/** * Returns the next code-block in the current tile for the specified component, as a copy (see * below). The order in which code-blocks are returned is not specified. However each code-block * is returned only once and all code-blocks will be returned if the method is called 'N' times, * where 'N' is the number of code-blocks in the tile. After all the code-blocks have been * returned for the current tile calls to this method will return 'null'. * * <p>When changing the current tile (through 'setTile()' or 'nextTile()') this method will always * return the first code-block, as if this method was never called before for the new current * tile. * * <p>The data returned by this method is always a copy of the internal data of this object, and * it can be modified "in place" without any problems after being returned. The 'offset' of the * returned data is 0, and the 'scanw' is the same as the code-block width. The 'magbits' of the * returned data is not set by this method and should be ignored. See the 'CBlkWTData' class. * * <p>The 'ulx' and 'uly' members of the returned 'CBlkWTData' object contain the coordinates of * the top-left corner of the block, with respect to the tile, not the subband. * * @param c The component for which to return the next code-block. * @param cblk If non-null this object will be used to return the new code-block. If null a new * one will be allocated and returned. If the "data" array of the object is non-null it will * be reused, if possible, to return the data. * @return The next code-block in the current tile for component 'c', or null if all code-blocks * for the current tile have been returned. * @see CBlkWTData */ public CBlkWTData getNextCodeBlock(int c, CBlkWTData cblk) { // We can not directly use getNextInternCodeBlock() since that returns // a reference to the internal buffer, we have to copy that data int j, k; int w; Object dst_data; // a int[] or float[] object int[] dst_data_int; float[] dst_data_float; Object src_data; // a int[] or float[] object intData = (filters.getWTDataType(tIdx, c) == DataBlk.TYPE_INT); dst_data = null; // Cache the data array, if any if (cblk != null) { dst_data = cblk.getData(); } // Get the next code-block cblk = getNextInternCodeBlock(c, cblk); if (cblk == null) { return null; // No more code-blocks in current tile for component // c } // Ensure size of output buffer if (intData) { // int data dst_data_int = (int[]) dst_data; if (dst_data_int == null || dst_data_int.length < cblk.w * cblk.h) { dst_data = new int[cblk.w * cblk.h]; } } else { // float data dst_data_float = (float[]) dst_data; if (dst_data_float == null || dst_data_float.length < cblk.w * cblk.h) { dst_data = new float[cblk.w * cblk.h]; } } // Copy data line by line src_data = cblk.getData(); w = cblk.w; for (j = w * (cblk.h - 1), k = cblk.offset + (cblk.h - 1) * cblk.scanw; j >= 0; j -= w, k -= cblk.scanw) { System.arraycopy(src_data, k, dst_data, j, w); } cblk.setData(dst_data); cblk.offset = 0; cblk.scanw = w; return cblk; }
/** * Return the data type of this CBlkWTDataSrc. Its value should be either DataBlk.TYPE_INT or * DataBlk.TYPE_FLOAT but can change according to the current tile-component. * * @param t The index of the tile for which to return the data type. * @param c The index of the component for which to return the data type. * @return Current data type */ public int getDataType(int t, int c) { return filters.getWTDataType(t, c); }
