コード例 #1
0
ファイル: SoundManager.java プロジェクト: tmackgit/GameDev
  /** Does any clean up before closing. */
  protected void cleanUp() {
    // signal to unpause
    setPaused(false);

    // close the mixer (stops any running sounds)
    Mixer mixer = AudioSystem.getMixer(null);
    if (mixer.isOpen()) {
      mixer.close();
    }
  }
コード例 #2
0
  /**
   * Close the audio clip. There is a bunch of code here attempting to close the audio stream. Turns
   * out there is a a bug and the only way to close out the background audio threads is to do a
   * System.exit().
   */
  public void close() {
    if (audioClip == null) return;

    synchronized (audioClip) {
      audioClip.removeLineListener(this);
      audioClip.close();
      try {
        audioStream.close();
      } catch (IOException e) {
        System.out.println(e.getMessage());
      }

      // close the mixer (stops any running sounds)
      Mixer mixer = AudioSystem.getMixer(null);
      if (mixer.isOpen()) {
        mixer.close();
      }

      audioState = AudioState.DEAD;
    }
  }