public void play() { if (use_short_sound) { short_sound.play(); is_playing = false; // short sound, won't be playing long... } else { if (use_start_sound) { t = newTimer( start_sound.getLengthAsInt(), false, new ActionListener() { public void actionPerformed(ActionEvent e) { handleTimerPop(e); } }); start_sound.play(); if (use_mid_sound) { t.start(); is_playing = true; } } else if (use_mid_sound) { mid_sound.setLooped(true); mid_sound.play(); } } }
public void loop() { if (use_start_sound) { start_sound.setLooped(false); start_sound.play(); t = newTimer( start_sound.getLengthAsInt() - 100, false, new ActionListener() { public void actionPerformed(ActionEvent e) { handleTimerPop(e); } }); t.setRepeats(false); // timer pop only once to trigger the sustain sound. t.start(); } else if (use_mid_sound) { mid_sound.setLooped(true); mid_sound.play(); } is_playing = true; }