/** R_SetMode */ protected boolean R_SetMode() { boolean fullscreen = (vid_fullscreen.value > 0.0f); vid_fullscreen.modified = false; gl_mode.modified = false; Dimension dim = new Dimension(vid.width, vid.height); int err; // enum rserr_t if ((err = GLimp_SetMode(dim, (int) gl_mode.value, fullscreen)) == rserr_ok) { gl_state.prev_mode = (int) gl_mode.value; } else { if (err == rserr_invalid_fullscreen) { Cvar.SetValue("vid_fullscreen", 0); vid_fullscreen.modified = false; VID.Printf( Defines.PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n"); if ((err = GLimp_SetMode(dim, (int) gl_mode.value, false)) == rserr_ok) return true; } else if (err == rserr_invalid_mode) { Cvar.SetValue("gl_mode", gl_state.prev_mode); gl_mode.modified = false; VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n"); } // try setting it back to something safe if ((err = GLimp_SetMode(dim, gl_state.prev_mode, false)) != rserr_ok) { VID.Printf(Defines.PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n"); return false; } } return true; }
/** R_BeginFrame */ protected void R_BeginFrame(float camera_separation) { gl_state.camera_separation = camera_separation; /* ** change modes if necessary */ if (gl_mode.modified || vid_fullscreen.modified) { // FIXME: only restart if CDS is required cvar_t ref; ref = Cvar.Get("vid_ref", "lwjgl", 0); ref.modified = true; } if (gl_log.modified) { GLimp_EnableLogging((gl_log.value != 0.0f)); gl_log.modified = false; } if (gl_log.value != 0.0f) { GLimp_LogNewFrame(); } /* ** update 3Dfx gamma -- it is expected that a user will do a vid_restart ** after tweaking this value */ if (vid_gamma.modified) { vid_gamma.modified = false; if ((gl_config.renderer & GL_RENDERER_VOODOO) != 0) { // wird erstmal nicht gebraucht /* char envbuffer[1024]; float g; g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F; Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g ); putenv( envbuffer ); Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g ); putenv( envbuffer ); */ VID.Printf(Defines.PRINT_DEVELOPER, "gamma anpassung fuer VOODOO nicht gesetzt"); } } GLimp_BeginFrame(camera_separation); /* ** go into 2D mode */ GL11.glViewport(0, 0, vid.width, vid.height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, vid.width, vid.height, 0, -99999, 99999); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColor4f(1, 1, 1, 1); /* ** draw buffer stuff */ if (gl_drawbuffer.modified) { gl_drawbuffer.modified = false; if (gl_state.camera_separation == 0 || !gl_state.stereo_enabled) { if (gl_drawbuffer.string.equalsIgnoreCase("GL_FRONT")) GL11.glDrawBuffer(GL11.GL_FRONT); else GL11.glDrawBuffer(GL11.GL_BACK); } } /* ** texturemode stuff */ if (gl_texturemode.modified) { GL_TextureMode(gl_texturemode.string); gl_texturemode.modified = false; } if (gl_texturealphamode.modified) { GL_TextureAlphaMode(gl_texturealphamode.string); gl_texturealphamode.modified = false; } if (gl_texturesolidmode.modified) { GL_TextureSolidMode(gl_texturesolidmode.string); gl_texturesolidmode.modified = false; } /* ** swapinterval stuff */ GL_UpdateSwapInterval(); // // clear screen if desired // R_Clear(); }
