コード例 #1
0
 private void putVine(GlowBlock block, Vine vine, GlowBlock fromBlock) {
   GlowBlockState state = block.getState();
   state.setType(Material.VINE);
   state.setData(vine);
   if (fromBlock != null) {
     BlockSpreadEvent spreadEvent = new BlockSpreadEvent(block, fromBlock, state);
     EventFactory.callEvent(spreadEvent);
     if (!spreadEvent.isCancelled()) {
       state.update(true);
     }
   } else {
     state.update(true);
   }
 }
コード例 #2
0
 @Override
 public void updateBlock(GlowBlock block) {
   if (isNearWater(block) || GlowBiomeClimate.isRainy(block)) {
     block.setData((byte) 7); // set this block as fully wet
   } else if (block.getData() > 0) {
     block.setData((byte) (block.getData() - 1)); // if this block is wet, it becomes less wet
   } else if (!Arrays.asList(possibleCrops).contains(block.getRelative(BlockFace.UP).getType())) {
     // turns block back to dirt if nothing is planted on
     final GlowBlockState state = block.getState();
     state.setType(Material.DIRT);
     state.setRawData((byte) 0);
     BlockFadeEvent fadeEvent = new BlockFadeEvent(block, state);
     EventFactory.callEvent(fadeEvent);
     if (!fadeEvent.isCancelled()) {
       state.update(true);
     }
   }
 }