/** Stops this server. */ public void shutdown() { // This is so we don't run this twice (/stop and actual shutdown) if (isShuttingDown) return; isShuttingDown = true; logger.info("The server is shutting down..."); monitor.interrupt(); // Stop scheduler and disable plugins scheduler.stop(); pluginManager.clearPlugins(); // Kick (and save) all players for (Player player : getOnlinePlayers()) { player.kickPlayer("Server shutting down."); } // Save worlds for (World world : getWorlds()) { unloadWorld(world, true); } storeQueue.end(); // Gracefully stop Netty group.close(); bootstrap.getFactory().releaseExternalResources(); // And finally kill the console consoleManager.stop(); }
/** Stops this server. */ @Override public void shutdown() { // Just in case this gets called twice if (isShuttingDown) { return; } isShuttingDown = true; logger.info("The server is shutting down..."); // Disable plugins pluginManager.clearPlugins(); // Kick all players (this saves their data too) for (Player player : getOnlinePlayers()) { player.kickPlayer(getShutdownMessage()); } // Stop the network servers - starts the shutdown process // It may take a second or two for Netty to totally clean up networkServer.shutdown(); if (queryServer != null) { queryServer.shutdown(); } if (rconServer != null) { rconServer.shutdown(); } // Save worlds for (World world : getWorlds()) { logger.info("Saving world: " + world.getName()); unloadWorld(world, true); } // Stop scheduler and console scheduler.stop(); consoleManager.stop(); // Wait for a while and terminate any rogue threads new ShutdownMonitorThread().start(); }