コード例 #1
0
ファイル: HelloUniverse.java プロジェクト: kai-liki/Study
  public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create the TransformGroup node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at run time. Add it to
    // the root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);

    // Create a simple Shape3D node; add it to the scene graph.
    objTrans.addChild(new ColorCube(0.4));

    // Create a new Behavior object that will perform the
    // desired operation on the specified transform and add
    // it into the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, 4000);

    RotationInterpolator rotator =
        new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 1.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    objRoot.addChild(rotator);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }
コード例 #2
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  // In this method, the objects for the scene are generated and added to
  // the SimpleUniverse.
  public void createSceneGraph(SimpleUniverse su) {

    // *** The root of the graph containing the scene (with a cube and a sphere). ***
    BranchGroup theScene = new BranchGroup();

    // Generate an Appearance.
    Color3f ambientColourShaded = new Color3f(0.0f, 0.4f, 0.4f);
    Color3f emissiveColourShaded = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f diffuseColourShaded = new Color3f(0.0f, 0.7f, 0.7f);
    Color3f specularColourShaded = new Color3f(0.0f, 0.5f, 0.5f);

    float shininessShaded = 20.0f;

    Appearance shadedApp = new Appearance();
    shadedApp.setMaterial(
        new Material(
            ambientColourShaded,
            emissiveColourShaded,
            diffuseColourShaded,
            specularColourShaded,
            shininessShaded));

    float r = 0.3f; // The radius of the sphere.
    float boxHL = 0.7f * r; // Half the vertex length of the cube.
    float shift = 3.0f * r; // Distance between cube and sphere.

    // *** The sphere and its transformation group ***
    Sphere s = new Sphere(r, Sphere.GENERATE_NORMALS, 100, shadedApp);
    Transform3D tfSphere = new Transform3D();
    tfSphere.setTranslation(new Vector3f(-0.95f + r, 0.0f, 0.0f));
    TransformGroup tgSphere = new TransformGroup(tfSphere);
    tgSphere.addChild(s);
    theScene.addChild(tgSphere);

    // *** The cube and its transformation group ***
    Box b2 = new Box(boxHL, boxHL, boxHL, shadedApp);
    Transform3D tfBox2 = new Transform3D();
    tfBox2.setTranslation(new Vector3f(-0.95f + r + shift, 0.0f, 0.0f));
    Transform3D rotation = new Transform3D();
    rotation.rotY(Math.PI / 4);
    Transform3D rotationX = new Transform3D();
    rotationX.rotX(Math.PI / 6);
    rotation.mul(rotationX);
    tfBox2.mul(rotation);
    TransformGroup tgBox2 = new TransformGroup(tfBox2);
    tgBox2.addChild(b2);
    theScene.addChild(tgBox2);

    // Generate a white background.
    Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE);
    bg.setApplicationBounds(bounds);
    theScene.addChild(bg);

    theScene.compile();

    // Add the scene to the universe.
    su.addBranchGraph(theScene);
  }
コード例 #3
0
ファイル: MapCanvas3D.java プロジェクト: orlanthi/healpix
 /** Actually display the already created model */
 public void showScene() {
   scene.compile();
   uni.addBranchGraph(scene);
   // This will move the ViewPlatform back a bit so the
   // objects in the scene can be viewed.
   uni.getViewingPlatform().setNominalViewingTransform();
   uni.getViewer().getView().setFieldOfView(FIELD_OF_VIEW_RADIANS);
   uni.getViewer().getView().setFrontClipDistance(FRONT_CLIP_DISTANCE);
 }
コード例 #4
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  // In this method, the objects for the scene are generated and added to
  // the SimpleUniverse.
  public void createSceneGraph(SimpleUniverse su) {

    // Create the root of the branch group for the scene.
    BranchGroup theScene = new BranchGroup();