/** * Returns the next code-block in the current tile for the specified component. The order in which * code-blocks are returned is not specified. However each code-block is returned only once and * all code-blocks will be returned if the method is called 'N' times, where 'N' is the number of * code-blocks in the tile. After all the code-blocks have been returned for the current tile * calls to this method will return 'null'. * * <p>When changing the current tile (through 'setTile()' or 'nextTile()') this method will always * return the first code-block, as if this method was never called before for the new current * tile. * * <p>The data returned by this method is the data in the internal buffer of this object, and thus * can not be modified by the caller. The 'offset' and 'scanw' of the returned data have, in * general, some non-zero value. The 'magbits' of the returned data is not set by this method and * should be ignored. See the 'CBlkWTData' class. * * <p>The 'ulx' and 'uly' members of the returned 'CBlkWTData' object contain the coordinates of * the top-left corner of the block, with respect to the tile, not the subband. * * @param c The component for which to return the next code-block. * @param cblk If non-null this object will be used to return the new code-block. If null a new * one will be allocated and returned. * @return The next code-block in the current tile for component 'n', or null if all code-blocks * for the current tile have been returned. * @see CBlkWTData */ public CBlkWTData getNextInternCodeBlock(int c, CBlkWTData cblk) { int cbm, cbn, cn, cm; int acb0x, acb0y; SubbandAn sb; intData = (filters.getWTDataType(tIdx, c) == DataBlk.TYPE_INT); // If the source image has not been decomposed if (decomposedComps[c] == null) { int k, w, h; DataBlk bufblk; Object dst_data; w = getTileCompWidth(tIdx, c); h = getTileCompHeight(tIdx, c); // Get the source image data if (intData) { decomposedComps[c] = new DataBlkInt(0, 0, w, h); bufblk = new DataBlkInt(); } else { decomposedComps[c] = new DataBlkFloat(0, 0, w, h); bufblk = new DataBlkFloat(); } // Get data from source line by line (this diminishes the memory // requirements on the data source) dst_data = decomposedComps[c].getData(); int lstart = getCompULX(c); bufblk.ulx = lstart; bufblk.w = w; bufblk.h = 1; int kk = getCompULY(c); for (k = 0; k < h; k++, kk++) { bufblk.uly = kk; bufblk.ulx = lstart; bufblk = src.getInternCompData(bufblk, c); System.arraycopy(bufblk.getData(), bufblk.offset, dst_data, k * w, w); } // Decompose source image waveletTreeDecomposition(decomposedComps[c], getAnSubbandTree(tIdx, c), c); // Make the first subband the current one currentSubband[c] = getNextSubband(c); lastn[c] = -1; lastm[c] = 0; } // Get the next code-block to "send" do { // Calculate number of code-blocks in current subband ncblks = currentSubband[c].numCb; // Goto next code-block lastn[c]++; if (lastn[c] == ncblks.x) { // Got to end of this row of // code-blocks lastn[c] = 0; lastm[c]++; } if (lastm[c] < ncblks.y) { // Not past the last code-block in the subband, we can return // this code-block break; } // If we get here we already sent all code-blocks in this subband, // goto next subband currentSubband[c] = getNextSubband(c); lastn[c] = -1; lastm[c] = 0; if (currentSubband[c] == null) { // We don't need the transformed data any more (a priori) decomposedComps[c] = null; // All code-blocks from all subbands in the current // tile have been returned so we return a null // reference return null; } // Loop to find the next code-block } while (true); // Project code-block partition origin to subband. Since the origin is // always 0 or 1, it projects to the low-pass side (throught the ceil // operator) as itself (i.e. no change) and to the high-pass side // (through the floor operator) as 0, always. acb0x = cb0x; acb0y = cb0y; switch (currentSubband[c].sbandIdx) { case Subband.WT_ORIENT_LL: // No need to project since all low-pass => nothing to do break; case Subband.WT_ORIENT_HL: acb0x = 0; break; case Subband.WT_ORIENT_LH: acb0y = 0; break; case Subband.WT_ORIENT_HH: acb0x = 0; acb0y = 0; break; default: throw new Error("Internal JJ2000 error"); } // Initialize output code-block if (cblk == null) { if (intData) { cblk = new CBlkWTDataInt(); } else { cblk = new CBlkWTDataFloat(); } } cbn = lastn[c]; cbm = lastm[c]; sb = currentSubband[c]; cblk.n = cbn; cblk.m = cbm; cblk.sb = sb; // Calculate the indexes of first code-block in subband with respect // to the partitioning origin, to then calculate the position and size // NOTE: when calculating "floor()" by integer division the dividend // and divisor must be