コード例 #1
0
ファイル: SupportMagic.java プロジェクト: teeelle/l2jeuropa
 /**
  * Method doSupportMagic.
  *
  * @param npc NpcInstance
  * @param player Player
  * @param servitor boolean
  */
 public static void doSupportMagic(NpcInstance npc, Player player, boolean servitor) {
   if (player.isCursedWeaponEquipped()) {
     return;
   }
   int lvl = player.getLevel();
   if (servitor && (player.getSummonList().getFirstServitor() == null)) {
     show("default/newbie_nosupport_servitor.htm", player, npc);
     return;
   }
   if (lvl < minSupLvl) {
     show("default/newbie_nosupport_min.htm", player, npc);
     return;
   }
   if (lvl > maxSupLvl) {
     show("default/newbie_nosupport_max.htm", player, npc);
     return;
   }
   List<Creature> target = new ArrayList<>();
   if (servitor) {
     for (Summon summon : player.getSummonList()) {
       target.add(summon);
       for (int[] buff : _summonBuff) {
         if ((lvl >= buff[0]) && (lvl <= buff[1])) {
           npc.broadcastPacket(new MagicSkillUse(npc, summon, buff[2], buff[3], 0, 0));
           npc.callSkill(SkillTable.getInstance().getInfo(buff[2], buff[3]), target, true);
         }
       }
     }
   } else {
     target.add(player);
     if (!player.isMageClass() || (player.getTemplate().getRace() == Race.orc)) {
       for (int[] buff : _warrBuff) {
         if ((lvl >= buff[0]) && (lvl <= buff[1])) {
           npc.broadcastPacket(new MagicSkillUse(npc, player, buff[2], buff[3], 0, 0));
           npc.callSkill(SkillTable.getInstance().getInfo(buff[2], buff[3]), target, true);
         }
       }
     } else {
       for (int[] buff : _mageBuff) {
         if ((lvl >= buff[0]) && (lvl <= buff[1])) {
           npc.broadcastPacket(new MagicSkillUse(npc, player, buff[2], buff[3], 0, 0));
           npc.callSkill(SkillTable.getInstance().getInfo(buff[2], buff[3]), target, true);
         }
       }
     }
   }
 }
コード例 #2
0
ファイル: WhoAmI.java プロジェクト: teeelle/l2jeuropa
 /**
  * Method useVoicedCommand.
  *
  * @param command String
  * @param player Player
  * @param args String
  * @return boolean * @see
  *     lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler#useVoicedCommand(String,
  *     Player, String)
  */
 @Override
 public boolean useVoicedCommand(String command, Player player, String args) {
   Creature target = null;
   double hpRegen = Formulas.calcHpRegen(player);
   double cpRegen = Formulas.calcCpRegen(player);
   double mpRegen = Formulas.calcMpRegen(player);
   double hpDrain = player.calcStat(Stats.ABSORB_DAMAGE_PERCENT, 0., target, null);
   double mpDrain = player.calcStat(Stats.ABSORB_DAMAGEMP_PERCENT, 0., target, null);
   double hpGain = player.calcStat(Stats.HEAL_EFFECTIVNESS, 100., target, null);
   double mpGain = player.calcStat(Stats.MANAHEAL_EFFECTIVNESS, 100., target, null);
   double critPerc = 2 * player.calcStat(Stats.CRITICAL_DAMAGE, target, null);
   double critStatic = player.calcStat(Stats.CRITICAL_DAMAGE_STATIC, target, null);
   double mCritDmg = player.calcStat(Stats.MCRITICAL_DAMAGE, target, null);
   double blowRate = player.calcStat(Stats.FATALBLOW_RATE, target, null);
   ItemInstance shld = player.getSecondaryWeaponInstance();
   boolean shield = (shld != null) && (shld.getItemType() == WeaponType.NONE);
   double shieldDef =
       shield
