コード例 #1
0
ファイル: Shapes.java プロジェクト: syzh1991/DigitalEarth
    private Info[] buildSurfaceShapes() {
      LatLon position = new LatLon(Angle.fromDegrees(38), Angle.fromDegrees(-105));

      ArrayList<LatLon> surfaceLinePositions = new ArrayList<LatLon>();
      //            surfaceLinePositions.add(LatLon.fromDegrees(37.8484, -119.9754));
      //            surfaceLinePositions.add(LatLon.fromDegrees(38.3540, -119.1526));

      //            surfaceLinePositions.add(new LatLon(Angle.fromDegrees(0),
      // Angle.fromDegrees(-150)));
      //            surfaceLinePositions.add(new LatLon(Angle.fromDegrees(60),
      // Angle.fromDegrees(0)));

      surfaceLinePositions.add(position);
      surfaceLinePositions.add(LatLon.fromDegrees(39, -104));
      surfaceLinePositions.add(LatLon.fromDegrees(39, -105));
      surfaceLinePositions.add(position);

      return new Info[] {
        new Info("Circle", new SurfaceCircle(position, 100e3)),
        new Info("Ellipse", new SurfaceEllipse(position, 100e3, 90e3, Angle.ZERO)),
        new Info("Square", new SurfaceSquare(position, 100e3)),
        new Info("Quad", new SurfaceQuad(position, 100e3, 60e3, Angle.ZERO)),
        new Info("Sector", new SurfaceSector(Sector.fromDegrees(38, 40, -105, -103))),
        new Info("Polygon", new SurfacePolygon(surfaceLinePositions)),
      };
    }
コード例 #2
0
    public void doActionOnButton2() {
      ArrayList<LatLon> latlons = new ArrayList<LatLon>();

      latlons.add(LatLon.fromDegrees(45.50d, -123.3d));
      //            latlons.add( LatLon.fromDegrees( 45.51d, -123.3d ) );
      latlons.add(LatLon.fromDegrees(45.52d, -123.3d));
      //            latlons.add( LatLon.fromDegrees( 45.53d, -123.3d ) );
      latlons.add(LatLon.fromDegrees(45.54d, -123.3d));
      //            latlons.add( LatLon.fromDegrees( 45.55d, -123.3d ) );
      latlons.add(LatLon.fromDegrees(45.56d, -123.3d));
      //            latlons.add( LatLon.fromDegrees( 45.57d, -123.3d ) );
      latlons.add(LatLon.fromDegrees(45.58d, -123.3d));
      //            latlons.add( LatLon.fromDegrees( 45.59d, -123.3d ) );
      latlons.add(LatLon.fromDegrees(45.60d, -123.3d));

      Sector sector = Sector.fromDegrees(44d, 46d, -123d, -121d);
      //            Sector sector = Sector.boundingSector( latlons );

      double[] elevations = new double[latlons.size()];

      // request resolution of DTED2 (1degree / 3600 )
      double targetResolution = Angle.fromDegrees(1d).radians / 3600;

      double resolutionAchieved =
          this.wwd
              .getModel()
              .getGlobe()
              .getElevationModel()
              .getElevations(sector, latlons, targetResolution, elevations);

      StringBuffer sb = new StringBuffer();
      for (double e : elevations) {
        sb.append("\n").append(e);
      }
      sb.append("\nresolutionAchieved = ").append(resolutionAchieved);
      sb.append(", requested resolution = ").append(targetResolution);

      Logging.logger().info(sb.toString());
    }
コード例 #3
0
ファイル: Shapes.java プロジェクト: syzh1991/DigitalEarth
    private Info[] buildFreeShapes() {
      double elevation = 10e3;
      ArrayList<Position> positions = new ArrayList<Position>();
      positions.add(
          new Position(Angle.fromDegrees(37.8484), Angle.fromDegrees(-119.9754), elevation));
      positions.add(
          new Position(Angle.fromDegrees(39.3540), Angle.fromDegrees(-110.1526), elevation));
      positions.add(
          new Position(Angle.fromDegrees(38.3540), Angle.fromDegrees(-100.1526), elevation));

