コード例 #1
0
ファイル: TableTest.java プロジェクト: keppelcao/LGame
  @Override
  public void onLoad() {

    // 设置默认字体大小为20号字
    LFont.setDefaultFont(LFont.getFont(20));
    TArray<ListItem> list = new TArray<ListItem>();

    ListItem item = new ListItem();
    item.name = "表格1";
    item.list.add("ffffff");
    item.list.add("gggggggg");
    item.list.add("hhhhhhhhh");
    list.add(item);

    ListItem item2 = new ListItem();
    item2.name = "表格2";
    item2.list.add("zzzzzz");
    item2.list.add("kkkkkkkk");
    item2.list.add("xxxxxxxxx");
    list.add(item2);
    LTable table = new LTable(LFont.getDefaultFont(), 60, 60, 300, 300);
    table.setData(list, 100);
    add(table);

    add(MultiScreenTest.getBackButton(this));
  }
コード例 #2
0
ファイル: SliderTest.java プロジェクト: cping/LGame
 @Override
 public void create() {
   // 构建一个Layer
   LLayer layer = new LLayer(500, 500);
   // 不锁定拖拽
   layer.setLocked(false);
   LSlider slider = new LSlider(22, 22, 40, 150, true);
   layer.add(slider);
   LSlider slider2 = new LSlider(122, 122, 150, 40);
   layer.add(slider2);
   layer.addSpriteAt(new Entity("ccc.png"), 150, 0);
   layer.addSpriteAt(new Entity("ccc.png"), 200, 350);
   LFont.setDefaultFont(LFont.getFont(20));
   layer.add(MultiScreenTest.getBackButton(this, 1));
   add(layer);
 }
コード例 #3
0
ファイル: SRPGChoiceView.java プロジェクト: keppelcao/LGame
 /**
  * 设定选择器的基本构成(背景图,文字信息,信息连接顺序,字体,坐标)
  *
  * @param image
  * @param messages
  * @param joint
  * @param font
  * @param x
  * @param y
  */
 public void set(LTexture image, String[][] messages, int[] joint, LFont font, int x, int y) {
   super.exist = true;
   super.cancelflag = false;
   StringBuffer sbr = new StringBuffer(100);
   for (int j = 0; j < messages.length; j++) {
     for (int i = 0; i < messages[j].length; i++) {
       sbr.append(messages[j][i]);
     }
   }
   LSTRDictionary.bind(font, sbr.toString());
   this.dialogImage = image;
   this.defFont = font;
   this.choice = messages;
   this.joint = joint;
   this.posX = x;
   this.posY = y;
   this.tab = 10;
   this.mesList = new int[messages[0].length];
   for (int i = 0; i < mesList.length; i++) {
     mesList[i] = 0;
   }
   for (int i = 0; i < messages.length; i++) {
     for (int j = 0; j < messages[i].length; j++) {
       int width = defFont.stringWidth(messages[i][j]);
       if (mesList[j] < width) {
         mesList[j] = width;
       }
     }
   }
   // 单独一行高度
   this.height = defFont.getHeight();
   // 获得默认的上下文间隔大小
   this.space = height + defFont.getSize() / 2;
   this.width = getWidthTotal(mesList, tab);
   // 颜色集合(用以改变指定行选项颜色)
   this.colors = new LColor[messages.length];
   for (int i = 0; i < colors.length; i++) {
     colors[i] = null;
   }
   this.view = 0;
   this.maxSize = choice.length;
   this.select = 0;
   this.visible = true;
 }
コード例 #4
0
ファイル: LFont.java プロジェクト: dayt888/LGame
 public static LFont getFont(int size) {
   return LFont.getFont(LSystem.FONT_NAME, size);
 }
コード例 #5
0
ファイル: LFont.java プロジェクト: dayt888/LGame
 public static LFont getDefaultFont() {
   if (defaultFont == null) {
     defaultFont = LFont.getFont(LSystem.FONT_NAME, Style.PLAIN, 20);
   }
   return defaultFont;
 }
コード例 #6
0
ファイル: LTextList.java プロジェクト: hyg864454022/LGame
/*
 *          新增类,用以列表方式显示指定数据,本身有默认UI,用户也可以自行注入图片进行替换.
 *
 *          Example1:
 *
 *          LTextList list = new LTextList(0,0,150,100);
 *          list.add("图灵测试");
 *          list.add("人月神话");
 *          list.add("费雪效应");
 *          list.add("ABC");
 *          list.add("EFG");
 */
public class LTextList extends LComponent {