           ? player.calcStat(
               Stats.SHIELD_DEFENCE, player.getTemplate().getBaseShldDef(), target, null)
           : 0.;
   double shieldRate = shield ? player.calcStat(Stats.SHIELD_RATE, target, null) : 0.;
   double xpRate = player.getRateExp();
   double spRate = player.getRateSp();
   double dropRate = player.getRateItems();
   double adenaRate = player.getRateAdena();
   double spoilRate = player.getRateSpoil();
   double fireResist = player.calcStat(Element.FIRE.getDefence(), 0., target, null);
   double windResist = player.calcStat(Element.WIND.getDefence(), 0., target, null);
   double waterResist = player.calcStat(Element.WATER.getDefence(), 0., target, null);
   double earthResist = player.calcStat(Element.EARTH.getDefence(), 0., target, null);
   double holyResist = player.calcStat(Element.HOLY.getDefence(), 0., target, null);
   double unholyResist = player.calcStat(Element.UNHOLY.getDefence(), 0., target, null);
   double bleedPower = player.calcStat(Stats.BLEED_POWER, target, null);
   double bleedResist = player.calcStat(Stats.BLEED_RESIST, target, null);
   double poisonPower = player.calcStat(Stats.POISON_POWER, target, null);
   double poisonResist = player.calcStat(Stats.POISON_RESIST, target, null);
   double stunPower = player.calcStat(Stats.STUN_POWER, target, null);
   double stunResist = player.calcStat(Stats.STUN_RESIST, target, null);
   double rootPower = player.calcStat(Stats.ROOT_POWER, target, null);
   double rootResist = player.calcStat(Stats.ROOT_RESIST, target, null);
   double sleepPower = player.calcStat(Stats.SLEEP_POWER, target, null);
   double sleepResist = player.calcStat(Stats.SLEEP_RESIST, target, null);
   double paralyzePower = player.calcStat(Stats.PARALYZE_POWER, target, null);
   double paralyzeResist = player.calcStat(Stats.PARALYZE_RESIST, target, null);
   double mentalPower = player.calcStat(Stats.MENTAL_POWER, target, null);
   double mentalResist = player.calcStat(Stats.MENTAL_RESIST, target, null);
   double debuffPower = player.calcStat(Stats.DEBUFF_POWER, target, null);
   double debuffResist = player.calcStat(Stats.DEBUFF_RESIST, target, null);
   double cancelPower = player.calcStat(Stats.CANCEL_POWER, target, null);
   double cancelResist = player.calcStat(Stats.CANCEL_RESIST, target, null);
   double swordResist = 100. - player.calcStat(Stats.SWORD_WPN_VULNERABILITY, target, null);
   double dualResist = 100. - player.calcStat(Stats.DUAL_WPN_VULNERABILITY, target, null);
   double bluntResist = 100. - player.calcStat(Stats.BLUNT_WPN_VULNERABILITY, target, null);
   double daggerResist = 100. - player.calcStat(Stats.DAGGER_WPN_VULNERABILITY, target, null);
   double bowResist = 100. - player.calcStat(Stats.BOW_WPN_VULNERABILITY, target, null);
   double crossbowResist = 100. - player.calcStat(Stats.CROSSBOW_WPN_VULNERABILITY, target, null);
   double poleResist = 100. - player.calcStat(Stats.POLE_WPN_VULNERABILITY, target, null);
   double fistResist = 100. - player.calcStat(Stats.FIST_WPN_VULNERABILITY, target, null);
   double critChanceResist = 100. - player.calcStat(Stats.CRIT_CHANCE_RECEPTIVE, target, null);
   double critDamResistStatic = player.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, target, null);
   double critDamResist =
       100.
