コード例 #1
0
 @Override
 public boolean apply(Permanent input, Game game) {
   for (CombatGroup combatGroup : game.getCombat().getGroups()) {
     if (combatGroup.getBlockers().contains(input.getId())
         && combatGroup.getAttackers().contains(attackerId)) {
       return true;
     }
   }
   return false;
 }
コード例 #2
0
ファイル: TideOfWar.java プロジェクト: quercitron/mage
 @Override
 public boolean checkTrigger(GameEvent event, Game game) {
   if (event.getType() == GameEvent.EventType.DECLARED_BLOCKERS) {
     for (CombatGroup combatGroup : game.getCombat().getGroups()) {
       if (!combatGroup.getBlockers().isEmpty()) {
         return true;
       }
     }
   }
   return false;
 }
コード例 #3
0
ファイル: RandomPlayer.java プロジェクト: kholdfuzion/mage
  @Override
  public void selectBlockers(Game game, UUID defendingPlayerId) {
    int numGroups = game.getCombat().getGroups().size();
    if (numGroups == 0) return;

    List<Permanent> blockers = getAvailableBlockers(game);
    for (Permanent blocker : blockers) {
      int check = rnd.nextInt(numGroups + 1);
      if (check < numGroups) {
        CombatGroup group = game.getCombat().getGroups().get(check);
        if (group.getAttackers().size() > 0)
          this.declareBlocker(blocker.getId(), group.getAttackers().get(0), game);
      }
    }
    actionCount++;
  }
コード例 #4
0
ファイル: GameState.java プロジェクト: sucramnosslin/mage
  public String getValue(boolean useHidden) {
    StringBuilder sb = new StringBuilder(1024);

    sb.append(turnNum)
        .append(turn.getPhaseType())
        .append(turn.getStepType())
        .append(activePlayerId)
        .append(priorityPlayerId);

    for (Player player : players.values()) {
      sb.append("player").append(player.getLife()).append("hand");
      if (useHidden) {
        sb.append(player.getHand());
      } else {
        sb.append(player.getHand().size());
      }
      sb.append("library")
          .append(player.getLibrary().size())
          .append("graveyard")
          .append(player.getGraveyard());
    }

    sb.append("permanents");
    for (Permanent permanent : battlefield.getAllPermanents()) {
      sb.append(permanent.getValue());
    }

    sb.append("spells");
    for (StackObject spell : stack) {
      sb.append(spell.getControllerId()).append(spell.getName());
    }

    for (ExileZone zone : exile.getExileZones()) {
      sb.append("exile").append(zone.getName()).append(zone);
    }

    sb.append("combat");
    for (CombatGroup group : combat.getGroups()) {
      sb.append(group.getDefenderId()).append(group.getAttackers()).append(group.getBlockers());
    }