/** R_Register */ protected void R_Register() { r_lefthand = Cvar.Get("hand", "0", Globals.CVAR_USERINFO | Globals.CVAR_ARCHIVE); r_norefresh = Cvar.Get("r_norefresh", "0", 0); r_fullbright = Cvar.Get("r_fullbright", "0", 0); r_drawentities = Cvar.Get("r_drawentities", "1", 0); r_drawworld = Cvar.Get("r_drawworld", "1", 0); r_novis = Cvar.Get("r_novis", "0", 0); r_nocull = Cvar.Get("r_nocull", "0", 0); r_lerpmodels = Cvar.Get("r_lerpmodels", "1", 0); r_speeds = Cvar.Get("r_speeds", "0", 0); r_lightlevel = Cvar.Get("r_lightlevel", "1", 0); gl_nosubimage = Cvar.Get("gl_nosubimage", "0", 0); gl_allow_software = Cvar.Get("gl_allow_software", "0", 0); gl_particle_min_size = Cvar.Get("gl_particle_min_size", "2", Globals.CVAR_ARCHIVE); gl_particle_max_size = Cvar.Get("gl_particle_max_size", "40", Globals.CVAR_ARCHIVE); gl_particle_size = Cvar.Get("gl_particle_size", "40", Globals.CVAR_ARCHIVE); gl_particle_att_a = Cvar.Get("gl_particle_att_a", "0.01", Globals.CVAR_ARCHIVE); gl_particle_att_b = Cvar.Get("gl_particle_att_b", "0.0", Globals.CVAR_ARCHIVE); gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE); gl_modulate = Cvar.Get("gl_modulate", "1.5", Globals.CVAR_ARCHIVE); gl_log = Cvar.Get("gl_log", "0", 0); gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0); gl_mode = Cvar.Get("gl_mode", "3", Globals.CVAR_ARCHIVE); // 640x480 gl_lightmap = Cvar.Get("gl_lightmap", "0", 0); gl_shadows = Cvar.Get("gl_shadows", "0", Globals.CVAR_ARCHIVE); gl_dynamic = Cvar.Get("gl_dynamic", "1", 0); gl_nobind = Cvar.Get("gl_nobind", "0", 0); gl_round_down = Cvar.Get("gl_round_down", "1", 0); gl_picmip = Cvar.Get("gl_picmip", "0", 0); gl_skymip = Cvar.Get("gl_skymip", "0", 0); gl_showtris = Cvar.Get("gl_showtris", "0", 0); gl_ztrick = Cvar.Get("gl_ztrick", "0", 0); gl_finish = Cvar.Get("gl_finish", "0", Globals.CVAR_ARCHIVE); gl_clear = Cvar.Get("gl_clear", "0", 0); gl_cull = Cvar.Get("gl_cull", "1", 0); gl_polyblend = Cvar.Get("gl_polyblend", "1", 0); gl_flashblend = Cvar.Get("gl_flashblend", "0", 0); gl_playermip = Cvar.Get("gl_playermip", "0", 0); gl_monolightmap = Cvar.Get("gl_monolightmap", "0", 0); gl_driver = Cvar.Get("gl_driver", "opengl32", Globals.CVAR_ARCHIVE); gl_texturemode = Cvar.Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", Globals.CVAR_ARCHIVE); gl_texturealphamode = Cvar.Get("gl_texturealphamode", "default", Globals.CVAR_ARCHIVE); gl_texturesolidmode = Cvar.Get("gl_texturesolidmode", "default", Globals.CVAR_ARCHIVE); gl_lockpvs = Cvar.Get("gl_lockpvs", "0", 0); gl_vertex_arrays = Cvar.Get("gl_vertex_arrays", "1", Globals.CVAR_ARCHIVE); gl_ext_swapinterval = Cvar.Get("gl_ext_swapinterval", "1", Globals.CVAR_ARCHIVE); gl_ext_palettedtexture = Cvar.Get("gl_ext_palettedtexture", "0", Globals.CVAR_ARCHIVE); gl_ext_multitexture = Cvar.Get("gl_ext_multitexture", "1", Globals.CVAR_ARCHIVE); gl_ext_pointparameters = Cvar.Get("gl_ext_pointparameters", "1", Globals.CVAR_ARCHIVE); gl_ext_compiled_vertex_array = Cvar.Get("gl_ext_compiled_vertex_array", "1", Globals.CVAR_ARCHIVE); gl_drawbuffer = Cvar.Get("gl_drawbuffer", "GL_BACK", 0); gl_swapinterval = Cvar.Get("gl_swapinterval", "0", Globals.CVAR_ARCHIVE); gl_saturatelighting = Cvar.Get("gl_saturatelighting", "0", 0); gl_3dlabs_broken = Cvar.Get("gl_3dlabs_broken", "1", Globals.CVAR_ARCHIVE); vid_fullscreen = Cvar.Get("vid_fullscreen", "0", Globals.CVAR_ARCHIVE); vid_gamma = Cvar.Get("vid_gamma", "1.0", Globals.CVAR_ARCHIVE); vid_ref = Cvar.Get("vid_ref", "lwjgl", Globals.CVAR_ARCHIVE); Cmd.AddCommand( "imagelist", new xcommand_t() { public void execute() { GL_ImageList_f(); } }); Cmd.AddCommand( "screenshot", new xcommand_t() { public void execute() { GL_ScreenShot_f(); } }); Cmd.AddCommand( "modellist", new xcommand_t() { public void execute() { Mod_Modellist_f(); } }); Cmd.AddCommand( "gl_strings", new xcommand_t() { public void execute() { GL_Strings_f(); } }); }
