protected void levelWon() { // increase speed option double speedJump = 1 + (getGameOptions().get("nextLevelSpeedJump") / 100.0); _canvas.setCurrentMovementX(_canvas.getCurrentMovementX() * speedJump); _canvas.setCurrentMovementY(_canvas.getCurrentMovementY() * speedJump); _level++; resetPlayField(); setStatus(); repaint(); _appState = Constants.appStates.Paused; }