public Raster getFrame() { // lock the model so other people don't modify it while we do paint // calls based on it. synchronized (m) { // presumes that you instantiated Raster with a PGraphics. PGraphics myRaster = (PGraphics) (r.getRaster()); myRaster.beginDraw(); // TODO THIS SHOULD BE THE NORMAL WAY TO FIND NEW PEOPLE/CREATE NEW SPRITES ConcurrentHashMap<Integer, Person> people = m.getPeople(); Iterator<Person> iter = people.values().iterator(); while (iter.hasNext()) { Person p = iter.next(); if (p.isNew()) { // TODO instantiate new sprites here Cross cross = new Cross(spriteIndex, r, p, 1, 1, sm, 3, 3); // 3x3 cross int[] loc = p.getLoc(); // System.out.println(loc[0]+" "+loc[1]); cross.moveTo(loc[0] * tileSize, loc[1] * tileSize); cross.addListener(this); // sprites.add(cross); sprites.put(spriteIndex, cross); spriteIndex++; } } /* myRaster.background(0); // clear the raster Cross cross = new Cross(r, null, 1, 1, 3, 3); // 3x3 cross boolean[] sensorlist = m.getSensors(); for(int i=0; i<sensorlist.length; i++){ // sensorlist is 16x11 if(sensorlist[i]){ int x = i % 16; // probably shouldn't be static values int y = i / 16; // position is offset by 1 because of the extra column on each side cross.moveTo((x+1)*tileSize, y*tileSize); // moves instance of sprite to active tile cross.draw(); // draws instance } } */ // TODO THIS SHOULD BE THE NORMAL WAY TO DRAW ALL SPRITES try { myRaster.background(0); // clear the raster Iterator<Sprite> spriteiter = sprites.values().iterator(); while (spriteiter.hasNext()) { Sprite sprite = (Sprite) spriteiter.next(); sprite.draw(); } } catch (ConcurrentModificationException e) { // TODO WHY DOES IT THROW THESE ERRORS? e.printStackTrace(); } // myRaster.background(255,0,0); // FULLY ON myRaster.endDraw(); } return r; }
public void spriteComplete(Sprite sprite) { sprites.remove(sprite.getID()); }