@Override public int compare(FrenchCard c1, FrenchCard c2) { if (c1.isSuit(FrenchSuit.JOKER) && c2.isSuit(FrenchSuit.JOKER)) return 0; if (c1.isSuit(FrenchSuit.JOKER)) return 1; if (c2.isSuit(FrenchSuit.JOKER)) return -1; if (c1.getValue().equals(c2.getValue())) return 0; if (!c1.isValue("J") && !c1.isValue("Q") && !c1.isValue("K") && !c1.isValue("A")) { if (c2.isValue("J") || c2.isValue("Q") || c2.isValue("K") || c2.isValue("A")) { return -1; } else { return Integer.compare( Integer.parseInt(c1.getValue()), Integer.parseInt(c2.getValue())); } } else { if (!c2.isValue("J") && !c2.isValue("Q") && !c2.isValue("K") && !c2.isValue("A")) { return 1; } else { if (c1.isValue("J")) return -1; else if (c2.isValue("J")) return 1; else if (c1.isValue("Q")) return -1; else if (c2.isValue("Q")) return 1; else if (c1.isValue("K")) return -1; else return 1; } } }
/** * Gets the kind of the poker player hand. * * @return The first element of the array will be the poker hand kind. The following elements of * the array represent the value or values that determines the quality of the poker hand. The * rest of values will represent the card values left, used to solve draws. If player doesn't * have the five hands the method will return null. * @example The hand [A A A K K] will return {PokerHand.FULL, A, K}. The hand [Q Q 10 9 5] will * return {PokerHand.PAIR, Q, 10, 9, 5}. */ public ArrayList<Object> getPokerHand() { if (playerHand.size() < 5) return null; Collections.sort(playerHand, comparator); int num_jokers = 0; for (FrenchCard c : playerHand) { if (c.isSuit(FrenchSuit.JOKER)) num_jokers++; } if (num_jokers == 5) { return new ArrayList(Arrays.asList(PokerHand.REPOKER, "A")); } Integer frequencies[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; String values[] = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"}; ArrayList<String> cardValues = new ArrayList(); for (FrenchCard c : playerHand) { if (!c.isSuit(FrenchSuit.JOKER)) cardValues.add(c.getValue()); } for (int i = 0; i < 13; i++) { for (FrenchCard c : playerHand) { frequencies[i] += c.isValue(values[i]) ? 1 : 0; } frequencies[i] += num_jokers; } ArrayList<Object> pokerHand = new ArrayList(); PokerHand hand = null; int reps = Collections.max(Arrays.asList(frequencies)); switch (reps) { case 5: hand = PokerHand.REPOKER; pokerHand.add(hand); pokerHand.add(values[Arrays.asList(frequencies).indexOf(5)]); break; case 4: hand = PokerHand.POKER; // 5 A A A A // 3 3 3 3 5 pokerHand.add(hand); pokerHand.add(values[Arrays.asList(frequencies).lastIndexOf(4)]); cardValues.removeAll( Collections.singleton(values[Arrays.asList(frequencies).lastIndexOf(4)])); pokerHand.add(cardValues.get(0)); break; case 3: if (Collections.frequency(Arrays.asList(frequencies), 2 + num_jokers) >= num_jokers + 1) { hand = PokerHand.FULL; pokerHand.add(hand); pokerHand.add(values[Arrays.asList(frequencies).lastIndexOf(3)]); cardValues.removeAll( Collections.singleton(values[Arrays.asList(frequencies).lastIndexOf(3)])); pokerHand.add(cardValues.get(0)); } else { hand = PokerHand.THREESOME; pokerHand.add(hand); pokerHand.add(values[Arrays.asList(frequencies).lastIndexOf(3)]); cardValues.removeAll( Collections.singleton(values[Arrays.asList(frequencies).lastIndexOf(3)])); pokerHand.add(cardValues.get(1)); pokerHand.add(cardValues.get(0)); } break; case 2: if (Collections.frequency(Arrays.asList(frequencies), 2) == 2) { hand = PokerHand.TWO_PAIR; pokerHand.add(hand); pokerHand.add(values[Arrays.asList(frequencies).lastIndexOf(2)]); pokerHand.add(values[Arrays.asList(frequencies).indexOf(2)]); pokerHand.add(values[Arrays.asList(frequencies).indexOf(1)]); } else { hand = PokerHand.PAIR; pokerHand.add(hand); pokerHand.add(values[Arrays.asList(frequencies).lastIndexOf(2)]); cardValues.removeAll( Collections.singleton(values[Arrays.asList(frequencies).lastIndexOf(2)])); pokerHand.add(cardValues.get(2)); pokerHand.add(cardValues.get(1)); pokerHand.add(cardValues.get(0)); } break; } boolean isFlush = true; FrenchSuit flushSuit = null; for (int i = 0; i < 5 && isFlush; i++) { if (flushSuit != null && !playerHand.get(i).isSuit(flushSuit) && !playerHand.get(i).isSuit(FrenchSuit.JOKER)) { isFlush = false; } if (flushSuit == null && !playerHand.get(i).isSuit(FrenchSuit.JOKER)) { flushSuit = playerHand.get(i).getSuit(); } } boolean isStraight = true; int straightFirstIndex = Arrays.asList(values).indexOf(playerHand.get(0).getValue()); int currentIndex = straightFirstIndex; for (int i = 1; i < 5 && isStraight; i++) { if (playerHand.get(i).getSuit() != FrenchSuit.JOKER && (Arrays.asList(values).indexOf(playerHand.get(i).getValue()) == currentIndex || Arrays.asList(values).indexOf(playerHand.get(i).getValue()) - straightFirstIndex > 4)) { isStraight = false; } currentIndex = Arrays.asList(values).indexOf(playerHand.get(i).getValue()); } if (isStraight && straightFirstIndex > 8) straightFirstIndex = 8; // Para Jokers, Q, K, A if (isStraight && isFlush && reps < 5) { pokerHand.clear(); if (values[straightFirstIndex] == "10") { pokerHand.add(PokerHand.ROYAL_FLUSH); } else { pokerHand.add(PokerHand.STRAIGHT_FLUSH); pokerHand.add(values[straightFirstIndex + 4]); } } else if (isFlush && reps < 4) { pokerHand.clear(); pokerHand.add(PokerHand.FLUSH); for (int i = 4; i >= 0; i--) { if (playerHand.get(i).isSuit(FrenchSuit.JOKER)) pokerHand.add("A"); else pokerHand.add(playerHand.get(i).getValue()); } } else if (isStraight && reps < 4 && hand != PokerHand.FULL) { pokerHand.clear(); pokerHand.add(PokerHand.STRAIGHT); pokerHand.add(values[straightFirstIndex + 4]); } else if (pokerHand.isEmpty()) { pokerHand.add(PokerHand.HIGHCARD); pokerHand.add(playerHand.get(4).getValue()); pokerHand.add(playerHand.get(3).getValue()); pokerHand.add(playerHand.get(2).getValue()); pokerHand.add(playerHand.get(1).getValue()); pokerHand.add(playerHand.get(0).getValue()); } return pokerHand; }