public void attachDepth(GL2GL3 gl, TextureBase tex) { gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, fboid); gl.glFramebufferTextureARB(GL2.GL_FRAMEBUFFER, GL2.GL_DEPTH_ATTACHMENT, tex.getTexID(), 0); gl.glEnable(GL2.GL_DEPTH_TEST); }
public void attachTexture(GL2GL3 gl, TexBindSet tbs) { gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, fboid); gl.glFramebufferTextureARB( GL2.GL_FRAMEBUFFER, COLOR_ATTACHMENTS[attachcount], tbs.tex.getTexID(), 0); attachcount++; }