/** R_Init2 */ protected boolean R_Init2() { VID.MenuInit(); /* ** get our various GL strings */ gl_config.vendor_string = GL11.glGetString(GL11.GL_VENDOR); VID.Printf(Defines.PRINT_ALL, "GL_VENDOR: " + gl_config.vendor_string + '\n'); gl_config.renderer_string = GL11.glGetString(GL11.GL_RENDERER); VID.Printf(Defines.PRINT_ALL, "GL_RENDERER: " + gl_config.renderer_string + '\n'); gl_config.version_string = GL11.glGetString(GL11.GL_VERSION); VID.Printf(Defines.PRINT_ALL, "GL_VERSION: " + gl_config.version_string + '\n'); gl_config.extensions_string = GL11.glGetString(GL11.GL_EXTENSIONS); VID.Printf(Defines.PRINT_ALL, "GL_EXTENSIONS: " + gl_config.extensions_string + '\n'); gl_config.parseOpenGLVersion(); String renderer_buffer = gl_config.renderer_string.toLowerCase(); String vendor_buffer = gl_config.vendor_string.toLowerCase(); if (renderer_buffer.indexOf("voodoo") >= 0) { if (renderer_buffer.indexOf("rush") < 0) gl_config.renderer = GL_RENDERER_VOODOO; else gl_config.renderer = GL_RENDERER_VOODOO_RUSH; } else if (vendor_buffer.indexOf("sgi") >= 0) gl_config.renderer = GL_RENDERER_SGI; else if (renderer_buffer.indexOf("permedia") >= 0) gl_config.renderer = GL_RENDERER_PERMEDIA2; else if (renderer_buffer.indexOf("glint") >= 0) gl_config.renderer = GL_RENDERER_GLINT_MX; else if (renderer_buffer.indexOf("glzicd") >= 0) gl_config.renderer = GL_RENDERER_REALIZM; else if (renderer_buffer.indexOf("gdi") >= 0) gl_config.renderer = GL_RENDERER_MCD; else if (renderer_buffer.indexOf("pcx2") >= 0) gl_config.renderer = GL_RENDERER_PCX2; else if (renderer_buffer.indexOf("verite") >= 0) gl_config.renderer = GL_RENDERER_RENDITION; else gl_config.renderer = GL_RENDERER_OTHER; String monolightmap = gl_monolightmap.string.toUpperCase(); if (monolightmap.length() < 2 || monolightmap.charAt(1) != 'F') { if (gl_config.renderer == GL_RENDERER_PERMEDIA2) { Cvar.Set("gl_monolightmap", "A"); VID.Printf(Defines.PRINT_ALL, "...using gl_monolightmap 'a'\n"); } else if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) { Cvar.Set("gl_monolightmap", "0"); } else { Cvar.Set("gl_monolightmap", "0"); } } // power vr can't have anything stay in the framebuffer, so // the screen needs to redraw the tiled background every frame if ((gl_config.renderer & GL_RENDERER_POWERVR) != 0) { Cvar.Set("scr_drawall", "1"); } else { Cvar.Set("scr_drawall", "0"); } // MCD has buffering issues if (gl_config.renderer == GL_RENDERER_MCD) { Cvar.SetValue("gl_finish", 1); } if ((gl_config.renderer & GL_RENDERER_3DLABS) != 0) { if (gl_3dlabs_broken.value != 0.0f) gl_config.allow_cds = false; else gl_config.allow_cds = true; } else { gl_config.allow_cds = true; } if (gl_config.allow_cds) VID.Printf(Defines.PRINT_ALL, "...allowing CDS\n"); else VID.Printf(Defines.PRINT_ALL, "...disabling CDS\n"); /* ** grab extensions */ if (gl_config.extensions_string.indexOf("GL_EXT_compiled_vertex_array") >= 