    // Generate an Appearance for the sphere.
    Color3f ambientColourSphere = new Color3f(0.2f, 0.2f, 0.2f);
    Color3f emissiveColourSphere = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f diffuseColourSphere = new Color3f(0.6f, 0.6f, 0.6f);
    Color3f specularColourSphere = new Color3f(0.5f, 0.5f, 0.5f);

    float shininessSphere = 20.0f;

    Appearance sphereApp = new Appearance();

    sphereApp.setMaterial(
        new Material(
            ambientColourSphere,
            emissiveColourSphere,
            diffuseColourSphere,
            specularColourSphere,
            shininessSphere));

    // n spheres with radius r will be shown.
    int n = 5;
    float r = 0.15f;
    float shift = 2 * r + 0.05f; // The distance between the centres of the spheres.

    // Arrays for the sphere, their transformations and their transformation groups
    // transformation groups (for positioning).
    Sphere[] spheres = new Sphere[n];
    TransformGroup[] tg = new TransformGroup[n];
    Transform3D[] tf = new Transform3D[n];

    // Generate the sphere, their transformations and their
    // transformation groups. Add everyting to the scene.
    for (int i = 0; i < n; i++) {
      spheres[i] = new Sphere(r, Sphere.GENERATE_NORMALS, 4 + i * i * i, sphereApp);
      tf[i] = new Transform3D();
      tf[i].setTranslation(new Vector3f(-0.95f + r + shift * i, 0.0f, 0.0f));
      tg[i] = new TransformGroup(tf[i]);
      tg[i].addChild(spheres[i]);
      theScene.addChild(tg[i]);
    }

    // Generate a white background.
    Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
    bg.setApplicationBounds(bounds);
    theScene.addChild(bg);

    theScene.compile();

    // Add the scene to the universe.
    su.addBranchGraph(theScene);
  }
コード例 #5
0
ファイル: ObjectViewer.java プロジェクト: ppurka/sage
  public ObjectViewer(URL url) {
    setLayout(new BorderLayout());
    Canvas3D canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
    add("Center", canvas3D);

    BoundingSphere bounds = new BoundingSphere(new Point3d(), 1000);
    BranchGroup root = new BranchGroup();
    BranchGroup scene = createSceneGraph(url);
    scene.setBoundsAutoCompute(true);
    System.out.println(scene.getBounds());
    BoundingSphere sceneBounds = new BoundingSphere(scene.getBounds());

    SimpleUniverse univ = new SimpleUniverse(canvas3D);
    ViewingPlatform view = univ.getViewingPlatform();
    view.setNominalViewingTransform();

    Transform3D t = new Transform3D();
    TransformGroup viewTransform = view.getViewPlatformTransform();

    t.set(new Vector3d(0, 0, 3 * sceneBounds.getRadius()));
    viewTransform.setTransform(t);

    BranchGroup lights = new BranchGroup();
    Light light = new AmbientLight();
    light.setInfluencingBounds(bounds);
    lights.addChild(light);
    light = new DirectionalLight();
    light.setInfluencingBounds(bounds);
    lights.addChild(light);
    root.addChild(lights);

    TransformGroup tg = new TransformGroup();
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tg.addChild(scene);

    root.addChild(tg);

    MouseRotate mouse = new MouseRotate();
    mouse.setTransformGroup(tg);
    mouse.setSchedulingBounds(bounds);
    root.addChild(mouse);

    MouseZoom mousezoom = new MouseZoom();
    mousezoom.setTransformGroup(tg);
    mousezoom.setSchedulingBounds(bounds);
    root.addChild(mousezoom);

    Background background = new Background(1, 1, 1);
    background.setApplicationBounds(bounds);
    root.addChild(background);

    root.compile();

    univ.addBranchGraph(root);
  }
コード例 #6
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  private BranchGroup setApperancePackInBranchGroup(Shape3D shape, Node handle) {
    shape.setUserData(this);

    shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);

    BranchGroup bg = new BranchGroup();
    bg.setCapability(BranchGroup.ALLOW_DETACH);
    bg.addChild(handle);
    bg.compile();
    return bg;
  }
コード例 #7
0
ファイル: KainCorak.java プロジェクト: danurwenda/JB4
  public void init() {
    // initialize our SimpleUniverse -> u
    u = new SimpleUniverse(this);

