コード例 #1
0
ファイル: DeckGenerator.java プロジェクト: glerman/mage
  /**
   * Returns a map of colored mana symbol to basic land cards of that color.
   *
   * @param setsToUse which sets to retrieve basic lands from.
   * @return a map of color to basic lands.
   */
  private static Map<String, List<CardInfo>> generateBasicLands(List<String> setsToUse) {

    List<String> landSets = new LinkedList<>();

    // decide from which sets basic lands are taken from
    for (String setCode : setsToUse) {
      ExpansionInfo expansionInfo = ExpansionRepository.instance.getSetByCode(setCode);
      if (expansionInfo.hasBasicLands()) {
        landSets.add(expansionInfo.getCode());
      }
    }

    // if sets have no basic land, take land from block
    if (landSets.isEmpty()) {
      for (String setCode : setsToUse) {
        ExpansionInfo expansionInfo = ExpansionRepository.instance.getSetByCode(setCode);
        List<ExpansionInfo> blockSets =
            ExpansionRepository.instance.getSetsFromBlock(expansionInfo.getBlockName());
        for (ExpansionInfo blockSet : blockSets) {
          if (blockSet.hasBasicLands()) {
            landSets.add(blockSet.getCode());
          }
        }
      }
    }
    // if still no set with lands found, take one by random
    if (landSets.isEmpty()) {
      // if sets have no basic lands and also it has no parent or parent has no lands get last set
      // with lands
      // select a set with basic lands by random
      Random generator = new Random();
      List<ExpansionInfo> basicLandSets =
          ExpansionRepository.instance.getSetsWithBasicLandsByReleaseDate();
      if (basicLandSets.size() > 0) {
        landSets.add(basicLandSets.get(generator.nextInt(basicLandSets.size())).getCode());
      }
    }

    if (landSets.isEmpty()) {
      throw new IllegalArgumentException("No set with basic land was found");
    }

    CardCriteria criteria = new CardCriteria();
    if (!landSets.isEmpty()) {
      criteria.setCodes(landSets.toArray(new String[landSets.size()]));
    }

    Map<String, List<CardInfo>> basicLandMap = new HashMap<>();

    for (ColoredManaSymbol c : ColoredManaSymbol.values()) {
      String landName = DeckGeneratorPool.getBasicLandName(c.toString());
      criteria.rarities(Rarity.LAND).name(landName);
      List<CardInfo> cards = CardRepository.instance.findCards(criteria);
      basicLandMap.put(landName, cards);
    }
    return basicLandMap;
  }
コード例 #2
0
 public static List<Card> getLands(String landName, int number, Set<String> landSets) {
   Random random = new Random();
   CardCriteria criteria = new CardCriteria();
   if (!landSets.isEmpty()) {
     criteria.setCodes(landSets.toArray(new String[landSets.size()]));
   }
   criteria.rarities(Rarity.LAND).name(landName);
   List<CardInfo> lands = CardRepository.instance.findCards(criteria);
   List<Card> cards = new ArrayList<>();
   if (!lands.isEmpty()) {
     for (int i = 0; i < number; i++) {
       Card land = lands.get(random.nextInt(lands.size())).getCard();
       cards.add(land);
     }
   }
   return cards;
 }
コード例 #3
0
ファイル: ExpansionSet.java プロジェクト: bradens/mage
  public List<Card> createBooster() {
    List<Card> booster = new ArrayList<Card>();
    if (!hasBoosters) {
      return booster;
    }

