コード例 #1
0
  @Override
  public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
      Player damagedPlayer = game.getPlayer(targetPointer.getFirst(game, source));
      if (damagedPlayer == null) {
        return false;
      }
      FilterCard filter =
          new FilterCard(
              "target instant or sorcery card from " + damagedPlayer.getName() + "'s graveyard");
      filter.add(new OwnerIdPredicate(damagedPlayer.getId()));
      filter.add(
          Predicates.or(
              new CardTypePredicate(CardType.INSTANT), new CardTypePredicate(CardType.SORCERY)));

      Target target = new TargetCardInGraveyard(filter);
      if (controller.chooseTarget(Outcome.PlayForFree, target, source, game)) {
        Card card = game.getCard(target.getFirstTarget());
        if (card != null) {
          controller.cast(card.getSpellAbility(), game, true);
          game.addEffect(new WrexialReplacementEffect(card.getId()), source);
        }
      }
      return true;
    }
    return false;
  }
コード例 #2
0
ファイル: Reincarnation.java プロジェクト: poixen/mage
 @Override
 public boolean apply(Game game, Ability source) {
   Player controller = game.getPlayer(source.getControllerId());
   Permanent permanent = (Permanent) game.getLastKnownInformation(target, Zone.BATTLEFIELD);
   if (permanent != null && controller != null) {
     Player player = game.getPlayer(permanent.getOwnerId());
     if (player != null) {
       FilterCreatureCard filter =
           new FilterCreatureCard(
               new StringBuilder("a creature card from ")
                   .append(player.getLogName())
                   .append("'s graveyard")
                   .toString());
       filter.add(new OwnerIdPredicate(player.getId()));
       Target targetCreature = new TargetCardInGraveyard(filter);
       if (targetCreature.canChoose(source.getSourceId(), controller.getId(), game)
           && controller.chooseTarget(outcome, targetCreature, source, game)) {
         Card card = game.getCard(targetCreature.getFirstTarget());
         if (card != null && game.getState().getZone(card.getId()).equals(Zone.GRAVEYARD)) {
           return card.putOntoBattlefield(
               game, Zone.GRAVEYARD, source.getSourceId(), player.getId());
         }
       }
       return true;
     }
   }
   return false;
 }
コード例 #3
0
ファイル: BloodClock.java プロジェクト: joshhazel/mage
 @Override
 public boolean apply(Game game, Ability source) {
   Player player = game.getPlayer(targetPointer.getFirst(game, source));
   if (player == null) {
     return false;
   }
   if (player.getLife() > 2
       && player.chooseUse(
           Outcome.Neutral,
           "Pay 2 life? If you don't, return a permanent you control to its owner's hand.",
           game)) {
     player.loseLife(2, game);
     game.informPlayers(
         player.getName() + " pays 2 life. He will not return a permanent he or she controls.");
     return true;
   } else {
     Target target = new TargetControlledPermanent();
     if (target.canChoose(source.getSourceId(), player.getId(), game)
         && player.chooseTarget(outcome, target, source, game)) {
       Permanent permanent = game.getPermanent(target.getFirstTarget());
       if (permanent != null) {
         game.informPlayers(player.getName() + " returns " + permanent.getName() + " to hand.");
         return permanent.moveToZone(Zone.HAND, source.getSourceId(), game, false);
       }
     }
   }
   return false;
 }
コード例 #4
0
 @Override
 public boolean resolve(Game game) {
   int manaX = this.getManaCostsToPay().getX();
   FilterPermanent filter =
       new FilterCreaturePermanent("creature with power " + manaX + " or less");
   filter.add(new ConvertedManaCostPredicate(Filter.ComparisonType.LessThan, manaX + 1));
   Target target = new TargetPermanent(filter);
   Player player = game.getPlayer(controllerId);
   if (player != null) {
     if (player.chooseTarget(Outcome.Benefit, target, this, game)) {
       this.getEffects().get(0).setTargetPointer(new FixedTarget(target.getFirstTarget()));
       return super.resolve(game);
     }
   }
   return false;
 }
コード例 #5
0
ファイル: InterventionPact.java プロジェクト: joshhazel/mage
 @Override
 public boolean apply(Game game, Ability source) {
   Player controller = game.getPlayer(source.getControllerId());
   if (controller != null) {
     Target target = new TargetSource();
     target.setRequired(true);
     target.setNotTarget(true);
     if (controller.chooseTarget(outcome, target, source, game)) {
       ContinuousEffect continuousEffect = new InterventionPactPreventDamageEffect();
       continuousEffect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
       game.addEffect(continuousEffect, source);
     }
     return true;
   }
   return false;
 }
コード例 #6
0
ファイル: GraveExchange.java プロジェクト: Nick456/mage
  @Override
  public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getTargets().get(1).getFirstTarget());
    if (player == null) {
      return false;
    }