    // set viewing platform (the camera)
    vp = u.getViewingPlatform();
    view = u.getViewer().getView();
    view.setScreenScalePolicy(View.SCALE_EXPLICIT);
    view.setBackClipPolicy(View.VIRTUAL_EYE);
    view.setFrontClipPolicy(View.VIRTUAL_EYE);
    view.setBackClipDistance(FARTHEST);
    view.setFrontClipDistance(CLOSEST);
    fieldOfView = view.getFieldOfView();
    view.setDepthBufferFreezeTransparent(false);
    cameraTG = vp.getViewPlatformTransform();
    cameraT3D = new Transform3D();
    cameraTG.getTransform(cameraT3D);

    // initialize root of our scene -> BranchGroup kainBG and TransformGroup kainTG
    kainBG = new BranchGroup();
    kainBG.setCapability(BranchGroup.ALLOW_CHILDREN_READ);
    kainBG.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
    kainBG.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);

    background = new Background(new Color3f(0, 0, 0));
    background.setCapability(Background.ALLOW_COLOR_READ);
    background.setCapability(Background.ALLOW_COLOR_WRITE);
    background.setCapability(Background.ALLOW_IMAGE_READ);
    background.setCapability(Background.ALLOW_IMAGE_WRITE);
    background.setApplicationBounds(new BoundingSphere(new Point3d(0, 0, 0), FARTHEST));
    background.setImageScaleMode(Background.SCALE_FIT_ALL);
    kainBG.addChild(background);

    kainTG = new TransformGroup();
    kainTG.setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);
    kainTG.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
    kainBG.addChild(kainTG);

    // branch for axis lines
    axisBG = new BranchGroup();
    axisBG.setCapability(BranchGroup.ALLOW_DETACH);
    axisLines = createAxisLines();
    axisBG.addChild(axisLines);

    // branch for ground
    groundBG = new BranchGroup();
    groundBG.setCapability(BranchGroup.ALLOW_DETACH);
    ground = createGround();
    groundBG.addChild(ground);

    kainBG.compile();
    u.addBranchGraph(kainBG);
    currentAppearance = Appearance3DChangerCookie.Appearance.WIREFRAME;
  }
コード例 #8
0
ファイル: ComplexViewer.java プロジェクト: hkb/IKChainTree
  private BranchGroup createSceneGraph() {
    BranchGroup root = new BranchGroup();
    root.setCapability(BranchGroup.ALLOW_DETACH);
    createSpinTG();
    root.addChild(spin);

    SimpleBehavior myRotationBehavior = new SimpleBehavior(spin);
    myRotationBehavior.setSchedulingBounds(new BoundingSphere());
    root.addChild(myRotationBehavior);

    KeyNavigatorBehavior behavior = new KeyNavigatorBehavior(spin);
    BoundingSphere bounds = new BoundingSphere();
    behavior.setSchedulingBounds(bounds);
    root.addChild(behavior);

    // mouse-directed rotation
    MouseRotate rotator = new MouseRotate(spin);
    rotator.setSchedulingBounds(bounds);
    root.addChild(rotator);

    // mouse-based translation
    MouseTranslate translator = new MouseTranslate(spin);
    translator.setSchedulingBounds(bounds);
    root.addChild(translator);

    // mouse-directed zoom
    MouseZoom zoom = new MouseZoom();
    zoom.setSchedulingBounds(bounds);
    root.addChild(zoom);

    // make background blue
    Background background = new Background(Colors.blue);
    background.setApplicationBounds(bounds);
    root.addChild(background);