    CardCriteria criteria = new CardCriteria();
    criteria
        .setCodes(!hasBasicLands && parentSet != null ? parentSet.code : this.code)
        .rarities(Rarity.LAND)
        .doubleFaced(false);
    List<CardInfo> basicLand = CardRepository.instance.findCards(criteria);

    criteria = new CardCriteria();
    criteria.setCodes(this.code).rarities(Rarity.COMMON).doubleFaced(false);
    List<CardInfo> common = CardRepository.instance.findCards(criteria);

    criteria = new CardCriteria();
    criteria.setCodes(this.code).rarities(Rarity.UNCOMMON).doubleFaced(false);
    List<CardInfo> uncommon = CardRepository.instance.findCards(criteria);

    criteria = new CardCriteria();
    criteria.setCodes(this.code).rarities(Rarity.RARE).doubleFaced(false);
    List<CardInfo> rare = CardRepository.instance.findCards(criteria);

    criteria = new CardCriteria();
    criteria.setCodes(this.code).rarities(Rarity.MYTHIC).doubleFaced(false);
    List<CardInfo> mythic = CardRepository.instance.findCards(criteria);

    criteria = new CardCriteria();
    criteria.setCodes(this.code).doubleFaced(true);
    List<CardInfo> doubleFaced = CardRepository.instance.findCards(criteria);

    for (int i = 0; i < numBoosterLands; i++) {
      addToBooster(booster, basicLand);
    }
    for (int i = 0; i < numBoosterCommon; i++) {
      addToBooster(booster, common);
    }
    for (int i = 0; i < numBoosterUncommon; i++) {
      addToBooster(booster, uncommon);
    }
    for (int i = 0; i < numBoosterRare; i++) {
      if (ratioBoosterMythic > 0 && rnd.nextInt(ratioBoosterMythic) == 1) {
        addToBooster(booster, mythic);
      } else {
        addToBooster(booster, rare);
      }
    }
    for (int i = 0; i < numBoosterDoubleFaced; i++) {
      addToBooster(booster, doubleFaced);
    }

    return booster;
  }
コード例 #4
0
ファイル: DeckGenerator.java プロジェクト: glerman/mage
  /**
   * Generates all the cards to use in the deck. Adds creatures, non-creatures, lands (including
   * non-basic). Fixes the deck, adjusting for size and color of the cards retrieved.
   *
   * @param deckSize how big the deck is to generate.
   * @param allowedColors which colors are allowed in the deck.
   * @param setsToUse which sets to use to retrieve cards for this deck.
   * @return the final deck to use.
   */
  private static Deck generateDeck(
      int deckSize, List<ColoredManaSymbol> allowedColors, List<String> setsToUse) {
    genPool = new DeckGeneratorPool(deckSize, allowedColors, genDialog.isSingleton());

    final String[] sets = setsToUse.toArray(new String[setsToUse.size()]);

    // Creatures
    final CardCriteria creatureCriteria = new CardCriteria();
    creatureCriteria.setCodes(sets);
    creatureCriteria.notTypes(CardType.LAND);
    creatureCriteria.types(CardType.CREATURE);
    if (!(genDialog.useArtifacts())) creatureCriteria.notTypes(CardType.ARTIFACT);

    // Non-creatures (sorcery, instant, enchantment, artifact etc.)
    final CardCriteria nonCreatureCriteria = new CardCriteria();
    nonCreatureCriteria.setCodes(sets);
    nonCreatureCriteria.notTypes(CardType.LAND);
    nonCreatureCriteria.notTypes(CardType.CREATURE);
    if (!(genDialog.useArtifacts())) nonCreatureCriteria.notTypes(CardType.ARTIFACT);

    // Non-basic land
    final CardCriteria nonBasicLandCriteria = new CardCriteria();
    nonBasicLandCriteria.setCodes(sets);
    nonBasicLandCriteria.types(CardType.LAND);
    nonBasicLandCriteria.notSupertypes("Basic");

    // Generate basic land cards
    Map<String, List<CardInfo>> basicLands = generateBasicLands(setsToUse);

    generateSpells(creatureCriteria, genPool.getCreatureCount());
    generateSpells(nonCreatureCriteria, genPool.getNonCreatureCount());
    generateLands(nonBasicLandCriteria, genPool.getLandCount(), basicLands);

    // Reconstructs the final deck and adjusts for Math rounding and/or missing cards
    return genPool.getDeck();
  }