    Target target = new TargetControlledPermanent(new FilterControlledCreaturePermanent());
    if (target.canChoose(player.getId(), game)
        && player.choose(Outcome.Sacrifice, target, source.getSourceId(), game)) {
      Permanent permanent = game.getPermanent(target.getFirstTarget());
      if (permanent != null) {
        return permanent.sacrifice(source.getSourceId(), game);
      }
    }
    return false;
  }
コード例 #7
0
  @Override
  public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getControllerId());
    if (player == null) {
      return false;
    }

    int cmc = 0;
    for (Cost cost : source.getCosts()) {
      if (cost instanceof PayVariableLoyaltyCost) {
        cmc = ((PayVariableLoyaltyCost) cost).getAmount();
      }
    }

    FilterCard filter =
        new FilterCreatureCard(
            new StringBuilder("creature card with converted mana cost {")
                .append(cmc)
                .append("} exiled with Ashiok, Nightmare Weaver")
                .toString());
    filter.add(new ConvertedManaCostPredicate(Filter.ComparisonType.Equal, cmc));
    Target target = new TargetCardInExile(filter, CardUtil.getCardExileZoneId(game, source));

    if (target.canChoose(source.getSourceId(), player.getId(), game)) {
      if (player.chooseTarget(Outcome.PutCreatureInPlay, target, source, game)) {
        Card card = game.getCard(target.getFirstTarget());
        if (card != null
            && player.putOntoBattlefieldWithInfo(card, game, Zone.EXILED, source.getSourceId())) {
          Permanent permanent = game.getPermanent(card.getId());
          if (permanent != null) {
            permanent.changeControllerId(source.getControllerId(), game);
          }
          ContinuousEffectImpl effect = new AshiokNightmareWeaverAddTypeEffect();
          effect.setTargetPointer(new FixedTarget(card.getId()));
          game.addEffect(effect, source);
          return true;
        }
      }
    }
    return false;
  }
コード例 #8
0
 @Override
 public boolean apply(Game game, Ability source) {
   boolean result = false;
   int destroyedCreatures = 0;
   for (Target target : source.getTargets()) {
     if (target instanceof TargetPermanent) {
       Permanent targetPermanent = game.getPermanent(target.getFirstTarget());
       if (targetPermanent != null) {
         if (targetPermanent.destroy(source.getSourceId(), game, false)) {
           destroyedCreatures++;
         }
       }
     }
   }
   if (destroyedCreatures > 0) {
     new SearchLibraryPutInPlayEffect(
             new TargetCardInLibrary(destroyedCreatures, filterForest), true, true)
         .apply(game, source);
   }
   return result;
 }
コード例 #9
0
ファイル: YawningFissure.java プロジェクト: petrich0r/mage
  @Override
  public boolean apply(Game game, Ability source) {
    Set<UUID> opponents = game.getOpponents(source.getControllerId());
    for (UUID opponentId : opponents) {
      Player player = game.getPlayer(opponentId);
      Target target = new TargetControlledPermanent(filter);

      if (target.canChoose(player.getId(), game)) {
        while (!target.isChosen() && target.canChoose(player.getId(), game)) {
          player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
        }

        Permanent permanent = game.getPermanent(target.getFirstTarget());

        if (permanent != null) {
          permanent.sacrifice(source.getSourceId(), game);
        }
      }
    }
    return true;
  }
コード例 #10
0
ファイル: MassMutiny.java プロジェクト: TumbleMagnet/mage
  @Override
  public boolean apply(Game game, Ability source) {
    boolean result = false;
    for (Target target : source.getTargets()) {
      if (target instanceof TargetCreaturePermanent) {
        Permanent targetCreature = game.getPermanent(target.getFirstTarget());
        if (targetCreature != null) {
          ContinuousEffect effect1 = new GainControlTargetEffect(Duration.EndOfTurn);
          effect1.setTargetPointer(new FixedTarget(targetCreature.getId()));
          game.addEffect(effect1, source);

          ContinuousEffect effect2 =
              new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
          effect2.setTargetPointer(new FixedTarget(targetCreature.getId()));
          game.addEffect(effect2, source);