      ArrayList<Position> positions2 = new ArrayList<Position>();
      positions2.add(new Position(Angle.fromDegrees(0), Angle.fromDegrees(-150), elevation));
      positions2.add(new Position(Angle.fromDegrees(25), Angle.fromDegrees(-75), elevation));
      positions2.add(new Position(Angle.fromDegrees(50), Angle.fromDegrees(0), elevation));

      ArrayList<Position> positions3 = new ArrayList<Position>();
      for (double lat = 42, lon = -100; lat <= 45; lat += .1, lon += .1) {
        positions3.add(new Position(Angle.fromDegrees(lat), Angle.fromDegrees(lon), elevation));
      }

      ArrayList<Position> positions4 = new ArrayList<Position>();
      positions4.add(new Position(Angle.fromDegrees(90), Angle.fromDegrees(-110), elevation));
      positions4.add(new Position(Angle.fromDegrees(-90), Angle.fromDegrees(-110), elevation));

      ArrayList<Position> positions5 = new ArrayList<Position>();
      for (int i = 0; i < 100; i++) {
        positions5.add(
            Position.fromDegrees(38.0 + i * 0.0001, 30.0 + i * 0.0001, 1000.0 + i * 5.0));
      }

      @SuppressWarnings({"UnnecessaryLocalVariable"})
      Info[] infos =
          new Info[] {
            new Info("Short Path", new Polyline(positions)),
            new Info("Long Path", new Polyline(positions2)),
            new Info("Incremental Path", new Polyline(positions3)),
            new Info("Vertical Path", new Polyline(positions4)),
            new Info("Small-segment Path", new Polyline(positions5)),
            new Info("Quad", new Quadrilateral(Sector.fromDegrees(38, 40, -104, -105), elevation)),
            new Info("None", null)
          };

      return infos;
    }
コード例 #4
0
/**
 * Shows how to compute terrain intersections using the highest resolution terrain data available
 * from a globe's elevation model.
 *
 * <p>To generate and show intersections, Shift + LeftClick anywhere on the globe. The program forms
 * a grid of locations around the selected location. The grid points are shown in yellow. It then
 * determines whether a line between the selected location and each grid point intersects the
 * terrain. If it does, the intersection nearest the selected location is shown in cyan and a line
 * is drawn from the selected location to the intersection. If there is no intersection, a line is
 * drawn from the selected location to the grid position.
 *
 * <p>If the highest resolution terrain is not available for the area around the selected location,
 * it is retrieved from the elevation model's source, which is most likely a remote server. Since
 * the high-res data must be retrieved and then loaded from the local disk cache, it will take some
 * time to compute and show the intersections.
 *
 * <p>This example uses a {@link gov.nasa.worldwind.terrain.Terrain} object to perform the terrain
 * retrieval, generation and intersection calculations.s
 *
 * @author tag
 * @version $Id: TerrainIntersections.java 2109 2014-06-30 16:52:38Z tgaskins $
 */
public class TerrainIntersections extends ApplicationTemplate {
  /** The width and height in degrees of the grid used to calculate intersections. */
  protected static final Angle GRID_RADIUS = Angle.fromDegrees(0.05);

  /** The number of cells along each edge of the grid. */
  protected static final int GRID_DIMENSION = 10; // cells per side

  /** The desired terrain resolution to use in the intersection calculations. */
  protected static final Double TARGET_RESOLUTION =
      10d; // meters, or null for globe's highest resolution

  protected static final int NUM_THREADS = 4; // set to 1 to run synchronously

  public static class AppFrame extends ApplicationTemplate.AppFrame {
    private static final Cursor WaitCursor = new Cursor(Cursor.WAIT_CURSOR);

    protected HighResolutionTerrain terrain;
    protected RenderableLayer gridLayer;
    protected RenderableLayer intersectionsLayer;
    protected RenderableLayer sightLinesLayer;
    protected RenderableLayer tilesLayer;
    protected Thread calculationDispatchThread;
    protected JProgressBar progressBar;
    protected ThreadPoolExecutor threadPool;
    protected List<Position> grid;
    protected int numGridPoints; // used to monitor percentage progress
    protected long startTime, endTime; // for reporting calculation duration
    protected Position previousCurrentPosition;

    public AppFrame() {
      super(true, true, false);

      // Create a thread pool.
      this.threadPool =
          new ThreadPoolExecutor(
              NUM_THREADS,
              NUM_THREADS,
              200,
              TimeUnit.MILLISECONDS,
              new LinkedBlockingQueue<Runnable>());