  public final int LIST_SPACE_TOP = 5;

  public final int LIST_SPACE_LEFT = 5;

  public final int LIST_SPACE_BOTTOM = 5;

  private LTexture bgTexture, choiceTexture, scrollTexture, scrollFlagATexture, scrollFlagBTexture;

  private int max;
  private String[] name;
  private int[] number;
  private LColor[] color;

  private boolean[] lengthCheck;
  private int num;
  private LColor defaultStringColor = LColor.white;
  private LColor nextStringColor = this.defaultStringColor;

  private LColor choiceStringColor = LColor.black;
  private LColor choiceStringBoxColor = LColor.cyan;

  private LFont font = LFont.getDefaultFont();
  private int selectList;

  public static final int defaultWidth = 150;
  public static final int defaultHeight = 300;

  private LColor listColor = LColor.black;
  private int drawNum;
  private int loop;
  private int drawX;
  private int drawY;
  private int scrollList;

  private int scrollBarX;
  private int scrollBarY;
  private int scrollBarHeight;

  private int scrollBarHeight_max;
  private boolean scrollBarDrag;

  private int scrollButtonWidth = 15;
  private int scrollButtonHeight = 15;
  private int scrollButtonX;
  private int scrollButtonY;
  private boolean scrollUpButtonON;
  private boolean scrollDownButtonON;
  private float[] px = new float[3];
  private float[] py = new float[3];
  private boolean useHold;
  private int hold;

  public LTextList(int x, int y) {
    this(128, x, y, defaultWidth, defaultHeight, 30);
  }

  public LTextList(int x, int y, int w, int h) {
    this(128, x, y, w, h, 30);
  }

  public LTextList(int max, int x, int y, int width, int height, int scrollButtonWidth) {
    this(
        max,
        x,
        y,
        width,
        height,
        scrollButtonWidth,
        DefUI.getDefaultTextures(2),
        DefUI.getDefaultTextures(11),
        DefUI.getDefaultTextures(3),
        null,
        null);
  }

  /**
   * @param max 允许插入的最大行数
   * @param x 显示用坐标x
   * @param y 显示用坐标y
   * @param width 文本列表宽
   * @param height 文本列表高
   * @param scrollButtonWidth 滚轴按钮触发范围
   * @param bg 背景图
   * @param choice 选中单独栏用图
   * @param scroll 滚轴用图
   * @param scrollFlagA 滚轴上下标识用图(A)
   * @param scrollFlagB 滚轴上下标识用图(B)
   */
  public LTextList(
      int max,
      int x,
      int y,
      int width,
      int height,
      int scrollButtonWidth,
      LTexture bg,
      LTexture choice,
      LTexture scroll,
      LTexture scrollFlagA,
      LTexture scrollFlagB) {
    super(x, y, (width - scrollButtonWidth), height);
    this.reset(max);
    this.bgTexture = bg;
    this.choiceTexture = choice;
    this.scrollTexture = scroll;
    this.scrollFlagATexture = scrollFlagA;
    this.scrollFlagBTexture = scrollFlagB;
  }

  public void reset(int d_max) {
    this.max = (d_max + 1);
    this.name = new String[this.max];
    this.number = new int[this.max];
    this.color = new LColor[this.max];
    this.lengthCheck = new boolean[this.max];

    for (int i = 0; i < this.max; i++) {
      this.color[i] = this.defaultStringColor;
    }

    this.selectList = 0;
    this.num = 0;
    this.scrollList = 0;

    this.nextStringColor = this.defaultStringColor;
  }

  public void delete() {
    this.max = 0;
  }

  public void setFont(LFont newFont) {
    this.font = newFont;
  }

  public void changeName(int position, String nameString, int numberInt) {
    this.name[position] = nameString;
    this.number[position] = numberInt;
  }

  public void changeColor(int numberInt, LColor colorValue) {
    this.color[numberInt] = colorValue;
  }

  public void setNextStringColor(LColor nextStringColor) {
    this.nextStringColor = nextStringColor;
  }

  private void removeNames(int idx, int flag) {
    int size = flag - idx - 1;
    if (size > 0) {
      System.arraycopy(this.name, idx + 1, this.name, idx, size);
    }
    this.name[--flag] = null;
    if (size == 0) {
      name = new String[0];
    }
  }

