コード例 #1
0
ファイル: ScenarioImpl.java プロジェクト: rikima/mondrian
    /**
     * Creates a WritebackCell.
     *
     * @param cube Cube
     * @param members Members that form context
     * @param constrainedColumnsBitKey Bitmap of columns which have values
     * @param keyValues List of values, by bit position
     * @param newValue New value
     * @param currentValue Current value
     * @param allocationPolicy Allocation policy
     */
    WritebackCell(
        RolapCube cube,
        List<RolapMember> members,
        BitKey constrainedColumnsBitKey,
        Object[] keyValues,
        double newValue,
        double currentValue,
        AllocationPolicy allocationPolicy) {
      assert keyValues.length == constrainedColumnsBitKey.cardinality();
      Util.discard(cube); // not used currently
      Util.discard(constrainedColumnsBitKey); // not used currently
      Util.discard(keyValues); // not used currently
      this.newValue = newValue;
      this.currentValue = currentValue;
      this.allocationPolicy = allocationPolicy;
      this.atomicCellCount = computeAtomicCellCount(cube, members);

      // Build the array of members by ordinal. If a member is not
      // specified for a particular dimension, use the 'all' member (not
      // necessarily the same as the default member).
      final List<RolapHierarchy> hierarchyList = cube.getHierarchies();
      this.membersByOrdinal = new Member[hierarchyList.size()];
      for (int i = 0; i < membersByOrdinal.length; i++) {
        membersByOrdinal[i] = hierarchyList.get(i).getDefaultMember();
      }
      for (RolapMember member : members) {
        final RolapHierarchy hierarchy = member.getHierarchy();
        if (isScenario(hierarchy)) {
          assert member.isAll();
        }
        // REVIEW The following works because Measures is the only
        // dimension whose members do not belong to RolapCubeDimension,
        // just a regular RolapDimension, but has ordinal 0.
        final int ordinal = hierarchy.getOrdinalInCube();
        membersByOrdinal[ordinal] = member;
      }
    }
コード例 #2
0
ファイル: ScenarioImpl.java プロジェクト: rikima/mondrian
  /**
   * Sets the value of a cell.
   *
   * @param connection Connection (not currently used)
   * @param members Coordinates of cell
   * @param newValue New value
   * @param currentValue Current value
   * @param allocationPolicy Allocation policy
   * @param allocationArgs Additional arguments of allocation policy
   */
  public void setCellValue(
      Connection connection,
      List<RolapMember> members,
      double newValue,
      double currentValue,
      AllocationPolicy allocationPolicy,
      Object[] allocationArgs) {
    Util.discard(connection); // for future use
    assert allocationPolicy != null;
    assert allocationArgs != null;
    switch (allocationPolicy) {
      case EQUAL_ALLOCATION:
      case EQUAL_INCREMENT:
        if (allocationArgs.length != 0) {
          throw Util.newError(
              "Allocation policy "
                  + allocationPolicy
                  + " takes 0 arguments; "
                  + allocationArgs.length
                  + " were supplied");
        }
        break;
      default:
        throw Util.newError("Allocation policy " + allocationPolicy + " is not supported");
    }

    // Compute the set of columns which are constrained by the cell's
    // coordinates.
    //
    // NOTE: This code is very similar to code in
    // RolapAggregationManager.makeCellRequest. Consider creating a
    // CellRequest then mining it. It will work better in the presence of
    // calculated members, compound members, parent-child hierarchies,
    // hierarchies whose default member is not the 'all' member, and so
    // forth.
    final RolapStoredMeasure measure = (RolapStoredMeasure) members.get(0);
    final RolapCube baseCube = measure.getCube();
    final RolapStar.Measure starMeasure = (RolapStar.Measure) measure.getStarMeasure();
    assert starMeasure != null;
    int starColumnCount = starMeasure.getStar().getColumnCount();
    final BitKey constrainedColumnsBitKey = BitKey.Factory.makeBitKey(starColumnCount);
    Object[] keyValues = new Object[starColumnCount];
    for (int i = 1; i < members.size(); i++) {
      Member member = members.get(i);
      for (RolapCubeMember m = (RolapCubeMember) member;
          m != null && !m.isAll();
          m = m.getParentMember()) {
        final RolapCubeLevel level = m.getLevel();
        RolapStar.Column column = level.getBaseStarKeyColumn(baseCube);
        if (column != null) {
          final int bitPos = column.getBitPosition();
          keyValues[bitPos] = m.getKey();
          constrainedColumnsBitKey.set(bitPos);
        }
        if (level.areMembersUnique()) {
          break;
        }
      }
    }

    // Squish the values down. We want the compactKeyValues[i] to correspond
    // to the i'th set bit in the key. This is the same format used by
    // CellRequest.
    Object[] compactKeyValues = new Object[constrainedColumnsBitKey.cardinality()];
    int k = 0;
    for (int bitPos : constrainedColumnsBitKey) {
      compactKeyValues[k++] = keyValues[bitPos];
    }

    // Record the override.
    //
    // TODO: add a mechanism for persisting the overrides to a file.
    //
    // FIXME: make thread-safe
    writebackCells.add(
        new WritebackCell(
            baseCube,
            new ArrayList<RolapMember>(members),
            constrainedColumnsBitKey,
            compactKeyValues,
            newValue,
            currentValue,
            allocationPolicy));
  }