private void renderHeavyNoseCone( ItemRenderType type, RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); for (int i = 0; i < 2; i++) { GL11.glPushMatrix(); if (i == 1) { SpaceRace race = SpaceRaceManager.getSpaceRaceFromPlayer( FMLClientHandler.instance().getClientPlayerEntity().getGameProfile().getName()); Vector3 color = null; if (race != null) { color = race.getTeamColor(); } if (color == null) { color = new Vector3(1, 1, 1); } GL11.glColor4f(color.floatX(), color.floatY(), color.floatZ(), 1.0F); } IIcon iicon = FMLClientHandler.instance().getClientPlayerEntity().getItemIcon(item, i); if (iicon == null) { GL11.glPopMatrix(); return; } FMLClientHandler.instance() .getClient() .getTextureManager() .bindTexture( FMLClientHandler.instance() .getClient() .getTextureManager() .getResourceLocation(item.getItemSpriteNumber())); VersionUtil.setMipMap(false, false); Tessellator tessellator = Tessellator.instance; float f = iicon.getMinU(); float f1 = iicon.getMaxU(); float f2 = iicon.getMinV(); float f3 = iicon.getMaxV(); float f4 = 0.0F; float f5 = 1.0F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(1.0F, -1.0F, 1.0F); float f6 = 16.0F; GL11.glScalef(f6, f6, f6); GL11.glTranslatef(-f4, -f5, 0.0F); ItemRenderer.renderItemIn2D( tessellator, f1, f2, f, f3, iicon.getIconWidth(), iicon.getIconHeight(), 0.0625F); GL11.glPopMatrix(); } GL11.glPopMatrix(); }