@Override public void onBypassFeedback(Player player, String command) { if (!canBypassCheck(player, this)) return; if (command.startsWith("tryenter")) { if (NaiaLock.isEntranceActive()) { // instance if (!player.isInParty()) { player.sendPacket(SystemMsg.YOU_ARE_NOT_CURRENTLY_IN_A_PARTY_SO_YOU_CANNOT_ENTER); return; } if (!player.getParty().isLeader(player)) { player.sendPacket(SystemMsg.ONLY_A_PARTY_LEADER_CAN_MAKE_THE_REQUEST_TO_ENTER); return; } for (Player member : player.getParty().getPartyMembers()) { if (member.getLevel() < 80) { player.sendPacket( new SystemMessage( SystemMessage.C1S_LEVEL_REQUIREMENT_IS_NOT_SUFFICIENT_AND_CANNOT_BE_ENTERED) .addName(member)); return; } if (!member.isInRange(this, 500)) { player.sendPacket( new SystemMessage( SystemMessage .C1_IS_IN_A_LOCATION_WHICH_CANNOT_BE_ENTERED_THEREFORE_IT_CANNOT_BE_PROCESSED) .addName(member)); return; } } NaiaTowerManager.startNaiaTower(player); broadcastPacket(new MagicSkillUse(this, this, 5527, 1, 0, 0)); doDie(null); } else { broadcastPacket(new MagicSkillUse(this, this, 5527, 1, 0, 0)); doDie(null); } } else super.onBypassFeedback(player, command); }
@Override protected void runImpl() { Player activeChar = getClient().getActiveChar(); if (activeChar == null || _count == 0) return; // Проверяем, не подменили ли id if (activeChar.getBuyListId() != _listId) // TODO audit return; if (activeChar.isActionsDisabled()) { activeChar.sendActionFailed(); return; } if (activeChar.isInStoreMode()) { activeChar.sendPacket( SystemMsg .WHILE_OPERATING_A_PRIVATE_STORE_OR_WORKSHOP_YOU_CANNOT_DISCARD_DESTROY_OR_TRADE_AN_ITEM); return; } if (activeChar.isInTrade()) { activeChar.sendActionFailed(); return; } if (activeChar.isFishing()) { activeChar.sendPacket(SystemMsg.YOU_CANNOT_DO_THAT_WHILE_FISHING); return; } if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && activeChar.isPK() && !activeChar.isGM()) { activeChar.sendActionFailed(); return; } NpcInstance merchant = activeChar.getLastNpc(); boolean isValidMerchant = merchant != null && merchant.isMerchantNpc(); if (!activeChar.isGM() && (merchant == null || !isValidMerchant || !activeChar.isInRange(merchant, Creature.INTERACTION_DISTANCE))) { activeChar.sendActionFailed(); return; } NpcTradeList list = BuyListHolder.getInstance().getBuyList(_listId); if (list == null) { // TODO audit activeChar.sendActionFailed(); return; } int slots = 0; long weight = 0; long totalPrice = 0; long tax = 0; double taxRate = 0; Castle castle = null; if (merchant != null) { castle = merchant.getCastle(activeChar); if (castle != null) taxRate = castle.getTaxRate(); } List<TradeItem> buyList = new ArrayList<TradeItem>(_count); List<TradeItem> tradeList = list.getItems(); try { loop: for (int i = 0; i < _count; i++) { int itemId = _items[i]; long count = _itemQ[i]; long price = 0; for (TradeItem ti : tradeList) if (ti.getItemId() == itemId) { if (ti.isCountLimited() && ti.getCurrentValue() < count) continue loop; price = ti.getOwnersPrice(); } if (price == 0 && (!activeChar.isGM() || !activeChar.getPlayerAccess().UseGMShop)) { // TODO audit activeChar.sendActionFailed(); return; } totalPrice = SafeMath.addAndCheck(totalPrice, SafeMath.mulAndCheck(count, price)); TradeItem ti = new TradeItem(); ti.setItemId(itemId); ti.setCount(count); ti.setOwnersPrice(price); weight = SafeMath.addAndCheck(weight, SafeMath.mulAndCheck(count, ti.getItem().getWeight())); if (!ti.getItem().isStackable() || activeChar.getInventory().getItemByItemId(itemId) == null) slots++; buyList.add(ti); } tax = (long) (totalPrice * taxRate); totalPrice = SafeMath.addAndCheck(totalPrice, tax); if (!activeChar.getInventory().validateWeight(weight)) { activeChar.sendPacket(SystemMsg.YOU_HAVE_EXCEEDED_THE_WEIGHT_LIMIT); return; } if (!activeChar.getInventory().validateCapacity(slots)) { activeChar.sendPacket(SystemMsg.YOUR_INVENTORY_IS_FULL); return; } if (!activeChar.reduceAdena(totalPrice)) { activeChar.sendPacket(SystemMsg.YOU_DO_NOT_HAVE_ENOUGH_ADENA); return; } for (TradeItem ti : buyList) activeChar.getInventory().addItem(ti.getItemId(), ti.getCount()); // Для магазинов с ограниченным количеством товара число продаваемых предметов уменьшаем после // всех проверок list.updateItems(buyList); // Add tax to castle treasury if not owned by npc clan if (castle != null) if (tax > 0 && castle.getOwnerId() > 0 && activeChar.getReflection() == ReflectionManager.DEFAULT) castle.addToTreasury(tax, true, false); } catch (ArithmeticException ae) { // TODO audit activeChar.sendPacket(SystemMsg.YOU_HAVE_EXCEEDED_THE_QUANTITY_THAT_CAN_BE_INPUTTED); return; } sendPacket(new ExBuySellListPacket.SellRefundList(activeChar, true)); activeChar.sendChanges(); }