コード例 #1
0
  private synchronized void startSampled(AudioInputStream as, InputStream in)
      throws UnsupportedAudioFileException, LineUnavailableException {

    Info info = null;
    DataPusher datapusher = null;
    DataLine.Info lineinfo = null;
    SourceDataLine sourcedataline = null;

    // if ALAW or ULAW, we must convert....
    as = Toolkit.getPCMConvertedAudioInputStream(as);

    if (as == null) {
      // could not convert
      return;
    }

    lineinfo = new DataLine.Info(SourceDataLine.class, as.getFormat());
    if (!(AudioSystem.isLineSupported(lineinfo))) {
      return;
    }
    sourcedataline = (SourceDataLine) AudioSystem.getLine(lineinfo);
    datapusher = new DataPusher(sourcedataline, as);

    info = new Info(null, in, datapusher);
    infos.addElement(info);

    datapusher.start();
  }
コード例 #2
0
  public static void render(OutputStream os, AudioFormat format, Map<String, Object> info)
      throws Exception {
    AudioSynthesizer synth = (AudioSynthesizer) new SoftSynthesizer();
    AudioInputStream stream = synth.openStream(format, info);
    Receiver recv = synth.getReceiver();
    Soundbank defsbk = synth.getDefaultSoundbank();
    if (defsbk != null) synth.unloadAllInstruments(defsbk);
    synth.loadAllInstruments(soundbank);

    double totalTime = 5;
    send(sequence, recv);

    long len = (long) (stream.getFormat().getFrameRate() * (totalTime + 4));
    stream = new AudioInputStream(stream, stream.getFormat(), len);

    long t = System.currentTimeMillis();
    AudioSystem.write(stream, AudioFileFormat.Type.WAVE, os);
    t = System.currentTimeMillis() - t;
    stream.close();
  }
コード例 #3
0
ファイル: SoundManager.java プロジェクト: tmackgit/GameDev
  /** Loads a Sound from an AudioInputStream. */
  public Sound getSound(AudioInputStream audioStream) {
    if (audioStream == null) {
      return null;
    }

    // get the number of bytes to read
    int length = (int) (audioStream.getFrameLength() * audioStream.getFormat().getFrameSize());

    // read the entire stream
    byte[] samples = new byte[length];
    DataInputStream is = new DataInputStream(audioStream);
    try {
      is.readFully(samples);
      is.close();
    } catch (IOException ex) {
      ex.printStackTrace();
    }

    // return the samples
    return new Sound(samples);
  }