      // Display a progress bar.
      this.progressBar = new JProgressBar(0, 100);
      this.progressBar.setBorder(new EmptyBorder(0, 10, 0, 10));
      this.progressBar.setBorderPainted(false);
      this.progressBar.setStringPainted(true);
      this.layerPanel.add(this.progressBar, BorderLayout.SOUTH);

      // Be sure to re-use the Terrain object to take advantage of its caching.
      this.terrain = new HighResolutionTerrain(getWwd().getModel().getGlobe(), TARGET_RESOLUTION);

      this.gridLayer = new RenderableLayer();
      this.gridLayer.setName("Grid");
      this.getWwd().getModel().getLayers().add(this.gridLayer);

      this.intersectionsLayer = new RenderableLayer();
      this.intersectionsLayer.setName("Intersections");
      this.getWwd().getModel().getLayers().add(this.intersectionsLayer);

      this.sightLinesLayer = new RenderableLayer();
      this.sightLinesLayer.setName("Sight Lines");
      this.getWwd().getModel().getLayers().add(this.sightLinesLayer);

      // Set up a mouse handler to generate a grid and start intersection calculations when the user
      // shift-clicks.
      this.getWwd()
          .getInputHandler()
          .addMouseListener(
              new MouseAdapter() {
                public void mouseClicked(MouseEvent mouseEvent) {
                  // Control-Click cancels any currently running operation.
                  if ((mouseEvent.getModifiers() & ActionEvent.CTRL_MASK) != 0) {
                    if (calculationDispatchThread != null && calculationDispatchThread.isAlive())
                      calculationDispatchThread.interrupt();
                    return;
                  }

                  // Alt-Click repeats the most recent calculations.
                  if ((mouseEvent.getModifiers() & ActionEvent.ALT_MASK) != 0) {
                    if (previousCurrentPosition == null) return;

                    mouseEvent.consume(); // tell the rest of WW that this event has been processed

                    computeAndShowIntersections(previousCurrentPosition);
                    return;
                  }

                  // Perform the intersection tests in response to Shift-Click.
                  if ((mouseEvent.getModifiers() & ActionEvent.SHIFT_MASK) == 0) return;

                  mouseEvent.consume(); // tell the rest of WW that this event has been processed

                  final Position pos = getWwd().getCurrentPosition();
                  if (pos == null) return;

                  computeAndShowIntersections(pos);
                }
              });
    }

    protected void computeAndShowIntersections(final Position curPos) {
      this.previousCurrentPosition = curPos;

      SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              setCursor(WaitCursor);
            }
          });

      // Dispatch the calculation threads in a separate thread to avoid locking up the user
      // interface.
      this.calculationDispatchThread =
          new Thread(
              new Runnable() {
                public void run() {
                  try {
                    performIntersectionTests(curPos);
                  } catch (InterruptedException e) {
                    System.out.println("Operation was interrupted");
                  }
                }
              });

      this.calculationDispatchThread.start();
    }

    // Create containers to hold the intersection points and the lines emanating from the center.
    protected List<Position> firstIntersectionPositions = new ArrayList<Position>();
    protected List<Position[]> sightLines =
        new ArrayList<Position[]>(GRID_DIMENSION * GRID_DIMENSION);

    // Make the picked location's position and model-coordinate point available to all methods.
    protected Position referencePosition;
    protected Vec4 referencePoint;

    // This is a collection of synchronized accessors to the list updated during the calculations.

    protected synchronized void addIntersectionPosition(Position position) {
      this.firstIntersectionPositions.add(position);
    }

    protected synchronized void addSightLine(Position positionA, Position positionB) {
      this.sightLines.add(new Position[] {positionA, positionB});
    }

    protected synchronized int getSightlinesSize() {
      return this.sightLines.size();
    }

    private long lastTime = System.currentTimeMillis();

    /** Keeps the progress meter current. When calculations are complete, displays the results. */
    protected synchronized void updateProgress() {
      // Update the progress bar only once every 250 milliseconds to avoid stealing time from
      // calculations.
      if (this.sightLines.size() >= this.numGridPoints) endTime = System.currentTimeMillis();
      else if (System.currentTimeMillis() < this.lastTime + 250) return;
      this.lastTime = System.currentTimeMillis();

