コード例 #1
0
  @Override
  public boolean apply(Game game, Ability source) {
    boolean isMountain = false;
    Card sourceCard = game.getCard(source.getSourceId());
    Player player = game.getPlayer(source.getControllerId());

    if (player == null || sourceCard == null) {
      return false;
    }
    Cards cards = new CardsImpl(Zone.PICK);
    while (player.getLibrary().size() > 0) {
      Card card = player.getLibrary().removeFromTop(game);
      if (card != null) {
        cards.add(card);
        if (card.getCardType().contains(CardType.LAND)) {
          if (card.getSubtype().contains("Mountain")) {
            isMountain = true;
          }
          break;
        }
      } else {
        break;
      }
    }
    player.revealCards(sourceCard.getName(), cards, game);
    int damage = cards.size();
    if (isMountain == true) {
      damage *= 2;
    }

    Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
    if (permanent != null) {
      permanent.damage(damage, source.getSourceId(), game, true, false);
    } else {
      Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
      if (targetPlayer != null) {
        targetPlayer.damage(damage, source.getSourceId(), game, false, true);
      }
    }

    TargetCard target =
        new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
    target.setRequired(true);
    while (cards.size() > 1) {
      player.choose(Outcome.Neutral, cards, target, game);
      Card card = cards.get(target.getFirstTarget(), game);
      if (card != null) {
        cards.remove(card);
        card.moveToZone(Zone.PICK, source.getId(), game, false);
      }
      target.clearChosen();
    }

    return true;
  }
コード例 #2
0
ファイル: ScryEffect.java プロジェクト: TumbleMagnet/mage
 @Override
 public boolean apply(Game game, Ability source) {
   Player player = game.getPlayer(source.getControllerId());
   if (player != null) {
     boolean revealed =
         player
             .isTopCardRevealed(); // by looking at the cards with scry you have not to reveal the
                                   // next card
     player.setTopCardRevealed(false);
     Cards cards = new CardsImpl();
     int count = Math.min(scryNumber, player.getLibrary().size());
     if (count == 0) {
       return true;
     }
     for (int i = 0; i < count; i++) {
       Card card = player.getLibrary().removeFromTop(game);
       cards.add(card);
     }
     TargetCard target1 = new TargetCard(Zone.LIBRARY, filter1);
     target1.setRequired(false);
     // move cards to the bottom of the library
     while (player.isInGame()
         && cards.size() > 0
         && player.choose(Outcome.Detriment, cards, target1, game)) {
       Card card = cards.get(target1.getFirstTarget(), game);
       if (card != null) {
         cards.remove(card);
         player.moveCardToLibraryWithInfo(
             card, source.getSourceId(), game, Zone.LIBRARY, false, false);
       }
       target1.clearChosen();
     }
     // move cards to the top of the library
     player.putCardsOnTopOfLibrary(cards, game, source, true);
     game.fireEvent(
         new GameEvent(
             GameEvent.EventType.SCRY,
             source.getControllerId(),
             source.getSourceId(),
             source.getControllerId()));
     player.setTopCardRevealed(revealed);
     return true;
   }
   return false;
 }
コード例 #3
0
  @Override
  public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getControllerId());
    if (player == null) {
      return false;
    }

    Cards cards = new CardsImpl();
    int count = Math.min(player.getLibrary().size(), 3);
    for (int i = 0; i < count; i++) {
      Card card = player.getLibrary().removeFromTop(game);
      if (card != null) {
        cards.add(card);
      }
    }
    player.revealCards("Jace, Architect of Thought", cards, game);

    Set<UUID> opponents = game.getOpponents(source.getControllerId());
    if (!opponents.isEmpty()) {
      Player opponent = null;
      if (opponents.size() > 1) {
        TargetOpponent targetOpponent = new TargetOpponent();
        if (player.chooseTarget(Outcome.Neutral, targetOpponent, source, game)) {
          opponent = game.getPlayer(targetOpponent.getFirstTarget());
        }
      }
      if (opponent == null) {
        opponent = game.getPlayer(opponents.iterator().next());
      }

      TargetCard target =
          new TargetCard(
              0, cards.size(), Zone.LIBRARY, new FilterCard("cards to put in the first pile"));
      target.setRequired(false);
      Cards pile1 = new CardsImpl();
      if (opponent.choose(Outcome.Neutral, cards, target, game)) {
        for (UUID targetId : (List<UUID>) target.getTargets()) {
          Card card = cards.get(targetId, game);
          if (card != null) {
            pile1.add(card);
            cards.remove(card);
          }
        }
      }
      player.revealCards("Pile 1 (Jace, Architect of Thought)", pile1, game);
      player.revealCards("Pile 2 (Jace, Architect of Thought)", cards, game);

      postPileToLog("Pile 1", pile1.getCards(game), game);
      postPileToLog("Pile 2", cards.getCards(game), game);

      Cards cardsToHand = cards;
      Cards cardsToLibrary = pile1;
      List<Card> cardPile1 = new ArrayList<>();
      List<Card> cardPile2 = new ArrayList<>();
      for (UUID cardId : pile1) {
        cardPile1.add(game.getCard(cardId));
      }
      for (UUID cardId : cards) {
        cardPile2.add(game.getCard(cardId));
      }

      boolean pileChoice =
          player.choosePile(
              Outcome.Neutral,
              "Choose a pile to to put into your hand.",
              cardPile1,
              cardPile2,
              game);
      if (pileChoice) {
        cardsToHand = pile1;
        cardsToLibrary = cards;
      }
      game.informPlayers(player.getLogName() + " chose pile" + (pileChoice ? "1" : "2"));

      for (UUID cardUuid : cardsToHand) {
        Card card = cardsToHand.get(cardUuid, game);
        if (card != null) {
          player.moveCards(card, null, Zone.HAND, source, game);
        }
      }

      player.putCardsOnBottomOfLibrary(cardsToLibrary, game, source, true);
      return true;
    }
    return false;
  }