public void render3D() { actor.lookThrough(); // GL.rotate(rot, rot, rot); flashlight.run(); // flashlight.uniform1i("time", (int)System.currentTimeMillis()); // flashlight.uniform1i("counter", dfps % 8); flashlight.uniform1i("fboSupported", frameBuffer.isSupported() ? 1 : 0); flashlight.uniform3f("camPos", actor.getX(), actor.getY(), actor.getZ()); flashlight.uniform3f("flashlightPos", actor.getX(), actor.getY(), actor.getZ()); flashlight.uniform3f("specColor", 1, 1, 1); flashlight.uniform1f("intensity", 1); flashlight.uniform1i("lightNumber", 0); // flashlight.uniform4f("lightModelViewProjectionMatrix", shadowMatrix); flashlight.uniform1i("shadowMap", 0); // GL.setReflection(new Point(0.5f, 0.5f, 0.5f)); // GL.setShininess(100); world3D.render(GL.QUADS, 0, 4 * 6, sprites); world3D.render(GL.QUADS, 4 * 6, 4 * 6, tile); world3D.render(GL.QUADS, 4 * 6 * 2, 4 * 6 * amountX * amountZ, sprites); flashlight.stop(); }
public void init() { rot = 0; BufferedImage image = null; try { sprites = new SpriteSheet("res/images/sprites.png", 36, 18); brick = new Texture("res/images/brick.png"); tile = new Texture("res/images/tile.png"); } catch (IOException e) { e.printStackTrace(); } amountX = 220; amountZ = 220; loc = 2.5f; world2D = new Bundle(4 * 3, 2, true, false); world3D = new Bundle((4 * 6 * 2) + (4 * 6 * amountX * amountZ), 3, true, false); world2D.beginEditingVertices(); world2D.addVertices(GL.genRectVerts(0, 0, 100, 100)); world2D.endEditingVertices(); world2D.beginEditingTextures(); world2D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world2D.endEditingTextures(); world3D.beginEditingTextures(); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(2, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(2, 0, 1, 1))); world3D.endEditingTextures(); world3D.beginEditingVertices(); world3D.addVertices(GL.genCubeVerts(0, loc, -10, 2, 2, 2)); world3D.addVertices(GL.genCubeVerts(-100, -2, -100, 200, 2, 200)); world3D.endEditingVertices(); world3D.beginEditingTextures(); world3D.addTextures(GL.genRectTextures(tile, 30, 30)); world3D.addTextures(GL.genRectTextures(tile, 30, 30)); world3D.addTextures(GL.genRectTextures(tile, 30, 30)); world3D.addTextures(GL.genRectTextures(tile, 30, 30)); world3D.addTextures(GL.genRectTextures(tile, 30, 30)); world3D.addTextures(GL.genRectTextures(tile, 30, 30)); for (int z = 0; z < amountZ; z++) { for (int x = 0; x < amountX; x++) { world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(1, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(2, 0, 1, 1))); world3D.addTextures(GL.genRectTextures(sprites.getImageOffsets(2, 0, 1, 1))); } } world3D.endEditingTextures(); world3D.beginEditingVertices(); for (int z = 0; z < amountZ; z++) { for (int x = 0; x < amountX; x++) { world3D.addVertices(GL.genCubeVerts(x * 4, y, z * 4, 2, 2, 2)); } } world3D.endEditingVertices(); // world3D.beginEditingColors(); // // world3D.setColors(0, GL.genRectColors(0.5f, 0.5f, 0.5f, 1)); // // for (int i = 0; i < 100000; i++) // { // world3D.addColors(GL.genRectColors(0.5f, 0.5f, 0.5f, 1)); // } // // world3D.endEditingColors(); font = new Font( "res/images/fonts/font.png", 26, 4, new char[] { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '_', '-', '+', '=', '~', '`', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '?', '>', '<', ';', ':', '\'', '"', '{', '}', '[', ']', '\\', '|', ',', '.', '/', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' }); actor = new Actor(); actor.setLocation(0, 2, 0); flashlight = new Shader(); flashlight.loadFile( new String[] {"res/shaders/vertex.vs"}, new String[] { "res/shaders/vertex.fs", "res/shaders/flashlight.shade", "res/shaders/diffuseLights.shade", }); try { frameBuffer = new FrameBuffer(); } catch (UnsupportedOperationException e) { e.printStackTrace(); } rising = true; }