@SuppressWarnings("unchecked") @Override public int loop() { synchronized (lock) { try { if (!ui.isVisible()) handler.stopMod(getName()); World world = minecraft.getWorld(); JTable list = ui.getList(); DefaultTableModel model = (DefaultTableModel) list.getModel(); TableRowSorter<TableModel> sorter = (TableRowSorter<TableModel>) list.getRowSorter(); if (world != null) { Player currentPlayer = minecraft.getPlayer(); int playerX = (int) java.lang.Math.round(currentPlayer.getX()); int playerY = (int) java.lang.Math.round(currentPlayer.getY()); int playerZ = (int) java.lang.Math.round(currentPlayer.getZ()); ArrayList<Block> blocks = new ArrayList<Block>(); for (int x = playerX - radius; x < playerX + radius; x++) for (int y = playerY - radius; y < playerY + radius; y++) for (int z = playerZ - radius; z < playerZ + radius; z++) if (world.getBlockIDAt(x, y, z) == blockID) blocks.add(new Block(x, y, z)); label: for (int row = 0; row < model.getRowCount(); row++) { int x = (Integer) model.getValueAt(row, 1); int y = (Integer) model.getValueAt(row, 2); int z = (Integer) model.getValueAt(row, 3); for (Block block : blocks) { if (x == block.getX() && y == block.getY() && z == block.getZ()) { model.setValueAt(getDistanceTo(x, y, z, currentPlayer), row, 0); continue label; } } model.removeRow(row); } label: for (Block block : blocks) { for (int row = 0; row < model.getRowCount(); row++) { int x = (Integer) model.getValueAt(row, 1); int y = (Integer) model.getValueAt(row, 2); int z = (Integer) model.getValueAt(row, 3); if (x == block.getX() && y == block.getY() && z == block.getZ()) continue label; } model.addRow( new Object[] { getDistanceTo(block.getX(), block.getY(), block.getZ(), minecraft.getPlayer()), block.getX(), block.getY(), block.getZ() }); } sorter.sort(); list.repaint(); } else { for (int i = model.getRowCount() - 1; i >= 0; i--) model.removeRow(i); } } catch (Exception exception) { } } return 500; }
private double getDistanceTo(double x, double y, double z, Player player) { double x2 = player.getX(); double y2 = player.getY(); double z2 = player.getZ(); double xResult = java.lang.Math.pow(java.lang.Math.max(x, x2) - java.lang.Math.min(x, x2), 2); double yResult = java.lang.Math.pow(java.lang.Math.max(y, y2) - java.lang.Math.min(y, y2), 2); double zResult = java.lang.Math.pow(java.lang.Math.max(z, z2) - java.lang.Math.min(z, z2), 2); return java.lang.Math.sqrt(xResult + yResult + zResult); }