@Override protected void paintComponent(Graphics grphcs) { super.paintComponent(grphcs); int width = this.getWidth(); int height = this.getHeight(); googleMap.setWidth(width); googleMap.setHeight(height); Image image = googleMap.getImage(); grphcs.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D) grphcs; String toDisplay = "Normal"; if (crit) { g2.setColor(Color.red); toDisplay = "ALARM"; } else if (warn) { g2.setColor(Color.orange); toDisplay = "WARNING"; } else { g2.setColor(Color.green.darker()); toDisplay = "Normal"; } g2.setFont(new Font("Calibri", Font.BOLD, 60)); g2.drawString(toDisplay, 10, 60); }
public void newTurn() { turn++; updateTime(); currentMap.update(timeLeap); if (previousMapTimer > 0) { previousMap.update(timeLeap); previousMapTimer -= timeLeap; } player.update(); for (Event e : events.getAddBuffer()) { addMessage(e.getMessage()); } events.update(); // TODO: optimize double looping }
public void setSCADASites(ArrayList<SCADASite> sites) { // remove all previous markers Marker[] markers = googleMap.getMarkers(); for (Marker marker : markers) { googleMap.removeMarker(marker); } // then add the new ones markers = new Marker[sites.size()]; for (int i = 0; i < markers.length; i++) { SCADASite site = sites.get(i); String color; crit = false; warn = false; if (site.getAlarm()) { color = "red"; crit = true; playSound(); firstAlarm = false; } else if (site.getWarning()) { color = "orange"; warn = true; firstAlarm = true; } else { color = "green"; firstAlarm = true; } Marker marker = new Marker(googleMap, site.getLat(), site.getLon(), color); googleMap.addMarker(marker); } repaint(); }
public void waitTenTurns() { for (int i = 0; i < 10; i++) { boolean hostileNPCNear = false; for (Char c : currentMap.getChars()) { if (c.isNextTo(player) && c.isHostile()) { hostileNPCNear = true; } } if (!hostileNPCNear) { addEvent(new MiscEvent(100, "", Event.OTHER_EVENT)); newTurn(); } else { i = 10; } } clearOutput(); updateVisibleOutput(); }
public GameModel(Window window) { super(window); this.view = new GameView(this); this.controller = new GameController(this); maps = new MapList(this); currentMap = maps.get(FIRST_MAP_NAME); setCurrentMap(currentMap); previousMap = null; previousMapTimer = 0; player = new Player(PLAYER_NAME, currentMap.getCells()[8][8]); // luodaan se playeri oikein turn = 0; timeLeap = 0; time = 16955; // Util.randInt(DAY_LENGTH / 5, DAY_LENGTH / 2); day = 1; hours = generateHourNames(); events = new BufferedList<Event>(); initQuests(); updateVisibleOutput(); }