コード例 #1
0
ファイル: GaussianGradient2D.java プロジェクト: tinevez/CWNS
  @SuppressWarnings("unchecked")
  @Override
  public boolean process() {
    final long start = System.currentTimeMillis();

    final ArrayImgFactory<FloatType> factory = new ArrayImgFactory<FloatType>();
    final ArrayImg<FloatType, FloatArray> floatImage =
        (ArrayImg<FloatType, FloatArray>) factory.create(source, new FloatType());

    // Copy to float.
    final Cursor<FloatType> cursor = floatImage.cursor(source);
    final RandomAccess<T> ra = source.randomAccess(source);
    while (cursor.hasNext()) {
      cursor.fwd();
      ra.setPosition(cursor);
      cursor.get().set(ra.get().getRealFloat());
    }

    // Create result holders.
    Dx = (ArrayImg<FloatType, FloatArray>) factory.create(source, new FloatType());
    Dy = (ArrayImg<FloatType, FloatArray>) factory.create(source, new FloatType());

    final int ndims = floatImage.numDimensions();
    if (ndims == 3) {
      final long nz = floatImage.dimension(2);
      for (int z = 0; z < nz; z++) {
        final IntervalView<FloatType> slice = Views.hyperSlice(floatImage, 2, z);
        final IntervalView<FloatType> targetSliceX = Views.hyperSlice(Dx, 2, z);
        final IntervalView<FloatType> targetSliceY = Views.hyperSlice(Dy, 2, z);
        final boolean ok = processSlice(slice, targetSliceX, targetSliceY);
        if (!ok) {
          return false;
        }
      }
    } else {
      final boolean ok = processSlice(floatImage, Dx, Dy);
      if (!ok) {
        return false;
      }
    }

    components.clear();
    components.add(Dx);
    components.add(Dy);

    final long end = System.currentTimeMillis();
    processingTime = end - start;
    return true;
  }
コード例 #2
0
ファイル: GaussianGradient2D.java プロジェクト: tinevez/CWNS
  /** Returns the gradient norm. */
  @Override
  public ArrayImg<FloatType, FloatArray> getResult() {
    final ArrayImgFactory<FloatType> factory = new ArrayImgFactory<FloatType>();
    @SuppressWarnings("unchecked")
    final ArrayImg<FloatType, FloatArray> norm =
        (ArrayImg<FloatType, FloatArray>) factory.create(Dx, new FloatType());

    final Vector<Chunk> chunks = SimpleMultiThreading.divideIntoChunks(norm.size(), numThreads);
    final AtomicInteger ai = new AtomicInteger();

    final Thread[] threads = new Thread[chunks.size()];
    for (int i = 0; i < threads.length; i++) {
      threads[i] =
          new Thread("Gradient norm thread " + i) {
            @Override
            public void run() {

              final Chunk chunk = chunks.get(ai.getAndIncrement());

              final Cursor<FloatType> cx = Dx.cursor();
              final Cursor<FloatType> cy = Dy.cursor();
              final Cursor<FloatType> cn = norm.cursor();

              double x, y;
              cn.jumpFwd(chunk.getStartPosition());
              cx.jumpFwd(chunk.getStartPosition());
              cy.jumpFwd(chunk.getStartPosition());
              for (long j = 0; j < chunk.getLoopSize(); j++) {
                cn.fwd();
                cx.fwd();
                cy.fwd(); // Ok because we have identical containers
                x = cx.get().get();
                y = cy.get().get();
                cn.get().setReal(Math.sqrt(x * x + y * y));
              }
            }
          };
    }

    SimpleMultiThreading.startAndJoin(threads);
    return norm;
  }
コード例 #3
0
 private Img<DoubleType> allocateImage() {
   final ArrayImgFactory<DoubleType> imgFactory = new ArrayImgFactory<DoubleType>();
   return imgFactory.create(new long[] {XSIZE, YSIZE}, new DoubleType());
 }