  private void removeInteger(int idx, int flag) {
    int size = flag - idx - 1;
    if (size > 0) {
      System.arraycopy(this.number, idx + 1, this.number, idx, size);
    }
    this.number[--flag] = -1;
    if (size == 0) {
      number = new int[0];
    }
  }

  private void removeColor(int idx, int flag) {
    int size = flag - idx - 1;
    if (size > 0) {
      System.arraycopy(this.color, idx + 1, this.color, idx, size);
    }
    this.color[--flag] = null;
    if (size == 0) {
      color = new LColor[0];
    }
  }

  public void remove(String key) {
    int idx = 0;
    for (String s : name) {
      if (s != null && s.equalsIgnoreCase(key)) {
        remove(idx);
        break;
      }
      idx++;
    }
  }

  public void remove(int idx) {
    if (idx > -1 && idx < name.length) {
      this.removeNames(idx, this.num);
      this.removeInteger(idx, this.num);
      this.removeColor(idx, this.num);
      this.num -= 1;
    }
  }

  public void add(String nameString) {
    add(nameString, num);
  }

  public void add(String nameString, int numberInt) {
    this.name[this.num] = nameString;
    this.number[this.num] = numberInt;
    this.color[this.num] = this.nextStringColor;
    this.nextStringColor = this.defaultStringColor;
    this.num += 1;
  }

  public void setDefaultStringColor(LColor stringNewColor) {
    this.defaultStringColor = stringNewColor;
  }

  public void setDefaultStringColor(
      LColor newStringColor, LColor newChoiceStringColor, LColor newChoiceStringBoxColor) {
    this.defaultStringColor = newStringColor;
    this.choiceStringColor = newChoiceStringColor;
    this.choiceStringBoxColor = newChoiceStringBoxColor;
  }

  public void setListColor(LColor newColor) {
    this.listColor = newColor;
  }

  public void setUseHold(boolean bool) {
    this.useHold = bool;
  }

  public void setHold(int num) {
    this.hold = num;
  }

  public void setBoundsScrollButton(int width, int height) {
    this.scrollButtonWidth = width;
    this.scrollButtonHeight = height;
  }

  public int getSelectList() {
    return this.selectList;
  }

  public int getNumber(int num) {
    return num < max ? this.number[num] : this.number[max - 1];
  }

  /**
   * 获得选中数据所在列的数据标识
   *
   * @return
   */
  public int get() {
    if (this.selectList >= 0) {
      return this.number[this.selectList];
    }
    return -1;
  }

  public int getMax() {
    return this.max - 1;
  }

  public void setScrollList(int scroll) {
    this.scrollList = (scroll - this.drawNum);
    if (this.scrollList < 0) {
      this.scrollList = 0;
    }
  }

  private void drawString(GLEx g, String str, int x, int y) {
    g.drawString(str, x, y - 5);
  }

  public void draw(GLEx g, int x, int y, float mouseX, float mouseY) {
    if (this.max > 0) {

      LFont oldFont = g.getFont();
      int oldColor = g.color();

      g.setFont(this.font);
      int fontSize = font.getSize();

      // 如果没有设置背景,则绘制
      if (bgTexture == null) {
        g.setColor(this.listColor);
        g.fillRect(x, y, getWidth(), getHeight());
        g.setColor(255, 255, 255);
        g.drawRect(x, y, getWidth(), getHeight());
      } else {
        g.draw(bgTexture, x, y, getWidth(), getHeight());
      }

      this.drawNum = ((getHeight() - 10) / fontSize);
      this.loop = 0;
      this.selectList = -1;

      for (int i = this.scrollList; i < this.drawNum + this.scrollList; i++) {
        if (i >= this.num) break;
        this.drawX = (x + 5);
        this.drawY = (y + 5 + this.loop * fontSize);

        if (!this.scrollBarDrag) {
          if ((mouseY > this.drawY)
              && (mouseY <= this.drawY + fontSize)
              && (mouseX > this.drawX)
              && (mouseX < this.drawX + getWidth())) {
            this.selectList = i;
          }
        }

