private List<Triangle> getTriangles() { List<Triangle> triangles = new ArrayList<Triangle>(); IntBuffer verticesBuffer = mVertexBuffers.getVertexBuffer(); int[] verticesInt = new int[verticesBuffer.capacity()]; for (int i = 0; i < verticesBuffer.capacity(); i++) { verticesInt[i] = verticesBuffer.get(i); } // Fixed Point Conversion float[] vertices = new float[verticesInt.length]; for (int i = 0; i < verticesInt.length; i++) { vertices[i] = (float) verticesInt[i] / 65536; } ShortBuffer indicesBuffer = mVertexBuffers.getIndexBuffer(); short[] indices = new short[indicesBuffer.capacity()]; for (int i = 0; i < indicesBuffer.capacity(); i++) { indices[i] = indicesBuffer.get(i); } Triangle triangle; Point3f vec; for (int i = 0; i < indices.length; i++) { triangle = new Triangle(); vec = new Point3f(); vec.x = vertices[indices[i] * 3]; vec.y = vertices[indices[i] * 3 + 1]; vec.z = vertices[indices[i] * 3 + 2]; triangle.mX = vec; i++; vec = new Point3f(); vec.x = vertices[indices[i] * 3]; vec.y = vertices[indices[i] * 3 + 1]; vec.z = vertices[indices[i] * 3 + 2]; triangle.mY = vec; i++; vec = new Point3f(); vec.x = vertices[indices[i] * 3]; vec.y = vertices[indices[i] * 3 + 1]; vec.z = vertices[indices[i] * 3 + 2]; triangle.mZ = vec; triangles.add(triangle); } return triangles; }