public static void render() { GL11.glClearColor(0f, 255f / 191f, 1f, 0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glColor3f(0.5f, 0.5f, 1.0f); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glLoadIdentity(); lookThrough(); /*doPicking(); namemap = new HashMap<Integer, Location>(); Render.renderArray(world.getSpawn()); GL11.glLoadIdentity(); game.render(); stopPicking();*/ // Picking junk /*GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glColor3f(0.5f,0.5f,1.0f); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glLoadIdentity(); lookThrough();*/ Render.renderArray(world.getSpawn()); Render.renderEntities(world.entities); /*GL11.glLoadIdentity(); game.render();*/ Display.update(); }
public static void renderScene() { game.render(); GL11.glColor3f(0.5f, 0.5f, 1.0f); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); Render.renderArray(world.getSpawn()); GL11.glLoadIdentity(); Display.update(); }