        // 计算是否选中当前行
        if (!this.lengthCheck[i]) {
          this.lengthCheck[i] = true;
          if (this.name[i] != null) {
            while (font.stringWidth(this.name[i]) > getWidth()) {
              this.name[i] = this.name[i].substring(0, this.name[i].length() - 1);
            }
          }
        }

        if ((this.selectList == i) || ((this.useHold) && (this.hold == i))) {
          if ((this.useHold) && (this.hold == i)) {
            g.setColor(255, 255, 0);
            g.fillRect(x + 1, this.drawY, getWidth() - 1, fontSize);
            g.setColor(LColor.black);
            drawString(g, this.name[i], this.drawX, this.drawY);
            this.hold = -1;
          }
          // 选中指定列时
          if (this.selectList == i) {
            if (choiceTexture == null) {
              g.setColor(this.choiceStringBoxColor);
              g.fillRect(x + 1, this.drawY, getWidth() - 2, fontSize + 2);
            } else {
              g.draw(this.choiceTexture, x + 2, this.drawY, getWidth() - 2, fontSize + 2);
            }
            g.setColor(this.choiceStringColor);
            drawString(g, this.name[i], this.drawX, this.drawY);
          }
        } else {
          g.setColor(this.color[i]);
          drawString(g, this.name[i], this.drawX, this.drawY);
        }

        this.loop += 1;
      }

      this.scrollBarX = (x + getWidth() + 1);

      this.scrollBarHeight_max = (getHeight() - this.scrollButtonHeight * 2);

      if ((this.drawNum < this.num) && (this.drawNum > 0)) {
        this.scrollBarHeight = (this.scrollBarHeight_max / this.num / this.drawNum);
        this.scrollBarHeight = (this.scrollBarHeight_max * this.drawNum / this.num);
        if (this.scrollBarHeight < 8) this.scrollBarHeight = 8;

        this.scrollBarY = (y + this.scrollButtonHeight + 1);
        this.scrollBarY +=
            (this.scrollBarHeight_max - this.scrollBarHeight)
                * this.scrollList
                / (this.num - this.drawNum);
      } else {
        this.scrollBarHeight = this.scrollBarHeight_max;
        this.scrollBarY = (y + this.scrollButtonHeight + 1);
      }

      if (this.scrollBarDrag) {
        if (mouseY < this.scrollBarY + this.scrollBarHeight / 3) {
          for (int i = 0; i < 5; i++) {
            if (this.scrollList <= 0) break;
            this.scrollList -= 1;
          }
        }

        if (mouseY > this.scrollBarY + this.scrollBarHeight * 2 / 3) {
          for (int i = 0; i < 5; i++) {
            if (this.scrollList >= this.num - this.drawNum) break;
            this.scrollList += 1;
          }
        }
      }

      if (SysTouch.isDrag()) {
        if ((mouseX > this.scrollBarX)
            && (mouseX <= this.scrollBarX + this.scrollButtonWidth)
            && (mouseY > y + this.scrollButtonHeight)
            && (mouseY < y + getHeight() - this.scrollButtonHeight)) {
          this.scrollBarDrag = true;
        }
      } else {
        this.scrollBarDrag = false;
      }

      if (scrollTexture == null) {
        if (this.scrollBarDrag) {
          g.setColor(0, 255, 255);
        } else {
          g.setColor(255, 255, 255);
        }
        g.fillRect(this.scrollBarX, this.scrollBarY, this.scrollButtonWidth, this.scrollBarHeight);
      } else {
        g.draw(
            this.scrollTexture,
            this.scrollBarX,
            this.scrollBarY,
            this.scrollButtonWidth,
            this.scrollBarHeight);
      }

      this.scrollButtonX = (x + getWidth());
      this.scrollButtonY = y;

      if (scrollFlagATexture == null) {
        if (this.scrollUpButtonON) {
          g.setColor(LColor.gray);
        } else {
          g.setColor(LColor.black);
        }
        g.fillRect(
            this.scrollButtonX + 1,
            this.scrollButtonY + 1,
            this.scrollButtonWidth,
            this.scrollButtonHeight);
        g.setColor(255, 255, 255);
        this.px[0] = (this.scrollButtonX + 1 + this.scrollButtonWidth / 6);
        this.px[1] = (this.scrollButtonX + 1 + this.scrollButtonWidth / 2);
        this.px[2] = (this.scrollButtonX + 1 + this.scrollButtonWidth * 5 / 6);
        this.py[0] = (this.scrollButtonY + 1 + this.scrollButtonHeight * 5 / 6);
        this.py[1] = (this.scrollButtonY + 1 + this.scrollButtonHeight / 6);
        this.py[2] = (this.scrollButtonY + 1 + this.scrollButtonHeight * 5 / 6);
        g.fillPolygon(this.px, this.py, 3);
      } else {
        g.draw(
            this.scrollFlagATexture,
            this.scrollButtonX + 1,
            this.scrollButtonY + 1,
            this.scrollButtonWidth - 1,
            this.scrollButtonHeight - 1);
      }