    // light
    AmbientLight light = new AmbientLight(true, new Color3f(Color.red));
    light.setInfluencingBounds(bounds);
    root.addChild(light);
    PointLight ptlight =
        new PointLight(new Color3f(Color.red), new Point3f(0f, 0f, -5f), new Point3f(1f, 0f, 0f));
    ptlight.setInfluencingBounds(bounds);
    root.addChild(ptlight);
    PointLight ptlight2 =
        new PointLight(
            new Color3f(Color.orange), new Point3f(-2f, 2f, 2f), new Point3f(1f, 0f, 0f));
    ptlight2.setInfluencingBounds(bounds);
    root.addChild(ptlight2);

    // let Java3d perform optimization on this scene graph
    root.compile();
    return root;
  }
コード例 #9
0
ファイル: World.java プロジェクト: jvickruck/kingroup
 public void activate() {
   viewGroup.compile();
   objGroup.compile();
   locale.addBranchGraph(viewGroup);
   locale.addBranchGraph(objGroup);
 }
コード例 #10
0
ファイル: IfcVisualiser.java プロジェクト: joojump/BIMserver
  private void start() throws PluginException, IfcModelInterfaceException {
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    try {
      setIconImage(ImageIO.read(getClass().getResource("haussmall.png")));
    } catch (IOException e) {
      LOGGER.error("", e);
    }
    setSize(800, 600);
    getContentPane().setBackground(Color.BLACK);
    setTitle("IFC Visualiser");
    setVisible(true);

    VirtualUniverse universe = new VirtualUniverse();
    Locale locale = new Locale(universe);
    canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());

    sceneBranchGroup = new BranchGroup();
    sceneBranchGroup.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
    sceneBranchGroup.setCapability(BranchGroup.ALLOW_CHILDREN_WRITE);
    createLoaderSceneGraph();
    locale.addBranchGraph(sceneBranchGroup);

    showLoader = true;
    new Thread() {
      public void run() {
        float x = 0;
        float y = 0;
        while (showLoader) {
          Matrix3f matrixX = new Matrix3f();
          matrixX.rotX(x);

          Matrix3f matrixY = new Matrix3f();
          matrixY.rotY(y);

          Matrix3f rot = new Matrix3f();
          rot.mul(matrixX, matrixY);

          Transform3D transform3d = new Transform3D();
          transform3d.setRotation(rot);
          transform3d.setTranslation(new Vector3d(10, 0, 0));
          loaderTransformGroup.setTransform(transform3d);
          y -= 0.05;
          x += 0.015;
          try {
            Thread.sleep(25);
          } catch (InterruptedException e) {
            LOGGER.error("", e);
          }
        }
      };
    }.start();

    viewBranchGroup = new BranchGroup();
    createViewBranch();
    viewBranchGroup.compile();
    locale.addBranchGraph(viewBranchGroup);

    add(canvas, BorderLayout.CENTER);

    canvas.setVisible(true);
    validate();

    sharedGroup = new SharedGroup();
    try {
      pluginManager = LocalDevPluginLoader.createPluginManager(new File("home"));
    } catch (PluginException e) {
      LOGGER.error("", e);
    }

    DeserializerPlugin deserializerPlugin = pluginManager.getFirstDeserializer("ifc", true);
    Deserializer deserializer = deserializerPlugin.createDeserializer(new PluginConfiguration());
    deserializer.init(pluginManager.requireSchemaDefinition());
    File file = new File("../TestData/data/AC11-Institute-Var-2-IFC.ifc");

    try {
      model = deserializer.read(file);
    } catch (DeserializationException e) {
      LOGGER.error("", e);
    } catch (Exception e) {
      LOGGER.error("", e);
    }

    ifcEngine = pluginManager.requireRenderEngine().createRenderEngine(new PluginConfiguration());
    ifcEngine.init();
    try {
      ifcEngineModel = ifcEngine.openModel(file);
      try {
        RenderEngineSurfaceProperties initializeModelling = ifcEngineModel.initializeModelling();
        geometry = ifcEngineModel.finalizeModelling(initializeModelling);
        createSceneGraph();
      } finally {
        ifcEngineModel.close();
      }
    } finally {
      ifcEngine.close();
    }
  }