      // On the EDT, update the progress bar and if calculations are complete, update the World
      // Window.
      SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              int progress = (int) (100d * getSightlinesSize() / (double) numGridPoints);
              progressBar.setValue(progress);

              if (progress >= 100) {
                setCursor(Cursor.getDefaultCursor());
                progressBar.setString((endTime - startTime) + " ms");
                showResults();
                System.out.printf("Calculation time %d milliseconds\n", endTime - startTime);
              }
            }
          });
    }

    /** Updates the World Wind model with the new intersection locations and sight lines. */
    protected void showResults() {
      this.showIntersections(firstIntersectionPositions);
      this.showSightLines(sightLines);
      //            this.showIntersectingTiles(this.grid, this.referencePosition);
      this.getWwd().redraw();
    }

    protected void performIntersectionTests(final Position curPos) throws InterruptedException {
      // Clear the results lists when the user selects a new location.
      this.firstIntersectionPositions.clear();
      this.sightLines.clear();

      // Raise the selected location and the grid points a little above ground just to show we can.
      final double height = 5; // meters

      // Form the grid.
      double gridRadius = GRID_RADIUS.degrees;
      Sector sector =
          Sector.fromDegrees(
              curPos.getLatitude().degrees - gridRadius, curPos.getLatitude().degrees + gridRadius,
              curPos.getLongitude().degrees - gridRadius,
                  curPos.getLongitude().degrees + gridRadius);

      this.grid = buildGrid(sector, height, GRID_DIMENSION, GRID_DIMENSION);
      this.numGridPoints = grid.size();

      // Compute the position of the selected location (incorporate its height).
      this.referencePosition = new Position(curPos.getLatitude(), curPos.getLongitude(), height);
      this.referencePoint =
          terrain.getSurfacePoint(curPos.getLatitude(), curPos.getLongitude(), height);

      //            // Pre-caching is unnecessary and is useful only when it occurs before the
      // intersection
      //            // calculations. It will incur extra overhead otherwise. The normal intersection
      // calculations
      //            // cause the same caching, making subsequent calculations on the same area
      // faster.
      //            this.preCache(grid, this.referencePosition);

      // On the EDT, show the grid.
      SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              progressBar.setValue(0);
              progressBar.setString(null);
              clearLayers();
              showGrid(grid, referencePosition);
              getWwd().redraw();
            }
          });

      // Perform the intersection calculations.
      this.startTime = System.currentTimeMillis();
      for (Position gridPos : this.grid) // for each grid point.
      {
        //noinspection ConstantConditions
        if (NUM_THREADS > 0) this.threadPool.execute(new Intersector(gridPos));
        else performIntersection(gridPos);
      }
    }

    /**
     * Performs one line of sight calculation between the reference position and a specified grid
     * position.
     *
     * @param gridPosition the grid position.
     * @throws InterruptedException if the operation is interrupted.
     */
    protected void performIntersection(Position gridPosition) throws InterruptedException {
      // Intersect the line between this grid point and the selected position.
      Intersection[] intersections = this.terrain.intersect(this.referencePosition, gridPosition);
      if (intersections == null || intersections.length == 0) {
        // No intersection, so the line goes from the center to the grid point.
        this.sightLines.add(new Position[] {this.referencePosition, gridPosition});
        return;
      }

      // Only the first intersection is shown.
      Vec4 iPoint = intersections[0].getIntersectionPoint();
      Vec4 gPoint =
          terrain.getSurfacePoint(
              gridPosition.getLatitude(), gridPosition.getLongitude(), gridPosition.getAltitude());

      // Check to see whether the intersection is beyond the grid point.
      if (iPoint.distanceTo3(this.referencePoint) >= gPoint.distanceTo3(this.referencePoint)) {
        // Intersection is beyond the grid point; the line goes from the center to the grid point.
        this.addSightLine(this.referencePosition, gridPosition);
        return;
      }

      // Compute the position corresponding to the intersection.
      Position iPosition = this.terrain.getGlobe().computePositionFromPoint(iPoint);

      // The sight line goes from the user-selected position to the intersection position.
      this.addSightLine(this.referencePosition, new Position(iPosition, 0));