    return sb.toString();
  }
コード例 #5
0
ファイル: CombatSimulator.java プロジェクト: nigelzor/mage
 public static CombatSimulator load(Game game) {
   CombatSimulator simCombat = new CombatSimulator();
   for (CombatGroup group : game.getCombat().getGroups()) {
     simCombat.groups.add(
         new CombatGroupSimulator(
             group.getDefenderId(), group.getAttackers(), group.getBlockers(), game));
   }
   for (UUID defenderId : game.getCombat().getDefenders()) {
     simCombat.defenders.add(defenderId);
     Player player = game.getPlayer(defenderId);
     if (player != null) {
       simCombat.playersLife.put(defenderId, player.getLife());
     } else {
       Permanent permanent = game.getPermanent(defenderId);
       simCombat.planeswalkerLoyalty.put(
           defenderId, permanent.getCounters(game).getCount(CounterType.LOYALTY));
     }
   }
   return simCombat;
 }
コード例 #6
0
ファイル: TideOfWar.java プロジェクト: quercitron/mage
 @Override
 public boolean apply(Game game, Ability source) {
   Player controller = game.getPlayer(source.getControllerId());
   if (controller != null) {
     Set<UUID> toSacrifice = new HashSet<UUID>();
     if (controller.flipCoin(game)) {
       // each blocking creature is sacrificed by its controller
       for (CombatGroup combatGroup : game.getCombat().getGroups()) {
         for (UUID blockerId : combatGroup.getBlockers()) {
           toSacrifice.add(blockerId);
         }
       }
     } else {
       // each blocked creature is sacrificed by its controller
       for (CombatGroup combatGroup : game.getCombat().getGroups()) {
         if (!combatGroup.getBlockers().isEmpty()) {
           for (UUID attackerId : combatGroup.getAttackers()) {
             toSacrifice.add(attackerId);
           }
         }
       }
     }
     for (UUID creatureId : toSacrifice) {
       Permanent creature = game.getPermanent(creatureId);
       if (creature != null) {
         creature.sacrifice(source.getSourceId(), game);
         Player player = game.getPlayer(creature.getControllerId());
         if (player != null) {
           game.informPlayers(
               new StringBuilder(player.getName())
                   .append(" sacrifices ")
                   .append(creature.getName())
                   .toString());
         }
       }
     }
     return true;
   }
   return false;
 }
コード例 #7
0
ファイル: Tromokratis.java プロジェクト: gitter-badger/mage
 @Override
 public boolean canBeBlockedCheckAfter(Permanent attacker, Ability source, Game game) {
   for (CombatGroup combatGroup : game.getCombat().getGroups()) {
     if (combatGroup.getAttackers().contains(source.getSourceId())) {
       for (UUID blockerId : combatGroup.getBlockers()) {
         Permanent blockingCreature = game.getPermanent(blockerId);
         if (blockingCreature != null) {
           for (Permanent permanent :
               game.getBattlefield()
                   .getAllActivePermanents(
                       new FilterCreaturePermanent(), blockingCreature.getControllerId(), game)) {
             if (!combatGroup.getBlockers().contains(permanent.getId())) {
               // not all creatures block Tromokratis
               return false;
             }
           }
         }
       }
     }
   }
   return true;
 }
コード例 #8
0
 protected int simulateBlockers(
     Game game,
     SimulationNode2 node,
     UUID defenderId,
     int depth,
     int alpha,
     int beta,
     boolean counter) {
   if (ALLOW_INTERRUPT && Thread.interrupted()) {
     Thread.currentThread().interrupt();
     logger.debug("interrupted");
     return GameStateEvaluator2.evaluate(playerId, game);
   }
   Integer val = null;
   SimulationNode2 bestNode = null;
   // check if defender is being attacked
   if (game.getCombat().isAttacked(defenderId, game)) {
     SimulatedPlayer2 defender = (SimulatedPlayer2) game.getPlayer(defenderId);
     if (logger.isDebugEnabled()) {
       logger.debug(
           defender.getName() + "'s possible blockers: " + defender.getAvailableBlockers(game));
     }
     List<Combat> combats = defender.addBlockers(game);
     for (Combat engagement : combats) {
       if (alpha >= beta) {
         logger.debug("Sim blockers -- pruning blockers");
         break;
       }
       Game sim = game.copy();
       for (CombatGroup group : engagement.getGroups()) {
         if (group.getAttackers().size() > 0) {
           UUID attackerId = group.getAttackers().get(0);
           for (UUID blockerId : group.getBlockers()) {
             sim.getPlayer(defenderId).declareBlocker(defenderId, blockerId, attackerId, sim);
           }
         }
       }
       sim.fireEvent(
           GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
       SimulationNode2 newNode = new SimulationNode2(node, sim, depth, defenderId);
       if (logger.isDebugEnabled()) {
         logger.debug("Sim block for player:" + game.getPlayer(defenderId).getName());
       }
       sim.checkStateAndTriggered();
       while (!sim.getStack().isEmpty()) {
         sim.getStack().resolve(sim);
         logger.debug("Sim blockers: resolving triggered abilities");
         sim.applyEffects();
       }
       sim.fireEvent(
           GameEvent.getEvent(
               GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST,
               sim.getActivePlayerId(),
               sim.getActivePlayerId()));
       Combat simCombat = sim.getCombat().copy();
       finishCombat(sim);
       if (sim.gameOver(null)) {
         val = GameStateEvaluator2.evaluate(playerId, sim);
       } else if (!counter) {
         val = simulatePostCombatMain(sim, newNode, depth - 1, alpha, beta);
       } else {
         val = GameStateEvaluator2.evaluate(playerId, sim);
       }
       if (!defenderId.equals(playerId)) {
         if (val < beta) {
           beta = val;
           bestNode = newNode;
           bestNode.setScore(val);
           bestNode.setCombat(simCombat);
         }
       } else {
         if (val > alpha) {
           alpha = val;
           bestNode = newNode;
           bestNode.setScore(val);
           bestNode.setCombat(simCombat);
         }
       }
     }
   }
   if (val == null) {
     val = GameStateEvaluator2.evaluate(playerId, game);
   }
   if (bestNode != null) {
     node.children.clear();
     node.children.add(bestNode);
     node.setScore(bestNode.getScore());
   }
   if (logger.isDebugEnabled()) {
     logger.debug(
         "Sim blockers: returning score: "
             + val
             + " depth:"
             + depth
             + " for player:"
             + game.getPlayer(node.getPlayerId()).getName());
   }
   return val;
 }
コード例 #9
0
 protected int simulateAttackers(
     Game game,
     SimulationNode2 node,
     UUID attackerId,
     int depth,
     int alpha,
     int beta,
     boolean counter) {
   if (ALLOW_INTERRUPT && Thread.interrupted()) {
     Thread.currentThread().interrupt();
     logger.debug("interrupted");
     return GameStateEvaluator2.evaluate(playerId, game);
   }
   Integer val = null;
   SimulationNode2 bestNode = null;
   SimulatedPlayer2 attacker = (SimulatedPlayer2) game.getPlayer(attackerId);
   UUID defenderId = game.getOpponents(attackerId).iterator().next();
   if (logger.isDebugEnabled()) {
     logger.debug(
         attacker.getName()
             + "'s possible attackers: "
             + attacker.getAvailableAttackers(defenderId, game));
   }
   for (Combat engagement : attacker.addAttackers(game)) {
     if (logger.isDebugEnabled()) {
       logger.debug(
           "Sim Attackers: "
               + engagement.getAttackers()
               + ", blockers: "
               + engagement.getBlockers());
     }
     if (alpha >= beta) {
       logger.debug("Sim Attackers -- pruning attackers");
       break;
     }
     Game sim = game.copy();
     for (CombatGroup group : engagement.getGroups()) {
       for (UUID attackId : group.getAttackers()) {
         sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim, false);
       }
     }
     sim.fireEvent(
         GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId));
     SimulationNode2 newNode = new SimulationNode2(node, sim, depth, attackerId);
     if (logger.isDebugEnabled()) {
       logger.debug("Sim attack for player:" + game.getPlayer(attackerId).getName());
     }
     sim.checkStateAndTriggered();
     while (!sim.getStack().isEmpty()) {
       sim.getStack().resolve(sim);
       logger.debug("Sim attack: resolving triggered abilities");
       sim.applyEffects();
     }
     sim.fireEvent(
         GameEvent.getEvent(
             GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST,
             sim.getActivePlayerId(),
             sim.getActivePlayerId()));
     Combat simCombat = sim.getCombat().copy();
     sim.getPhase().setStep(new DeclareBlockersStep());
     val = simulateCombat(sim, newNode, depth - 1, alpha, beta, counter);
     if (!attackerId.equals(playerId)) {
       if (val < beta) {
         beta = val;
         bestNode = newNode;
         bestNode.setScore(val);
         if (newNode.getChildren().size() > 0) {
           bestNode.setCombat(newNode.getChildren().get(0).getCombat());
         }
       }
     } else {
       if (val > alpha) {
         alpha = val;
         bestNode = newNode;
         bestNode.setScore(val);
         if (newNode.getChildren().size() > 0) {
           bestNode.setCombat(newNode.getChildren().get(0).getCombat());
         }
       }
     }
   }
   if (val == null) {
     val = GameStateEvaluator2.evaluate(playerId, game);
   }
   if (bestNode != null) {
     node.children.clear();
     node.children.add(bestNode);
     node.setScore(bestNode.getScore());
   }
   if (logger.isDebugEnabled()) {
     logger.debug(
         "Sim attackers: returning score: "
             + val
             + " depth:"
             + depth
             + " for player:"
             + game.getPlayer(node.getPlayerId()).getName());
   }
   return val;
 }
コード例 #10
0
ファイル: GameState.java プロジェクト: sucramnosslin/mage
  public String getValue(boolean useHidden, Game game) {
    StringBuilder sb = new StringBuilder(1024);

