コード例 #1
0
ファイル: SampleApp.java プロジェクト: kdanninger/jac444a-3
  private void _displayRespStrInFrame() {

    final JFrame frame = new JFrame("Google Static Map - Error");
    GUIUtils.setAppIcon(frame, "69.png");
    // frame.setDefaultCloseOperation(DISPOSE_ON_CLOSE);

    JTextArea response = new JTextArea(_respStr, 25, 80);
    response.addMouseListener(
        new MouseListener() {
          public void mouseClicked(MouseEvent e) {}

          public void mousePressed(MouseEvent e) {
            /*frame.dispose();*/
          }

          public void mouseReleased(MouseEvent e) {}

          public void mouseEntered(MouseEvent e) {}

          public void mouseExited(MouseEvent e) {}
        });

    frame.setContentPane(new JScrollPane(response));
    frame.pack();

    GUIUtils.centerOnScreen(frame);
    frame.setVisible(true);
  }
コード例 #2
0
 // creates the JFrame, and puts first room onto panel
 public static void main(String[] s) throws IOException {
   JFrame f = new JFrame();
   f.getContentPane().add(new Adventure());
   f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
   f.pack();
   f.setVisible(true);
   Environment Layout = new Environment();
   wallLayout = Layout.walls(mapX, mapY);
 }
コード例 #3
0
 public void init() throws Exception {
   table = ImageIO.read(new File("image/board.jpg"));
   black = ImageIO.read(new File("image/black.gif"));
   white = ImageIO.read(new File("image/white.gif"));
   selected = ImageIO.read(new File("image/selected.gif"));
   // 把每个元素赋为"╋",用于在控制台画出棋盘
   for (int i = 0; i < BOARD_SIZE; i++) {
     for (int j = 0; j < BOARD_SIZE; j++) {
       board[i][j] = "╋";
     }
   }
   chessBoard.setPreferredSize(new Dimension(TABLE_WIDTH, TABLE_HETGHT));
   chessBoard.addMouseListener(
       new MouseAdapter() {
         public void mouseClicked(MouseEvent e) {
           // 将用户鼠标事件的座标转换成棋子数组的座标。
           int xPos = (int) ((e.getX() - X_OFFSET) / RATE);
           int yPos = (int) ((e.getY() - Y_OFFSET) / RATE);
           board[xPos][yPos] = "●";
           /*
           电脑随机生成2个整数,作为电脑下棋的座标,赋给board数组。
           还涉及:
           1.如果下棋的点已经棋子,不能重复下棋。
           2.每次下棋后,需要扫描谁赢了
           */
           chessBoard.repaint();
         }
         // 当鼠标退出棋盘区后,复位选中点座标
         public void mouseExited(MouseEvent e) {
           selectedX = -1;
           selectedY = -1;
           chessBoard.repaint();
         }
       });
   chessBoard.addMouseMotionListener(
       new MouseMotionAdapter() {
         // 当鼠标移动时,改变选中点的座标
         public void mouseMoved(MouseEvent e) {
           selectedX = (e.getX() - X_OFFSET) / RATE;
           selectedY = (e.getY() - Y_OFFSET) / RATE;
           chessBoard.repaint();
         }
       });
   f.add(chessBoard);
   f.pack();
   f.setVisible(true);
 }
コード例 #4
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  public static void main(String[] args) {

    Global.debugging = true;

    // make frame

    final JFrame frame = new JFrame("Test Client Game");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    // make game
    ClientGame game = null;
    String[] names = {
      "Alpha", "Beta", "Charlie", "Delta", "Epsilon", "Foxtrot", "Gamma", "Hurricane"
    };
    int ptr = 0;

    while (true) {
      try {
        game = new ClientGame(names[ptr++], (args.length > 1 ? args[1] : "localhost"));
        break;
      } catch (ClientNameException ex) {
        System.err.println(ex);
      } catch (IOException ex) {
        System.err.println("Could not connect to server");
      }
    }

    // add controls to frame

    game.getPlayerShip().getControls().setContainer(frame);

