コード例 #1
1
ファイル: EditorServer.java プロジェクト: amarala/recoled
  public String getTextForGesture(long parId, Point topLeft, Point bottomRight) {

    try {
      Paragraph p = lockManager.getParFromId(parId);

      int parY = documentPanel.textPane.modelToView(p.getOffset()).y;

      topLeft.y = topLeft.y + parY;
      bottomRight.y = bottomRight.y + parY;

      int startOffset = documentPanel.textPane.viewToModel(topLeft);
      int endOffset = documentPanel.textPane.viewToModel(bottomRight);

      while (startOffset > 0
          && Character.isLetterOrDigit((document.getText(startOffset - 1, 1).charAt(0))))
        startOffset--;

      while (endOffset < document.getLength()
          && Character.isLetterOrDigit((document.getText(endOffset, 1).charAt(0)))) endOffset++;

      String text = document.getText(startOffset, endOffset - startOffset);
      return text;
    } catch (Exception e) {
      System.out.println("EditorClient: addGestureAction. error identifying text");
      e.printStackTrace();
      return "";
    }

    // return "PLACEBO";
  }
コード例 #2
0
ファイル: Moves.java プロジェクト: Tha1n/ESIR2
  public void addMove(
      Square begin,
      Square end,
      boolean registerInHistory,
      Castling castlingMove,
      boolean wasEnPassant,
      Piece promotedPiece) {
    boolean wasCastling = castlingMove != Castling.NONE;
    String locMove = begin.getPiece().getSymbol();

    if (game.getSettings().isUpsideDown()) {
      locMove +=
          Character.toString(
              (char)
                  ((Chessboard.getBottom() - begin.getPozX())
                      + 97)); // add letter of Square from which move was made
      locMove +=
          Integer.toString(begin.getPozY() + 1); // add number of Square from which move was made
    } else {
      locMove +=
          Character.toString(
              (char) (begin.getPozX() + 97)); // add letter of Square from which move was made
      locMove +=
          Integer.toString(8 - begin.getPozY()); // add number of Square from which move was made
    }

    if (end.piece != null) {
      locMove += "x"; // take down opponent piece
    } else {
      locMove += "-"; // normal move
    }

    if (game.getSettings().isUpsideDown()) {
      locMove +=
          Character.toString(
              (char)
                  ((Chessboard.getBottom() - end.getPozX())
                      + 97)); // add letter of Square to which move was made
      locMove += Integer.toString(end.getPozY() + 1); // add number of Square to which move was made
    } else {
      locMove +=
          Character.toString(
              (char) (end.getPozX() + 97)); // add letter of Square to which move was made
      locMove += Integer.toString(8 - end.getPozY()); // add number of Square to which move was made
    }

    if (begin.getPiece().getSymbol().equals("")
        && begin.getPozX() - end.getPozX() != 0
        && end.piece == null) {
      locMove += "(e.p)"; // pawn take down opponent en passant
      wasEnPassant = true;
    }
    if ((!this.enterBlack && this.game.getChessboard().getKingBlack().isChecked())
        || (this.enterBlack
            && this.game.getChessboard().getKingWhite().isChecked())) { // if checked

      if ((!this.enterBlack
              && this.game.getChessboard().getKingBlack().isCheckmatedOrStalemated() == 1)
          || (this.enterBlack
              && this.game.getChessboard().getKingWhite().isCheckmatedOrStalemated()
                  == 1)) { // check if checkmated
        locMove += "#"; // check mate
      } else {
        locMove += "+"; // check
      }
    }
    if (castlingMove != Castling.NONE) {
      this.addCastling(castlingMove.getSymbol());
    } else {
      this.move.add(locMove);
      this.addMove2Table(locMove);
    }
    this.scrollPane.scrollRectToVisible(new Rectangle(0, this.scrollPane.getHeight() - 2, 1, 1));

    if (registerInHistory) {

      AbstractMove moveToAdd =
          new Move(
              this.game.getChessboard(),
              new Square(begin),
              new Square(end),
              begin.piece,
              end.piece,
              castlingMove,
              wasEnPassant,
              promotedPiece);
      this.moveBackStack.add(moveToAdd);
    }
  }