           - (100
               * (player.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, 1., target, null)
                   - critDamResistStatic));
   String dialog = HtmCache.getInstance().getNotNull("command/whoami.htm", player);
   NumberFormat df = NumberFormat.getInstance(Locale.ENGLISH);
   df.setMaximumFractionDigits(1);
   df.setMinimumFractionDigits(1);
   StrBuilder sb = new StrBuilder(dialog);
   sb.replaceFirst("%hpRegen%", df.format(hpRegen));
   sb.replaceFirst("%cpRegen%", df.format(cpRegen));
   sb.replaceFirst("%mpRegen%", df.format(mpRegen));
   sb.replaceFirst("%hpDrain%", df.format(hpDrain));
   sb.replaceFirst("%mpDrain%", df.format(mpDrain));
   sb.replaceFirst("%hpGain%", df.format(hpGain));
   sb.replaceFirst("%mpGain%", df.format(mpGain));
   sb.replaceFirst("%critPerc%", df.format(critPerc));
   sb.replaceFirst("%critStatic%", df.format(critStatic));
   sb.replaceFirst("%mCritDmg%", df.format(mCritDmg));
   sb.replaceFirst("%blowRate%", df.format(blowRate));
   sb.replaceFirst("%shieldDef%", df.format(shieldDef));
   sb.replaceFirst("%shieldRate%", df.format(shieldRate));
   sb.replaceFirst("%xpRate%", df.format(xpRate));
   sb.replaceFirst("%spRate%", df.format(spRate));
   sb.replaceFirst("%dropRate%", df.format(dropRate));
   sb.replaceFirst("%adenaRate%", df.format(adenaRate));
   sb.replaceFirst("%spoilRate%", df.format(spoilRate));
   sb.replaceFirst("%fireResist%", df.format(fireResist));
   sb.replaceFirst("%windResist%", df.format(windResist));
   sb.replaceFirst("%waterResist%", df.format(waterResist));
   sb.replaceFirst("%earthResist%", df.format(earthResist));
   sb.replaceFirst("%holyResist%", df.format(holyResist));
   sb.replaceFirst("%darkResist%", df.format(unholyResist));
   sb.replaceFirst("%bleedPower%", df.format(bleedPower));
   sb.replaceFirst("%bleedResist%", df.format(bleedResist));
   sb.replaceFirst("%poisonPower%", df.format(poisonPower));
   sb.replaceFirst("%poisonResist%", df.format(poisonResist));
   sb.replaceFirst("%stunPower%", df.format(stunPower));
   sb.replaceFirst("%stunResist%", df.format(stunResist));
   sb.replaceFirst("%rootPower%", df.format(rootPower));
   sb.replaceFirst("%rootResist%", df.format(rootResist));
   sb.replaceFirst("%sleepPower%", df.format(sleepPower));
   sb.replaceFirst("%sleepResist%", df.format(sleepResist));
   sb.replaceFirst("%paralyzePower%", df.format(paralyzePower));
   sb.replaceFirst("%paralyzeResist%", df.format(paralyzeResist));
   sb.replaceFirst("%mentalPower%", df.format(mentalPower));
   sb.replaceFirst("%mentalResist%", df.format(mentalResist));
   sb.replaceFirst("%debuffPower%", df.format(debuffPower));
   sb.replaceFirst("%debuffResist%", df.format(debuffResist));
   sb.replaceFirst("%cancelPower%", df.format(cancelPower));
   sb.replaceFirst("%cancelResist%", df.format(cancelResist));
   sb.replaceFirst("%swordResist%", df.format(swordResist));
   sb.replaceFirst("%dualResist%", df.format(dualResist));
   sb.replaceFirst("%bluntResist%", df.format(bluntResist));
   sb.replaceFirst("%daggerResist%", df.format(daggerResist));
   sb.replaceFirst("%bowResist%", df.format(bowResist));
   sb.replaceFirst("%crossbowResist%", df.format(crossbowResist));
   sb.replaceFirst("%fistResist%", df.format(fistResist));
   sb.replaceFirst("%poleResist%", df.format(poleResist));
   sb.replaceFirst("%critChanceResist%", df.format(critChanceResist));
   sb.replaceFirst("%critDamResist%", df.format(critDamResist));
   NpcHtmlMessage msg = new NpcHtmlMessage(0);
   msg.setHtml(Strings.bbParse(sb.toString()));
   player.sendPacket(msg);
   return true;
 }