    sb.append(turnNum)
        .append(turn.getPhaseType())
        .append(turn.getStepType())
        .append(activePlayerId)
        .append(priorityPlayerId);

    for (Player player : players.values()) {
      sb.append("player").append(player.isPassed()).append(player.getLife()).append("hand");
      if (useHidden) {
        sb.append(player.getHand());
      } else {
        sb.append(player.getHand().size());
      }
      sb.append("library").append(player.getLibrary().size());
      sb.append("graveyard");
      for (Card card : player.getGraveyard().getCards(game)) {
        sb.append(card.getName());
      }
    }

    sb.append("permanents");
    List<String> perms = new ArrayList<String>();
    for (Permanent permanent : battlefield.getAllPermanents()) {
      perms.add(permanent.getValue());
    }
    Collections.sort(perms);
    sb.append(perms);

    sb.append("spells");
    for (StackObject spell : stack) {
      sb.append(spell.getControllerId()).append(spell.getName());
      sb.append(spell.getStackAbility().toString());
      for (Mode mode : spell.getStackAbility().getModes().values()) {
        if (!mode.getTargets().isEmpty()) {
          sb.append("targets");
          for (Target target : mode.getTargets()) {
            sb.append(target.getTargets());
          }
        }
        if (!mode.getChoices().isEmpty()) {
          sb.append("choices");
          for (Choice choice : mode.getChoices()) {
            sb.append(choice.getChoice());
          }
        }
      }
    }

    for (ExileZone zone : exile.getExileZones()) {
      sb.append("exile").append(zone.getName()).append(zone);
    }

    sb.append("combat");
    for (CombatGroup group : combat.getGroups()) {
      sb.append(group.getDefenderId()).append(group.getAttackers()).append(group.getBlockers());
    }

    return sb.toString();
  }