public void UnLoad() { super.UnLoad(); mShadowMaskObject.Delete(); mShadowMask.Delete(); Light.UnLoad(); ComplexPolygon.UnLoad(); }
public void Load() { mCamera = new Camera(GetGameWindow()); Light.Load(mGameWindow.Width(), mGameWindow.Height()); ComplexPolygon.Load(mGameWindow.Width(), mGameWindow.Height()); mShadowMask = new Texture(mGameWindow.Width(), mGameWindow.Height()); try { mShadowMaskObject = new FrameBufferObject(mShadowMask); } catch (Exception e) { e.printStackTrace(); } mCamera.ForceScaleFocus((mGameWindow.Width() / 1600.0f + mGameWindow.Height() / 900.0f) / 2); mAmbientLighting = 0.0f; }