/** Renders the item */ public void doRenderItem( ArrowEntity arrow, double par2, double par4, double par6, float par8, float par9) { this.random.setSeed(187L); ItemStack itemstack = arrow.getEntityItem(); if (itemstack.getItem() != null) { GL11.glPushMatrix(); float f2 = shouldBob() ? MathHelper.sin(((float) 0 + par9 * 0.2f) / 10.0F + 0) * 0.1F + 0.1F : 0F; float f3 = (((float) 0 + par9 * 0.2f) / 20.0F + 0) * (180F / (float) Math.PI); byte b0 = getMiniBlockCount(itemstack); GL11.glTranslatef((float) par2, (float) par4 + f2, (float) par6); GL11.glEnable(GL12.GL_RESCALE_NORMAL); int i; float f4; float f5; float f6; float f8; if (itemstack.getItem().requiresMultipleRenderPasses()) { // GL11.glScalef(0.5128205F, 0.5128205F, 0.5128205F); GL11.glTranslatef(0.0F, -0.05F, 0.0F); this.loadTexture("/gui/items.png"); for (int k = 0; k < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); ++k) { this.random.setSeed(187L); Icon icon = itemstack.getItem().getIcon(itemstack, k); f8 = 1.0F; if (this.renderWithColor) { i = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, k); f5 = (float) (i >> 16 & 255) / 255.0F; f4 = (float) (i >> 8 & 255) / 255.0F; f6 = (float) (i & 255) / 255.0F; GL11.glColor4f(f5 * f8, f4 * f8, f6 * f8, 1.0F); this.renderDroppedItem(arrow, icon, b0, par9, f5 * f8, f4 * f8, f6 * f8); } else { this.renderDroppedItem(arrow, icon, b0, par9, 1.0F, 1.0F, 1.0F); } GL11.glScalef(1.005f, 1.005f, 1.005f); // GL11.glTranslatef(0F, -0.0025F, 0.0F); } } else { GL11.glScalef(0.5128205F, 0.5128205F, 0.5128205F); GL11.glTranslatef(0.0F, -0.05F, 0.0F); Icon icon1 = itemstack.getIconIndex(); if (itemstack.getItemSpriteNumber() == 0) { this.loadTexture("/terrain.png"); } else { this.loadTexture("/gui/items.png"); } if (this.renderWithColor) { int l = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, 0); f8 = (float) (l >> 16 & 255) / 255.0F; float f9 = (float) (l >> 8 & 255) / 255.0F; f5 = (float) (l & 255) / 255.0F; f4 = 1.0F; this.renderDroppedItem(arrow, icon1, b0, par9, f8 * f4, f9 * f4, f5 * f4); } else { this.renderDroppedItem(arrow, icon1, b0, par9, 1.0F, 1.0F, 1.0F); } } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } }
/** Renders a dropped item */ private void renderDroppedItem( ArrowEntity arrow, Icon par2Icon, int par3, float par4, float par5, float par6, float par7) { Tessellator tessellator = Tessellator.instance; if (par2Icon == null) { par2Icon = this.renderManager.renderEngine.getMissingIcon( arrow.getEntityItem().getItemSpriteNumber()); } float f4 = par2Icon.getMinU(); float f5 = par2Icon.getMaxU(); float f6 = par2Icon.getMinV(); float f7 = par2Icon.getMaxV(); float f8 = 1.0F; float f9 = 0.5F; float f10 = 0.25F; float f11; GL11.glPushMatrix(); /*float rotation = dagger.prevRotationPitch + (dagger.rotationPitch - dagger.prevRotationPitch) * par7; GL11.glRotatef(dagger.rotationYaw + 90, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-rotation * 15, 0.0F, 0.0F, 1.0F);*/ GL11.glRotatef( arrow.prevRotationYaw + (arrow.rotationYaw - arrow.prevRotationYaw) * par4 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef( arrow.prevRotationPitch + (arrow.rotationPitch - arrow.prevRotationPitch) * par4 - 45.0F, 0.0F, 0.0F, 1.0F); float f12 = 0.0625F; f11 = 0.021875F; ItemStack itemstack = arrow.getEntityItem(); int j = itemstack.stackSize; byte b0 = getMiniItemCount(itemstack); GL11.glTranslatef(-f9, -f10, -((f12 + f11) * (float) b0 / 2.0F)); for (int k = 0; k < b0; ++k) { GL11.glTranslatef(0f, 0f, f12 + f11); if (itemstack.getItemSpriteNumber() == 0) { this.loadTexture("/terrain.png"); } else { this.loadTexture("/gui/items.png"); } GL11.glColor4f(par5, par6, par7, 1.0F); ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getSheetWidth(), par2Icon.getSheetHeight(), f12); if (itemstack != null && itemstack.hasEffect()) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); this.renderManager.renderEngine.bindTexture("%blur%/misc/glint.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f13 = 0.76F; GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f14 = 0.125F; GL11.glScalef(f14, f14, f14); float f15 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(f15, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f14, f14, f14); f15 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-f15, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } } GL11.glPopMatrix(); }