コード例 #1
0
  /**
   * Provides a mapping, for a given region, from the document model coordinate space to the view
   * coordinate space. The specified region is created as a union of the first and last character
   * positions.
   *
   * <p>This is implemented to subtract the width of the second character, as this view's <code>
   * modelToView</code> actually returns the width of the character instead of "1" or "0" like the
   * View implementations in <code>javax.swing.text</code>. Thus, if we don't override this method,
   * the <code>View</code> implementation will return one character's width too much for its
   * consumers (implementations of <code>javax.swing.text.Highlighter</code>).
   *
   * @param p0 the position of the first character (&gt;=0)
   * @param b0 The bias of the first character position, toward the previous character or the next
   *     character represented by the offset, in case the position is a boundary of two views;
   *     <code>b0</code> will have one of these values:
   *     <ul>
   *       <li><code>Position.Bias.Forward</code>
   *       <li><code>Position.Bias.Backward</code>
   *     </ul>
   *
   * @param p1 the position of the last character (&gt;=0)
   * @param b1 the bias for the second character position, defined one of the legal values shown
   *     above
   * @param a the area of the view, which encompasses the requested region
   * @return the bounding box which is a union of the region specified by the first and last
   *     character positions
   * @exception BadLocationException if the given position does not represent a valid location in
   *     the associated document
   * @exception IllegalArgumentException if <code>b0</code> or <code>b1</code> are not one of the
   *     legal <code>Position.Bias</code> values listed above
   * @see View#viewToModel
   */
  @Override
  public Shape modelToView(int p0, Position.Bias b0, int p1, Position.Bias b1, Shape a)
      throws BadLocationException {

    Shape s0 = modelToView(p0, a, b0);
    Shape s1;
    if (p1 == getEndOffset()) {
      try {
        s1 = modelToView(p1, a, b1);
      } catch (BadLocationException ble) {
        s1 = null;
      }
      if (s1 == null) {
        // Assume extends left to right.
        Rectangle alloc = (a instanceof Rectangle) ? (Rectangle) a : a.getBounds();
        s1 = new Rectangle(alloc.x + alloc.width - 1, alloc.y, 1, alloc.height);
      }
    } else {
      s1 = modelToView(p1, a, b1);
    }
    Rectangle r0 = s0 instanceof Rectangle ? (Rectangle) s0 : s0.getBounds();
    Rectangle r1 = s1 instanceof Rectangle ? (Rectangle) s1 : s1.getBounds();
    if (r0.y != r1.y) {
      // If it spans lines, force it to be the width of the view.
      Rectangle alloc = (a instanceof Rectangle) ? (Rectangle) a : a.getBounds();
      r0.x = alloc.x;
      r0.width = alloc.width;
    }

    r0.add(r1);
    // The next line is the only difference between this method and
    // View's implementation.  We're subtracting the width of the second
    // character.  This is because this method is used by Highlighter
    // implementations to get the area to "highlight", and if we don't do
    // this, one character too many is highlighted thanks to our
    // modelToView() implementation returning the actual width of the
    // character requested!
    if (p1 > p0) {
      r0.width -= r1.width;
    }

    return r0;
  }