0 || gl_config.extensions_string.indexOf("GL_SGI_compiled_vertex_array") >= 0) { VID.Printf(Defines.PRINT_ALL, "...enabling GL_EXT_compiled_vertex_array\n"); // qglLockArraysEXT = ( void * ) qwglGetProcAddress( "glLockArraysEXT" ); if (gl_ext_compiled_vertex_array.value != 0.0f) qglLockArraysEXT = true; else qglLockArraysEXT = false; // qglUnlockArraysEXT = ( void * ) qwglGetProcAddress( "glUnlockArraysEXT" ); // qglUnlockArraysEXT = true; } else { VID.Printf(Defines.PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n"); qglLockArraysEXT = false; } if (gl_config.extensions_string.indexOf("WGL_EXT_swap_control") >= 0) { qwglSwapIntervalEXT = true; VID.Printf(Defines.PRINT_ALL, "...enabling WGL_EXT_swap_control\n"); } else { qwglSwapIntervalEXT = false; VID.Printf(Defines.PRINT_ALL, "...WGL_EXT_swap_control not found\n"); } if (gl_config.extensions_string.indexOf("GL_EXT_point_parameters") >= 0) { if (gl_ext_pointparameters.value != 0.0f) { // qglPointParameterfEXT = ( void (APIENTRY *)( GLenum, GLfloat ) ) qwglGetProcAddress( // "glPointParameterfEXT" ); qglPointParameterfEXT = true; // qglPointParameterfvEXT = ( void (APIENTRY *)( GLenum, const GLfloat * ) ) // qwglGetProcAddress( "glPointParameterfvEXT" ); VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_point_parameters\n"); } else { VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_point_parameters\n"); } } else { VID.Printf(Defines.PRINT_ALL, "...GL_EXT_point_parameters not found\n"); } // #ifdef __linux__ // if ( strstr( gl_config.extensions_string, "3DFX_set_global_palette" )) // { // if ( gl_ext_palettedtexture->value ) // { // VID.Printf( Defines.PRINT_ALL, "...using 3DFX_set_global_palette\n" ); // qgl3DfxSetPaletteEXT = ( void ( APIENTRY * ) (GLuint *) )qwglGetProcAddress( // "gl3DfxSetPaletteEXT" ); //// qglColorTableEXT = Fake_glColorTableEXT; // } // else // { // VID.Printf( Defines.PRINT_ALL, "...ignoring 3DFX_set_global_palette\n" ); // } // } // else // { // VID.Printf( Defines.PRINT_ALL, "...3DFX_set_global_palette not found\n" ); // } // #endif if (!qglColorTableEXT && gl_config.extensions_string.indexOf("GL_EXT_paletted_texture") >= 0 && gl_config.extensions_string.indexOf("GL_EXT_shared_texture_palette") >= 0) { if (gl_ext_palettedtexture.value != 0.0f) { VID.Printf(Defines.PRINT_ALL, "...using GL_EXT_shared_texture_palette\n"); qglColorTableEXT = false; // true; TODO jogl bug } else { VID.Printf(Defines.PRINT_ALL, "...ignoring GL_EXT_shared_texture_palette\n"); qglColorTableEXT = false; } } else { VID.Printf(Defines.PRINT_ALL, "...GL_EXT_shared_texture_palette not found\n"); } if (gl_config.extensions_string.indexOf("GL_ARB_multitexture") >= 0) { VID.Printf(Defines.PRINT_ALL, "...using GL_ARB_multitexture\n"); qglActiveTextureARB = true; GL_TEXTURE0 = ARBMultitexture.GL_TEXTURE0_ARB; GL_TEXTURE1 = ARBMultitexture.GL_TEXTURE1_ARB; } else { VID.Printf(Defines.PRINT_ALL, "...GL_ARB_multitexture not found\n"); } if (!(qglActiveTextureARB)) return false; GL_SetDefaultState(); GL_InitImages(); Mod_Init(); R_InitParticleTexture(); Draw_InitLocal(); int err = GL11.glGetError(); if (err != GL11.GL_NO_ERROR) VID.Printf( Defines.PRINT_ALL, "glGetError() = 0x%x\n\t%s\n", new Vargs(2).add(err).add("" + GL11.glGetString(err))); return true; }