public void explosionAt(float mx, float my, float range, float power) { float x = particle.getX(); float y = particle.getY(); float dx = x - mx; float dy = y - my; if (dx == 0) dx += 0.000001f; if (dy == 0) dy += 0.000001f; float d = dx * dx + dy * dy; if (d < range * range) { Vector push = new Vector(dx, dy, 0); push.normalize(); push.scale(power * (1 - d / range / range)); particle.applyForce(push); } }
public void render() { float x = particle.getX(); float y = particle.getY(); float l = x - width / 2; float r = x + width / 2; float t = y + height / 2; float b = y - height / 2; GL11.glColor3f(red, green, blue); // draw quad GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2f(l, b); GL11.glVertex2f(r, b); GL11.glVertex2f(r, t); GL11.glVertex2f(l, t); GL11.glEnd(); }
public void update(int ms) { float x = particle.getX(); float y = particle.getY(); Vector f = new Vector(0f, -0.001f, 0f); float l = 50, r = 750; float t = 550, b = 50; if (x < l) f.x += 0.002f; else if (x > r) f.x -= 0.002f; if (y < b) f.y += 0.002f; else if (y > t) f.y -= 0.002f; particle.applyForce(f); particle.integrate(ms); particle.clearForces(); }
public String toString() { return "<Ball x:" + particle.getX() + " y:" + particle.getY() + ">"; }