positive, we ensure that by adding the divisor // to the dividend and then substracting 1 to the result of the // division cn = (sb.ulcx - acb0x + sb.nomCBlkW) / sb.nomCBlkW - 1; cm = (sb.ulcy - acb0y + sb.nomCBlkH) / sb.nomCBlkH - 1; if (cbn == 0) { // Left-most code-block, starts where subband starts cblk.ulx = sb.ulx; } else { // Calculate starting canvas coordinate and convert to subb. coords cblk.ulx = (cn + cbn) * sb.nomCBlkW - (sb.ulcx - acb0x) + sb.ulx; } if (cbm == 0) { // Bottom-most code-block, starts where subband starts cblk.uly = sb.uly; } else { cblk.uly = (cm + cbm) * sb.nomCBlkH - (sb.ulcy - acb0y) + sb.uly; } if (cbn < ncblks.x - 1) { // Calculate where next code-block starts => width cblk.w = (cn + cbn + 1) * sb.nomCBlkW - (sb.ulcx - acb0x) + sb.ulx - cblk.ulx; } else { // Right-most code-block, ends where subband ends cblk.w = sb.ulx + sb.w - cblk.ulx; } if (cbm < ncblks.y - 1) { // Calculate where next code-block starts => height cblk.h = (cm + cbm + 1) * sb.nomCBlkH - (sb.ulcy - acb0y) + sb.uly - cblk.uly; } else { // Bottom-most code-block, ends where subband ends cblk.h = sb.uly + sb.h - cblk.uly; } cblk.wmseScaling = 1f; // Since we are in getNextInternCodeBlock() we can return a // reference to the internal buffer, no need to copy. Just initialize // the 'offset' and 'scanw' cblk.offset = cblk.uly * decomposedComps[c].w + cblk.ulx; cblk.scanw = decomposedComps[c].w; // For the data just put a reference to our buffer cblk.setData(decomposedComps[c].getData()); // Return code-block return cblk; }
/** * Returns the reversibility of the wavelet transform for the specified component and tile. A * wavelet transform is reversible when it is suitable for lossless and lossy-to-lossless * compression. * * @param t The index of the tile. * @param c The index of the component. * @return true is the wavelet transform is reversible, false if not. */ public boolean isReversible(int t, int c) { return filters.isReversible(t, c); }
/** * Returns the vertical analysis wavelet filters used in each level, for the specified component * and tile. The first element in the array is the filter used to obtain the lowest resolution * (resolution level 0) subbands (i.e. lowest frequency LL subband), the second element is the one * used to generate the resolution level 1 subbands, and so on. If there are less elements in the * array than the number of resolution levels, then the last one is assumed to repeat itself. * * <p>The returned filters are applicable only to the specified component and in the current tile. * * <p>The resolution level of a subband is the resolution level to which a subband contributes, * which is different from its decomposition level. * * @param t The index of the tile for which to return the filters. * @param c The index of the component for which to return the filters. * @return The vertical analysis wavelet filters used in each level. */ public AnWTFilter[] getVertAnWaveletFilters(int t, int c) { return filters.getVFilters(t, c); }
/** * Returns the horizontal analysis wavelet filters used in each level, for the specified component * and tile. The first element in the array is the filter used to obtain the lowest resolution * (resolution level 0) subbands (i.e. lowest frequency LL subband), the second element is the one * used to generate the resolution level 1 subbands, and so on. If there are less elements in the * array than the number of resolution levels, then the last one is assumed to repeat itself. * * <p>The returned filters are applicable only to the specified component and in the current tile. * * <p>The resolution level of a subband is the resolution level to which a subband contributes, * which is different from its decomposition level. * * @param t The index of the tile for which to return the filters. * @param c The index of the component for which to return the filters. * @return The horizontal analysis wavelet filters used in each level. */ public AnWTFilter[] getHorAnWaveletFilters(int t, int c) { return filters.getHFilters(t, c); }