コード例 #1
0
 public void ok(Object sender) {
   boolean correct = true;
   for (int i = 0; i < number_of_item_type; ++i) {
     if (number_of_item_each_type[i] != answer_of_item_each_type[i]) {
       correct = false;
       break;
     }
   }
   super.flashAnswerWithResult(correct, correct, null, null, 2);
 }
コード例 #2
0
 public boolean ccTouchesBegan(MotionEvent event) {
   CGPoint p1 = CCDirector.sharedDirector().convertToGL(CGPoint.ccp(event.getX(), event.getY()));
   pickedSprite = null;
   CCNode clicked = null;
   for (CCNode node : floatingSprites) {
     if (super.isNodeHit(node, p1)) {
       if (node.getTag() == kTagItem) {
         clicked = node;
         break;
       } else if (node.getTag() >= kTagAnswerBg) {
         answeringIndex = node.getTag() - kTagAnswerBg;
         this.refreshAnswers();
         super.playSound("audio/sounds/prompt.wav");
       }
     }
   }
   if (clicked != null) {
     clicked.setPosition(p1);
     pickedSprite = clicked;
     super.playSound("audio/sounds/line_end.wav");
   }
   return true;
 }
コード例 #3
0
  public void onEnter() {
    super.onEnter();
    mMaxLevel = 9;
    Category activeCategory = YDConfiguration.sharedConfiguration().getActiveCategory();
    super.setupBackground(activeCategory.getBg(), kBgModeFit);
    super.shufflePlayBackgroundMusic();
    super.setupTitle(activeCategory);
    super.setupNavBar(activeCategory);
    super.setupSideToolbar(
        activeCategory, kOptionIntr | kOptionHelp | kOptionLevelButtons | kOptionOk);

    // the numerical keyboard
    float keyWidth = super.setupVirtualKeyboard("1234567890", null);
    yKeyboardTop = bottomOverhead() + keyWidth;

    super.setIsTouchEnabled(true);
    super.afterEnter();
  }
コード例 #4
0
  protected void initGame(boolean firstTime, Object sender) {
    super.initGame(firstTime, sender);
    super.clearFloatingSprites();

    switch (mLevel) {
      case 1:
        number_of_item_type = 1;
        number_of_item_max = 5;
        break;
      case 2:
        number_of_item_type = 2;
        number_of_item_max = 5;
        break;
      case 3:
        number_of_item_type = 3;
        number_of_item_max = 5;
        break;
      case 4:
        number_of_item_type = 3;
        number_of_item_max = 5;
        break;
      case 5:
        number_of_item_type = 4;
        number_of_item_max = 5;
        break;
      case 6:
        number_of_item_type = 4;
        number_of_item_max = 6;
        break;
      case 7:
        number_of_item_type = 4;
        number_of_item_max = 7;
        break;
      case 8:
        number_of_item_type = 4;
        number_of_item_max = 9;
        break;
      default:
        number_of_item_type = 5;
        number_of_item_max = 9;
    }
    // make sure the number_of_item_max is less than 10
    if (number_of_item_max > 9) number_of_item_max = 9;

    int selectedTypes[] = new int[items.size()];
    for (int i = 0; i < items.size(); ++i) selectedTypes[i] = i;
    super.randomIt(selectedTypes, items.size());

    float answerAreaWidth = szWin.width / 5;
    float yAnswer = yKeyboardTop;

    for (int i = 0; i < number_of_item_type; ++i) {
      number_of_item_each_type[i] = randomBetween(1, number_of_item_max);
      answer_of_item_each_type[i] = -1; // set as not answered yet
      // make sure each type is different from others
      item_type[i] = selectedTypes[i];
      // display these items
      for (int j = 0; j < number_of_item_each_type[i]; ++j) {
        CCSprite sprite = spriteFromExpansionFile(items.get(item_type[i]));
        sprite.setScale(preferredContentScale(true));
        float xRandom = super.nextInt((int) (szWin.width - answerAreaWidth));
        if (xRandom - sprite.getContentSize().width * sprite.getScale() / 2 < 0)
          xRandom = sprite.getContentSize().width * sprite.getScale() / 2;
        else if (xRandom + sprite.getContentSize().width * sprite.getScale() / 2
            > szWin.width - answerAreaWidth)
          xRandom =
              szWin.width - answerAreaWidth - sprite.getContentSize().width * sprite.getScale() / 2;
        float yRandom = super.nextInt((int) szWin.height);
        if (yRandom - sprite.getContentSize().height * sprite.getScale() / 2 < yKeyboardTop)
          yRandom = yKeyboardTop + sprite.getContentSize().height * sprite.getScale() / 2;
        else if (yRandom + sprite.getContentSize().height * sprite.getScale() / 2
            > szWin.height - topOverhead())
          yRandom =
              szWin.height - topOverhead() - sprite.getContentSize().height * sprite.getScale() / 2;
        sprite.setPosition(xRandom, yRandom);
        sprite.setTag(kTagItem);

        super.addChild(sprite, 1);
        floatingSprites.add(sprite);
      }
      // the answer for this item
      CCSprite sprite =
          spriteFromExpansionFile(
              "image/activities/math/numeration/enumerate/enumerate_answer.png");
      sprite.setPosition(
          szWin.width - answerAreaWidth / 2, yAnswer + sprite.getContentSize().height / 2);
      sprite.setTag(kTagAnswerBg + i);
      super.addChild(sprite, 1);
      floatingSprites.add(sprite);

      // the icon
      CCSprite icon = spriteFromExpansionFile(items.get(item_type[i]));
      icon.setScale(sprite.getContentSize().height / icon.getContentSize().height * 0.5f);
      icon.setPosition(
          sprite.getPosition().x
              - sprite.getContentSize().width / 2
              + 4
              + icon.getContentSize().width * icon.getScale() / 2,
          sprite.getPosition().y);
      super.addChild(icon, 1);
      floatingSprites.add(icon);

      // the lable on it
      CCLabel label = CCLabel.makeLabel("?", super.sysFontName(), super.mediumFontSize());
      label.setColor(ccColor3B.ccBLACK);
      label.setPosition(
          sprite.getPosition().x + label.getContentSize().width, sprite.getPosition().y);
      super.addChild(label, 3);
      floatingSprites.add(label);

      sprite.setUserData(label);

      // move top a little for next item answer
      yAnswer += sprite.getContentSize().height + 6;
    }
    answeringIndex = 0; // start to answer the first type of items
    this.refreshAnswers();
  }