      // Keep track of the intersection positions.
      this.addIntersectionPosition(iPosition);

      this.updateProgress();
    }

    /** Inner {@link Runnable} to perform a single line/terrain intersection calculation. */
    protected class Intersector implements Runnable {
      protected final Position gridPosition;

      public Intersector(Position gridPosition) {
        this.gridPosition = gridPosition;
      }

      public void run() {
        try {
          performIntersection(this.gridPosition);
        } catch (InterruptedException e) {
          e.printStackTrace();
        }
      }
    }

    protected List<Position> buildGrid(Sector sector, double height, int nLatCells, int nLonCells) {
      List<Position> grid = new ArrayList<Position>((nLatCells + 1) * (nLonCells + 1));

      double dLat = sector.getDeltaLatDegrees() / nLatCells;
      double dLon = sector.getDeltaLonDegrees() / nLonCells;

      for (int j = 0; j <= nLatCells; j++) {
        double lat =
            j == nLatCells
                ? sector.getMaxLatitude().degrees
                : sector.getMinLatitude().degrees + j * dLat;

        for (int i = 0; i <= nLonCells; i++) {
          double lon =
              i == nLonCells
                  ? sector.getMaxLongitude().degrees
                  : sector.getMinLongitude().degrees + i * dLon;

          grid.add(Position.fromDegrees(lat, lon, height));
        }
      }

      return grid;
    }

    protected void preCache(List<Position> grid, Position centerPosition)
        throws InterruptedException {
      // Pre-cache the tiles that will be needed for the intersection calculations.
      double n = 0;
      final long start = System.currentTimeMillis();
      for (Position gridPos : grid) // for each grid point.
      {
        final double progress = 100 * (n++ / grid.size());
        terrain.cacheIntersectingTiles(centerPosition, gridPos);

        SwingUtilities.invokeLater(
            new Runnable() {
              public void run() {
                progressBar.setValue((int) progress);
                progressBar.setString(null);
              }
            });
      }

      SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              progressBar.setValue(100);
            }
          });

      long end = System.currentTimeMillis();
      System.out.printf(
          "Pre-caching time %d milliseconds, cache usage %f, tiles %d\n",
          end - start, terrain.getCacheUsage(), terrain.getNumCacheEntries());
    }

    protected void clearLayers() {
      this.intersectionsLayer.removeAllRenderables();
      this.sightLinesLayer.removeAllRenderables();
      this.gridLayer.removeAllRenderables();
    }

    protected void showIntersections(List<Position> intersections) {
      this.intersectionsLayer.removeAllRenderables();

      // Display the intersections as CYAN points.
      PointPlacemarkAttributes intersectionPointAttributes;
      intersectionPointAttributes = new PointPlacemarkAttributes();
      intersectionPointAttributes.setLineMaterial(Material.CYAN);
      intersectionPointAttributes.setScale(6d);
      intersectionPointAttributes.setUsePointAsDefaultImage(true);

      for (Position p : intersections) {
        PointPlacemark pm = new PointPlacemark(p);
        pm.setAltitudeMode(WorldWind.CLAMP_TO_GROUND);
        pm.setAttributes(intersectionPointAttributes);
        pm.setValue(AVKey.DISPLAY_NAME, p.toString());
        this.intersectionsLayer.addRenderable(pm);
      }
    }

    protected void showSightLines(List<Position[]> sightLines) {
      this.sightLinesLayer.removeAllRenderables();

      // Display the sight lines as green lines.
      ShapeAttributes lineAttributes;
      lineAttributes = new BasicShapeAttributes();
      lineAttributes.setDrawOutline(true);
      lineAttributes.setDrawInterior(false);
      lineAttributes.setOutlineMaterial(Material.GREEN);
      lineAttributes.setOutlineOpacity(0.6);

      for (Position[] pp : sightLines) {
        List<Position> endPoints = new ArrayList<Position>();
        endPoints.add(pp[0]);
        endPoints.add(pp[1]);

        Path path = new Path(endPoints);
        path.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
        path.setAttributes(lineAttributes);
        this.sightLinesLayer.addRenderable(path);
      }
    }

    protected void showGridSightLines(List<Position> grid, Position cPos) {
      this.sightLinesLayer.removeAllRenderables();

