コード例 #1
0
ファイル: NimbusIcon.java プロジェクト: ru-doc/java-sdk
  @Override
  public void paintIcon(SynthContext context, Graphics g, int x, int y, int w, int h) {
    Painter painter = null;
    if (context != null) {
      painter = (Painter) context.getStyle().get(context, key);
    }
    if (painter == null) {
      painter = (Painter) UIManager.get(prefix + "[Enabled]." + key);
    }

    if (painter != null && context != null) {
      JComponent c = context.getComponent();
      boolean rotate = false;
      boolean flip = false;
      // translatex and translatey are additional translations that
      // must occur on the graphics context when rendering a toolbar
      // icon
      int translatex = 0;
      int translatey = 0;
      if (c instanceof JToolBar) {
        JToolBar toolbar = (JToolBar) c;
        rotate = toolbar.getOrientation() == JToolBar.VERTICAL;
        flip = !toolbar.getComponentOrientation().isLeftToRight();
        Object o = NimbusLookAndFeel.resolveToolbarConstraint(toolbar);
        // we only do the +1 hack for UIResource borders, assuming
        // that the border is probably going to be our border
        if (toolbar.getBorder() instanceof UIResource) {
          if (o == BorderLayout.SOUTH) {
            translatey = 1;
          } else if (o == BorderLayout.EAST) {
            translatex = 1;
          }
        }
      }
      if (g instanceof Graphics2D) {
        Graphics2D gfx = (Graphics2D) g;
        gfx.translate(x, y);
        gfx.translate(translatex, translatey);
        if (rotate) {
          gfx.rotate(Math.toRadians(90));
          gfx.translate(0, -w);
          painter.paint(gfx, context.getComponent(), h, w);
          gfx.translate(0, w);
          gfx.rotate(Math.toRadians(-90));
        } else if (flip) {
          gfx.scale(-1, 1);
          gfx.translate(-w, 0);
          painter.paint(gfx, context.getComponent(), w, h);
          gfx.translate(w, 0);
          gfx.scale(-1, 1);
        } else {
          painter.paint(gfx, context.getComponent(), w, h);
        }
        gfx.translate(-translatex, -translatey);
        gfx.translate(-x, -y);
      } else {
        // use image if we are printing to a Java 1.1 PrintGraphics as
        // it is not a instance of Graphics2D
        BufferedImage img = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
        Graphics2D gfx = img.createGraphics();
        if (rotate) {
          gfx.rotate(Math.toRadians(90));
          gfx.translate(0, -w);
          painter.paint(gfx, context.getComponent(), h, w);
        } else if (flip) {
          gfx.scale(-1, 1);
          gfx.translate(-w, 0);
          painter.paint(gfx, context.getComponent(), w, h);
        } else {
          painter.paint(gfx, context.getComponent(), w, h);
        }
        gfx.dispose();
        g.drawImage(img, x, y, null);
        img = null;
      }
    }
  }
コード例 #2
0
    public void layoutContainer(Container parent) {
      JToolBar tb = (JToolBar) parent;
      Insets insets = tb.getInsets();
      boolean ltr = tb.getComponentOrientation().isLeftToRight();
      SeaGlassContext context = getContext(tb);

      Component c;
      Dimension d;

      // JToolBar by default uses a somewhat modified BoxLayout as
      // its layout manager. For compatibility reasons, we want to
      // support Box "glue" as a way to move things around on the
      // toolbar. "glue" is represented in BoxLayout as a Box.Filler
      // with a minimum and preferred size of (0,0).
      // So what we do here is find the number of such glue fillers
      // and figure out how much space should be allocated to them.
      int glueCount = 0;
      for (int i = 0; i < tb.getComponentCount(); i++) {
        if (isGlue(tb.getComponent(i))) glueCount++;
      }

      if (tb.getOrientation() == JToolBar.HORIZONTAL) {
        int handleWidth = tb.isFloatable() ? SeaGlassIcon.getIconWidth(handleIcon, context) : 0;

        // Note: contentRect does not take insets into account
        // since it is used for determining the bounds that are
        // passed to paintToolBarContentBackground().
        contentRect.x = ltr ? handleWidth : 0;
        contentRect.y = 0;
        contentRect.width = tb.getWidth() - handleWidth;
        contentRect.height = tb.getHeight();

        // However, we do take the insets into account here for
        // the purposes of laying out the toolbar child components.
        int x = ltr ? handleWidth + insets.left : tb.getWidth() - handleWidth - insets.right;
        int baseY = insets.top;
        int baseH = tb.getHeight() - insets.top - insets.bottom;

        // we need to get the minimum width for laying things out
        // so that we can calculate how much empty space needs to
        // be distributed among the "glue", if any
        int extraSpacePerGlue = 0;
        if (glueCount > 0) {
          int minWidth = minimumLayoutSize(parent).width;
          extraSpacePerGlue = (tb.getWidth() - minWidth) / glueCount;
          if (extraSpacePerGlue < 0) extraSpacePerGlue = 0;
        }

        for (int i = 0; i < tb.getComponentCount(); i++) {
          c = tb.getComponent(i);
          if (c.isVisible()) {
            d = c.getPreferredSize();
            int y, h;
            if (d.height >= baseH || c instanceof JSeparator) {
              // Fill available height
              y = baseY;
              h = baseH;
            } else {
              // Center component vertically in the available
              // space
              y = baseY + (baseH / 2) - (d.height / 2);
              h = d.height;
            }
            // if the component is a "glue" component then add to
            // its
            // width the extraSpacePerGlue it is due
            if (isGlue(c)) d.width += extraSpacePerGlue;
            c.setBounds(ltr ? x : x - d.width, y, d.width, h);
            x = ltr ? x + d.width : x - d.width;
          }
        }
      } else {
        int handleHeight = tb.isFloatable() ? SeaGlassIcon.getIconHeight(handleIcon, context) : 0;

        // See notes above regarding the use of insets
        contentRect.x = 0;
        contentRect.y = handleHeight;
        contentRect.width = tb.getWidth();
        contentRect.height = tb.getHeight() - handleHeight;

        int baseX = insets.left;
        int baseW = tb.getWidth() - insets.left - insets.right;
        int y = handleHeight + insets.top;

        // we need to get the minimum height for laying things out
        // so that we can calculate how much empty space needs to
        // be distributed among the "glue", if any
        int extraSpacePerGlue = 0;
        if (glueCount > 0) {
          int minHeight = minimumLayoutSize(parent).height;
          extraSpacePerGlue = (tb.getHeight() - minHeight) / glueCount;
          if (extraSpacePerGlue < 0) extraSpacePerGlue = 0;
        }

        for (int i = 0; i < tb.getComponentCount(); i++) {
          c = tb.getComponent(i);
          if (c.isVisible()) {
            d = c.getPreferredSize();
            int x, w;
            if (d.width >= baseW || c instanceof JSeparator) {
              // Fill available width
              x = baseX;
              w = baseW;
            } else {
              // Center component horizontally in the available
              // space
              x = baseX + (baseW / 2) - (d.width / 2);
              w = d.width;
            }
            // if the component is a "glue" component then add to
            // its
            // height the extraSpacePerGlue it is due
            if (isGlue(c)) d.height += extraSpacePerGlue;
            c.setBounds(x, y, w, d.height);
            y += d.height;
          }
        }
      }
      context.dispose();
    }