      this.scrollUpButtonON = false;
      if ((!this.scrollBarDrag)
          && isFocusable()
          && (mouseX > this.scrollButtonX)
          && (mouseX <= this.scrollButtonX + this.scrollButtonWidth)
          && (mouseY > this.scrollButtonY)
          && (mouseY < this.scrollButtonY + this.scrollButtonHeight)) {
        if (this.scrollList > 0) {
          this.scrollList -= 1;
        }
        this.scrollUpButtonON = true;
      }
      this.scrollButtonX = (x + getWidth());
      this.scrollButtonY = (y + getHeight() - this.scrollButtonHeight);
      this.scrollDownButtonON = false;
      if ((!this.scrollBarDrag)
          && isFocusable()
          && (mouseX > this.scrollButtonX)
          && (mouseX <= this.scrollButtonX + this.scrollButtonWidth)
          && (mouseY > this.scrollButtonY)
          && (mouseY < this.scrollButtonY + this.scrollButtonHeight)) {
        if (this.scrollList < this.num - this.drawNum) {
          this.scrollList += 1;
        }
        this.scrollDownButtonON = true;
      }
      if (scrollFlagBTexture == null) {
        if (this.scrollDownButtonON) {
          g.setColor(LColor.gray);
        } else {
          g.setColor(LColor.black);
        }
        g.fillRect(
            this.scrollButtonX + 1,
            this.scrollButtonY - 1,
            this.scrollButtonWidth,
            this.scrollButtonHeight);
        g.setColor(LColor.white);
        this.px[0] = (this.scrollButtonX + 1 + this.scrollButtonWidth / 6);
        this.px[1] = (this.scrollButtonX + 1 + this.scrollButtonWidth / 2);
        this.px[2] = (this.scrollButtonX + 1 + this.scrollButtonWidth * 5 / 6);
        this.py[0] = (this.scrollButtonY - 1 + this.scrollButtonHeight / 6);
        this.py[1] = (this.scrollButtonY - 1 + this.scrollButtonHeight * 5 / 6);
        this.py[2] = (this.scrollButtonY - 1 + this.scrollButtonHeight / 6);
        g.fillPolygon(this.px, this.py, 3);
      } else {
        g.draw(
            this.scrollFlagBTexture,
            this.scrollButtonX + 1,
            this.scrollButtonY + 1,
            this.scrollButtonWidth - 1,
            this.scrollButtonHeight - 1);
      }
      g.setFont(oldFont);
      g.setColor(oldColor);
    }
  }

  public void setChoiceStringColor(LColor choiceStringColor) {
    this.choiceStringColor = choiceStringColor;
  }

  public void setChoiceStringBoxColor(LColor choiceStringBoxColor) {
    this.choiceStringBoxColor = choiceStringBoxColor;
  }

  @Override
  public void createUI(GLEx g, int x, int y, LComponent component, LTexture[] buttonImage) {
    if (getContainer() == null || !(getContainer() instanceof LScrollContainer)) {
      draw(g, x, y, SysTouch.getX(), SysTouch.getY());
    } else {
      draw(
          g,
          x,
          y,
          ((LScrollContainer) getContainer()).getScrollX() + SysTouch.getX(),
          ((LScrollContainer) getContainer()).getScrollY() + SysTouch.getY());
    }
  }

  @Override
  public String getUIName() {
    return "TextList";
  }
}
コード例 #7
0
ファイル: LTextList.java プロジェクト: hyg864454022/LGame
  public void draw(GLEx g, int x, int y, float mouseX, float mouseY) {
    if (this.max > 0) {

      LFont oldFont = g.getFont();
      int oldColor = g.color();

      g.setFont(this.font);
      int fontSize = font.getSize();

