// Setup protected void onCreate(Bundle savedInstanceState) { // Log.v("SDL", "onCreate()"); super.onCreate(savedInstanceState); // So we can call stuff from static callbacks mSingleton = this; // Set up the surface mSurface = new SDLSurface(getApplication()); setContentView(mSurface); SurfaceHolder holder = mSurface.getHolder(); holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); }
public static void flipBuffers() { mSurface.flipEGL(); }
public static boolean createGLContext(int majorVersion, int minorVersion) { return mSurface.initEGL(majorVersion, minorVersion); }