          targetCreature.untap(game);
          result = true;
        }
      }
    }
    return result;
  }
コード例 #11
0
 @Override
 public boolean apply(Game game, Ability source) {
   Player controller = game.getPlayer(source.getControllerId());
   MageObject sourceObject = game.getObject(source.getSourceId());
   if (sourceObject != null && controller != null) {
     Cards cards = new CardsImpl();
     cards.addAll(controller.getLibrary().getTopCards(game, 3));
     if (!cards.isEmpty()) {
       controller.revealCards(staticText, cards, game);
       Card cardToGraveyard;
       if (cards.size() == 1) {
         cardToGraveyard = cards.getRandom(game);
       } else {
         Player opponent;
         Set<UUID> opponents = game.getOpponents(controller.getId());
         if (opponents.size() == 1) {
           opponent = game.getPlayer(opponents.iterator().next());
         } else {
           Target target = new TargetOpponent(true);
           controller.chooseTarget(Outcome.Detriment, target, source, game);
           opponent = game.getPlayer(target.getFirstTarget());
         }
         TargetCard target = new TargetCard(1, Zone.LIBRARY, new FilterCard());
         opponent.chooseTarget(outcome, cards, target, source, game);
         cardToGraveyard = game.getCard(target.getFirstTarget());
       }
       if (cardToGraveyard != null) {
         controller.moveCards(cardToGraveyard, Zone.LIBRARY, Zone.GRAVEYARD, source, game);
         cards.remove(cardToGraveyard);
       }
       controller.moveCards(cards, Zone.LIBRARY, Zone.HAND, source, game);
     }
     return true;
   }
   return false;
 }
コード例 #12
0
ファイル: Spell.java プロジェクト: quercitron/mage
  /**
   * @param game
   * @param playerId
   * @param forceChange - does only work for targets with maximal one targetId
   * @param onlyOneTarget - 114.6b one target must be changed to another target
   * @return
   */
  public boolean chooseNewTargets(
      Game game, UUID playerId, boolean forceChange, boolean onlyOneTarget) {
    Player player = game.getPlayer(playerId);
    if (player != null) {
      for (SpellAbility spellAbility : spellAbilities) {
        for (Target target : spellAbility.getTargets()) {
          Target newTarget = target.copy();
          newTarget.clearChosen();
          for (UUID targetId : target.getTargets()) {
            MageObject object = game.getObject(targetId);
            String name = null;
            if (object == null) {
              Player targetPlayer = game.getPlayer(targetId);
              if (targetPlayer != null) {
                name = targetPlayer.getName();
              }
            } else {
              name = object.getName();
            }
            if (name != null
                && (forceChange
                    || player.chooseUse(
                        spellAbility.getEffects().get(0).getOutcome(),
                        "Change target from " + name + "?",
                        game))) {
              if (forceChange
                  && target.possibleTargets(this.getSourceId(), playerId, game).size() > 1) {
                int iteration = 0;
                do {
                  if (iteration > 0) {
                    game.informPlayer(
                        player,
                        "You may only select exactly one target that must be different from the origin target!");
                  }
                  iteration++;
                  newTarget.clearChosen();
                  player.chooseTarget(
                      spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game);
                } while (targetId.equals(newTarget.getFirstTarget())
                    || newTarget.getTargets().size() != 1);

              } else {
                if (!player.chooseTarget(
                    spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game)) {
                  newTarget.addTarget(targetId, spellAbility, game, false);
                }
              }
            } else {
              newTarget.addTarget(targetId, spellAbility, game, false);
            }
          }
          target.clearChosen();
          for (UUID newTargetId : newTarget.getTargets()) {
            target.addTarget(newTargetId, spellAbility, game, false);
          }
        }
      }
      return true;
    }
    return false;
  }
コード例 #13
0
ファイル: Cataclysm.java プロジェクト: gitter-badger/mage
  @Override
  public boolean apply(Game game, Ability source) {
    List<Card> chosen = new ArrayList<>();

    for (UUID playerId : game.getPlayerList()) {
      Player player = game.getPlayer(playerId);

      Target target1 =
          new TargetControlledPermanent(1, 1, new FilterControlledArtifactPermanent(), true);
      Target target2 =
          new TargetControlledPermanent(1, 1, new FilterControlledCreaturePermanent(), true);
      Target target3 =
          new TargetControlledPermanent(1, 1, new FilterControlledEnchantmentPermanent(), true);
      Target target4 =
          new TargetControlledPermanent(1, 1, new FilterControlledLandPermanent(), true);

      if (target1.canChoose(player.getId(), game)) {
        while (player.canRespond()
            && !target1.isChosen()
            && target1.canChoose(player.getId(), game)) {
          player.chooseTarget(Outcome.Benefit, target1, source, game);
        }
        Permanent artifact = game.getPermanent(target1.getFirstTarget());
        if (artifact != null) {
          chosen.add(artifact);
        }
        target1.clearChosen();
      }

      if (target2.canChoose(player.getId(), game)) {
        while (player.canRespond()
            && !target2.isChosen()
            && target2.canChoose(player.getId(), game)) {
          player.chooseTarget(Outcome.Benefit, target2, source, game);
        }
        Permanent creature = game.getPermanent(target2.getFirstTarget());
        if (creature != null) {
          chosen.add(creature);
        }
        target2.clearChosen();
      }

      if (target3.canChoose(player.getId(), game)) {
        while (player.canRespond()
            && !target3.isChosen()
            && target3.canChoose(player.getId(), game)) {
          player.chooseTarget(Outcome.Benefit, target3, source, game);
        }
        Permanent enchantment = game.getPermanent(target3.getFirstTarget());
        if (enchantment != null) {
          chosen.add(enchantment);
        }
        target3.clearChosen();
      }

      if (target4.canChoose(player.getId(), game)) {
        while (player.canRespond()
            && !target4.isChosen()
            && target4.canChoose(player.getId(), game)) {
          player.chooseTarget(Outcome.Benefit, target4, source, game);
        }
        Permanent land = game.getPermanent(target4.getFirstTarget());
        if (land != null) {
          chosen.add(land);
        }
        target4.clearChosen();
      }
    }

    for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {
      if (!chosen.contains(permanent)) {
        permanent.sacrifice(source.getSourceId(), game);
      }
    }
    return true;
  }