      // 如果没有设置背景,则绘制
      if (bgTexture == null) {
        g.setColor(this.listColor);
        g.fillRect(x, y, getWidth(), getHeight());
        g.setColor(255, 255, 255);
        g.drawRect(x, y, getWidth(), getHeight());
      } else {
        g.draw(bgTexture, x, y, getWidth(), getHeight());
      }

      this.drawNum = ((getHeight() - 10) / fontSize);
      this.loop = 0;
      this.selectList = -1;

      for (int i = this.scrollList; i < this.drawNum + this.scrollList; i++) {
        if (i >= this.num) break;
        this.drawX = (x + 5);
        this.drawY = (y + 5 + this.loop * fontSize);

        if (!this.scrollBarDrag) {
          if ((mouseY > this.drawY)
              && (mouseY <= this.drawY + fontSize)
              && (mouseX > this.drawX)
              && (mouseX < this.drawX + getWidth())) {
            this.selectList = i;
          }
        }

        // 计算是否选中当前行
        if (!this.lengthCheck[i]) {
          this.lengthCheck[i] = true;
          if (this.name[i] != null) {
            while (font.stringWidth(this.name[i]) > getWidth()) {
              this.name[i] = this.name[i].substring(0, this.name[i].length() - 1);
            }
          }
        }

        if ((this.selectList == i) || ((this.useHold) && (this.hold == i))) {
          if ((this.useHold) && (this.hold == i)) {
            g.setColor(255, 255, 0);
            g.fillRect(x + 1, this.drawY, getWidth() - 1, fontSize);
            g.setColor(LColor.black);
            drawString(g, this.name[i], this.drawX, this.drawY);
            this.hold = -1;
          }
          // 选中指定列时
          if (this.selectList == i) {
            if (choiceTexture == null) {
              g.setColor(this.choiceStringBoxColor);
              g.fillRect(x + 1, this.drawY, getWidth() - 2, fontSize + 2);
            } else {
              g.draw(this.choiceTexture, x + 2, this.drawY, getWidth() - 2, fontSize + 2);
            }
            g.setColor(this.choiceStringColor);
            drawString(g, this.name[i], this.drawX, this.drawY);
          }
        } else {
          g.setColor(this.color[i]);
          drawString(g, this.name[i], this.drawX, this.drawY);
        }

        this.loop += 1;
      }

      this.scrollBarX = (x + getWidth() + 1);

      this.scrollBarHeight_max = (getHeight() - this.scrollButtonHeight * 2);

      if ((this.drawNum < this.num) && (this.drawNum > 0)) {
        this.scrollBarHeight = (this.scrollBarHeight_max / this.num / this.drawNum);
        this.scrollBarHeight = (this.scrollBarHeight_max * this.drawNum / this.num);
        if (this.scrollBarHeight < 8) this.scrollBarHeight = 8;

        this.scrollBarY = (y + this.scrollButtonHeight + 1);
        this.scrollBarY +=
            (this.scrollBarHeight_max - this.scrollBarHeight)
                * this.scrollList
                / (this.num - this.drawNum);
      } else {
        this.scrollBarHeight = this.scrollBarHeight_max;
        this.scrollBarY = (y + this.scrollButtonHeight + 1);
      }

      if (this.scrollBarDrag) {
        if (mouseY < this.scrollBarY + this.scrollBarHeight / 3) {
          for (int i = 0; i < 5; i++) {
            if (this.scrollList <= 0) break;
            this.scrollList -= 1;
          }
        }

        if (mouseY > this.scrollBarY + this.scrollBarHeight * 2 / 3) {
          for (int i = 0; i < 5; i++) {
            if (this.scrollList >= this.num - this.drawNum) break;
            this.scrollList += 1;
          }
        }
      }

      if (SysTouch.isDrag()) {
        if ((mouseX > this.scrollBarX)
            && (mouseX <= this.scrollBarX + this.scrollButtonWidth)
            && (mouseY > y + this.scrollButtonHeight)
            && (mouseY < y + getHeight() - this.scrollButtonHeight)) {
          this.scrollBarDrag = true;
        }
      } else {
        this.scrollBarDrag = false;
      }

      if (scrollTexture == null) {
        if (this.scrollBarDrag) {
          g.setColor(0, 255, 255);
        } else {
          g.setColor(255, 255, 255);
        }
        g.fillRect(this.scrollBarX, this.scrollBarY, this.scrollButtonWidth, this.scrollBarHeight);
      } else {
        g.draw(
            this.scrollTexture,
            this.scrollBarX,
            this.scrollBarY,
            this.scrollButtonWidth,
            this.scrollBarHeight);
      }