      // Display lines from the center to each grid point.
      ShapeAttributes lineAttributes;
      lineAttributes = new BasicShapeAttributes();
      lineAttributes.setDrawOutline(true);
      lineAttributes.setDrawInterior(false);
      lineAttributes.setOutlineMaterial(Material.GREEN);
      lineAttributes.setOutlineOpacity(0.6);

      for (Position p : grid) {
        List<Position> endPoints = new ArrayList<Position>();
        endPoints.add(cPos);
        endPoints.add(new Position(p.getLatitude(), p.getLongitude(), 0));

        Path path = new Path(endPoints);
        path.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
        path.setAttributes(lineAttributes);
        this.sightLinesLayer.addRenderable(path);
      }
    }

    protected void showGrid(List<Position> grid, Position cPos) {
      this.gridLayer.removeAllRenderables();

      // Display the grid points in yellow.
      PointPlacemarkAttributes gridPointAttributes;
      gridPointAttributes = new PointPlacemarkAttributes();
      gridPointAttributes.setLineMaterial(Material.YELLOW);
      gridPointAttributes.setScale(6d);
      gridPointAttributes.setUsePointAsDefaultImage(true);

      for (Position p : grid) {
        PointPlacemark pm = new PointPlacemark(p);
        pm.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
        pm.setAttributes(gridPointAttributes);
        pm.setLineEnabled(true);
        pm.setValue(AVKey.DISPLAY_NAME, p.toString());
        this.gridLayer.addRenderable(pm);
      }

      showCenterPoint(cPos);
    }

    protected void showCenterPoint(Position cPos) {
      // Display the center point in red.
      PointPlacemarkAttributes selectedLocationAttributes;
      selectedLocationAttributes = new PointPlacemarkAttributes();
      selectedLocationAttributes.setLineMaterial(Material.RED);
      selectedLocationAttributes.setScale(8d);
      selectedLocationAttributes.setUsePointAsDefaultImage(true);

      PointPlacemark pm = new PointPlacemark(cPos);
      pm.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      pm.setAttributes(selectedLocationAttributes);
      pm.setValue(AVKey.DISPLAY_NAME, cPos.toString());
      pm.setLineEnabled(true);
      this.gridLayer.addRenderable(pm);
    }
  }

  public static void main(String[] args) {
    // zoom to San Francisco downtown
    Configuration.setValue(AVKey.INITIAL_ALTITUDE, 34e3);
    Configuration.setValue(AVKey.INITIAL_LATITUDE, 37.9521d);
    Configuration.setValue(AVKey.INITIAL_LONGITUDE, -119.7761d);

    // Adjust configuration values before instantiation
    ApplicationTemplate.start("World Wind Terrain Intersections", AppFrame.class);
  }
}
コード例 #5
0
ファイル: Wedges.java プロジェクト: ubdsgroup/wglobe
    public AppFrame() {
      super(true, true, false);

      // Add detail hint slider panel
      this.getLayerPanel().add(makeDetailHintControlPanel(), BorderLayout.SOUTH);

      RenderableLayer layer = new RenderableLayer();

      // Create and set an attribute bundle.
      ShapeAttributes attrs = new BasicShapeAttributes();
      attrs.setInteriorMaterial(Material.YELLOW);
      attrs.setInteriorOpacity(0.7);
      attrs.setEnableLighting(true);
      attrs.setOutlineMaterial(Material.RED);
      attrs.setOutlineWidth(2d);
      attrs.setDrawInterior(true);
      attrs.setDrawOutline(false);

      // Create and set an attribute bundle.
      ShapeAttributes attrs2 = new BasicShapeAttributes();
      attrs2.setInteriorMaterial(Material.PINK);
      attrs2.setInteriorOpacity(1);
      attrs2.setEnableLighting(true);
      attrs2.setOutlineMaterial(Material.WHITE);
      attrs2.setOutlineWidth(2d);
      attrs2.setDrawOutline(false);

      // ********* sample  Wedges  *******************

      // Wedge with equal axes, ABSOLUTE altitude mode
      Wedge wedge3 =
          new Wedge(Position.fromDegrees(40, -120, 80000), Angle.POS90, 50000, 50000, 50000);
      wedge3.setAltitudeMode(WorldWind.ABSOLUTE);
      wedge3.setAttributes(attrs);
      wedge3.setVisible(true);
      wedge3.setValue(AVKey.DISPLAY_NAME, "Wedge with equal axes, ABSOLUTE altitude mode");
      layer.addRenderable(wedge3);