      this.scrollButtonX = (x + getWidth());
      this.scrollButtonY = y;

      if (scrollFlagATexture == null) {
        if (this.scrollUpButtonON) {
          g.setColor(LColor.gray);
        } else {
          g.setColor(LColor.black);
        }
        g.fillRect(
            this.scrollButtonX + 1,
            this.scrollButtonY + 1,
            this.scrollButtonWidth,
            this.scrollButtonHeight);
        g.setColor(255, 255, 255);
        this.px[0] = (this.scrollButtonX + 1 + this.scrollButtonWidth / 6);
        this.px[1] = (this.scrollButtonX + 1 + this.scrollButtonWidth / 2);
        this.px[2] = (this.scrollButtonX + 1 + this.scrollButtonWidth * 5 / 6);
        this.py[0] = (this.scrollButtonY + 1 + this.scrollButtonHeight * 5 / 6);
        this.py[1] = (this.scrollButtonY + 1 + this.scrollButtonHeight / 6);
        this.py[2] = (this.scrollButtonY + 1 + this.scrollButtonHeight * 5 / 6);
        g.fillPolygon(this.px, this.py, 3);
      } else {
        g.draw(
            this.scrollFlagATexture,
            this.scrollButtonX + 1,
            this.scrollButtonY + 1,
            this.scrollButtonWidth - 1,
            this.scrollButtonHeight - 1);
      }

      this.scrollUpButtonON = false;
      if ((!this.scrollBarDrag)
          && isFocusable()
          && (mouseX > this.scrollButtonX)
          && (mouseX <= this.scrollButtonX + this.scrollButtonWidth)
          && (mouseY > this.scrollButtonY)
          && (mouseY < this.scrollButtonY + this.scrollButtonHeight)) {
        if (this.scrollList > 0) {
          this.scrollList -= 1;
        }
        this.scrollUpButtonON = true;
      }
      this.scrollButtonX = (x + getWidth());
      this.scrollButtonY = (y + getHeight() - this.scrollButtonHeight);
      this.scrollDownButtonON = false;
      if ((!this.scrollBarDrag)
          && isFocusable()
          && (mouseX > this.scrollButtonX)
          && (mouseX <= this.scrollButtonX + this.scrollButtonWidth)
          && (mouseY > this.scrollButtonY)
          && (mouseY < this.scrollButtonY + this.scrollButtonHeight)) {
        if (this.scrollList < this.num - this.drawNum) {
          this.scrollList += 1;
        }
        this.scrollDownButtonON = true;
      }
      if (scrollFlagBTexture == null) {
        if (this.scrollDownButtonON) {
          g.setColor(LColor.gray);
        } else {
          g.setColor(LColor.black);
        }
        g.fillRect(
            this.scrollButtonX + 1,
            this.scrollButtonY - 1,
            this.scrollButtonWidth,
            this.scrollButtonHeight);
        g.setColor(LColor.white);
        this.px[0] = (this.scrollButtonX + 1 + this.scrollButtonWidth / 6);
        this.px[1] = (this.scrollButtonX + 1 + this.scrollButtonWidth / 2);
        this.px[2] = (this.scrollButtonX + 1 + this.scrollButtonWidth * 5 / 6);
        this.py[0] = (this.scrollButtonY - 1 + this.scrollButtonHeight / 6);
        this.py[1] = (this.scrollButtonY - 1 + this.scrollButtonHeight * 5 / 6);
        this.py[2] = (this.scrollButtonY - 1 + this.scrollButtonHeight / 6);
        g.fillPolygon(this.px, this.py, 3);
      } else {
        g.draw(
            this.scrollFlagBTexture,
            this.scrollButtonX + 1,
            this.scrollButtonY + 1,
            this.scrollButtonWidth - 1,
            this.scrollButtonHeight - 1);
      }
      g.setFont(oldFont);
      g.setColor(oldColor);
    }
  }
コード例 #8
0
ファイル: RemainingLives.java プロジェクト: wethinkall/LGame
	@Override
	protected void loadContent() {
		super.loadContent();
		this.font = LFont.getFont(12);
		this.texture = LTextures.loadTexture(this.textureFile);
	}