      // Wedge with equal axes, RELATIVE_TO_GROUND
      Wedge wedge4 =
          new Wedge(Position.fromDegrees(37.5, -115, 50000), Angle.POS90, 50000, 50000, 50000);
      wedge4.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge4.setAttributes(attrs);
      wedge4.setVisible(true);
      wedge4.setValue(
          AVKey.DISPLAY_NAME, "Wedge with equal axes, RELATIVE_TO_GROUND altitude mode");
      layer.addRenderable(wedge4);

      // Wedge with equal axes, CLAMP_TO_GROUND
      Wedge wedge5 =
          new Wedge(Position.fromDegrees(35, -110, 50000), Angle.POS90, 50000, 50000, 50000);
      wedge5.setAltitudeMode(WorldWind.CLAMP_TO_GROUND);
      wedge5.setAttributes(attrs);
      wedge5.setVisible(true);
      wedge5.setValue(AVKey.DISPLAY_NAME, "Wedge with equal axes, CLAMP_TO_GROUND altitude mode");
      layer.addRenderable(wedge5);

      // Wedge with a texture, using Wedge(position, angle, height, radius) constructor
      Wedge wedge9 =
          new Wedge(Position.fromDegrees(0, -90, 600000), Angle.fromDegrees(225), 1200000, 600000);
      wedge9.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge9.setImageSources("gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png");
      wedge9.setAttributes(attrs);
      wedge9.setVisible(true);
      wedge9.setValue(AVKey.DISPLAY_NAME, "Wedge with a texture");
      layer.addRenderable(wedge9);

      // Scaled Wedge with default orientation
      Wedge wedge = new Wedge(Position.ZERO, Angle.fromDegrees(125), 500000, 500000, 500000);
      wedge.setAltitudeMode(WorldWind.ABSOLUTE);
      wedge.setAttributes(attrs);
      wedge.setVisible(true);
      wedge.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with default orientation");
      layer.addRenderable(wedge);

      // Scaled Wedge with a pre-set orientation
      Wedge wedge2 =
          new Wedge(
              Position.fromDegrees(0, 30, 750000),
              Angle.POS90,
              500000,
              500000,
              500000,
              Angle.fromDegrees(90),
              Angle.fromDegrees(45),
              Angle.fromDegrees(30));
      wedge2.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge2.setAttributes(attrs2);
      wedge2.setVisible(true);
      wedge2.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation");
      layer.addRenderable(wedge2);

      // Scaled Wedge with a pre-set orientation
      Wedge wedge6 =
          new Wedge(
              Position.fromDegrees(30, 30, 750000),
              Angle.POS90,
              500000,
              500000,
              500000,
              Angle.fromDegrees(90),
              Angle.fromDegrees(45),
              Angle.fromDegrees(30));
      wedge6.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge6.setImageSources("gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png");
      wedge6.setAttributes(attrs2);
      wedge6.setVisible(true);
      wedge6.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation");
      layer.addRenderable(wedge6);

      // Scaled Wedge with a pre-set orientation
      Wedge wedge7 =
          new Wedge(
              Position.fromDegrees(60, 30, 750000),
              Angle.POS90,
              500000,
              500000,
              500000,
              Angle.fromDegrees(90),
              Angle.fromDegrees(45),
              Angle.fromDegrees(30));
      wedge7.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge7.setAttributes(attrs2);
      wedge7.setVisible(true);
      wedge7.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation");
      layer.addRenderable(wedge7);

      // Scaled, oriented Wedge in 3rd "quadrant" (-X, -Y, -Z)
      Wedge wedge8 =
          new Wedge(
              Position.fromDegrees(-45, -180, 750000),
              Angle.POS90,
              500000,
              1000000,
              500000,
              Angle.fromDegrees(90),
              Angle.fromDegrees(45),
              Angle.fromDegrees(30));
      wedge8.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND);
      wedge8.setAttributes(attrs2);
      wedge8.setVisible(true);
      wedge8.setValue(
          AVKey.DISPLAY_NAME, "Scaled, oriented Wedge with in the 3rd 'quadrant' (-X, -Y, -Z)");
      layer.addRenderable(wedge8);

      // Add the layer to the model.
      insertBeforeCompass(getWwd(), layer);

      // Update layer panel
      this.getLayerPanel().update(this.getWwd());
    }