    // add full screen toggle

    FullScreenToggle.addToggleToGame(frame, game, KeyEvent.VK_F11);

    // add game to frame

    frame.add(game);

    // show frame

    frame.pack();
    frame.setVisible(true);

    game.startTheGame();
  }
コード例 #5
0
ファイル: erosion.java プロジェクト: jpgr24/getimage
  public static void main(String args[]) throws Exception {

    JFrame ventana = new JFrame("Image");
    // int k=5;
    String n;
    int c[] = new int[9];

    n = "C:\\BORLANDC\\BIN\\CIMG1098.jpg";

    // n[1]="C:\\BORLANDC\\BIN\\sd";

    ventana.addWindowListener(
        new WindowAdapter() {
          public void windowClosing(WindowEvent evt) {
            System.exit(0);
          }
        });
    ventana.getContentPane().add(new erosion(n), BorderLayout.CENTER);

    ventana.setSize(1000, 1000);

    ventana.setVisible(true);

    /*  ventana.addWindowListener( new WindowAdapter() {
         public void windowClosing( WindowEvent evt ){
    System.exit( 0 );
         }
       } );
       ventana.getContentPane().add( new GetImage(),BorderLayout.CENTER );
       ventana.setSize( 500,500 );

       ventana.setVisible( true );

    /*
    GetImage image = new GetImage();
       image.setSize(400, 340);
       image.setVisible(true);
       image.setLocation(200, 100);*/
  }
コード例 #6
0
 public static void createAndShowGUI() {
   try {
     UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
   } catch (ClassNotFoundException
       | InstantiationException
       | IllegalAccessException
       | UnsupportedLookAndFeelException ex) {
     ex.printStackTrace();
   }
   JFrame frame = new JFrame("@title@");
   frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
   frame.getContentPane().add(new MainPanel());
   frame.pack();
   frame.setLocationRelativeTo(null);
   frame.setVisible(true);
 }
コード例 #7
0
ファイル: ScreenCapture.java プロジェクト: geovas01/mathpiper
  public static void main(String args[]) throws Exception {
    final JFrame frame = new JFrame();
    final JTextArea textArea = new JTextArea(30, 60);
    final JScrollPane scrollPane = new JScrollPane(textArea);
    frame.getContentPane().add(scrollPane);

    JMenuBar menuBar = new JMenuBar();
    frame.setJMenuBar(menuBar);
    JMenu menu = new JMenu("File");
    ScreenCapture.createImage(menu, "menu.jpg");
    menuBar.add(menu);
    JMenuItem menuItem = new JMenuItem("Frame Image");
    menu.add(menuItem);
    menuItem.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            //  Let the menu close and repaint itself before taking the image

            new Thread() {
              public void run() {
                try {
                  Thread.sleep(50);
                  System.out.println("Creating frame.jpg");
                  frame.repaint();
                  ScreenCapture.createImage(frame, "frame.jpg");
                } catch (Exception exc) {
                  System.out.println(exc);
                }
              }
            }.start();
          };
        });

    final JButton button = new JButton("Create Images");
    button.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            try {
              System.out.println("Creating desktop.jpg");
              ScreenCapture.createDesktopImage("desktop.jpg");
              System.out.println("Creating frame.jpg");
              ScreenCapture.createImage(frame, "frame.jpg");
              System.out.println("Creating scrollpane.jpg");
              ScreenCapture.createImage(scrollPane, "scrollpane.jpg");
              System.out.println("Creating textarea.jpg");
              ScreenCapture.createImage(textArea, "textarea.jpg");
              System.out.println("Creating button.jpg");
              ScreenCapture.createImage(button, "button.jpg");
              button.setText("button refreshed");
              button.paintImmediately(button.getBounds());
              System.out.println("Creating refresh.jpg");
              ScreenCapture.createImage(button, "refresh.jpg");
              System.out.println("Creating region.jpg");
              Rectangle r = new Rectangle(0, 0, 100, 16);
              ScreenCapture.createImage(textArea, r, "region.png");
            } catch (Exception exc) {
              System.out.println(exc);
            }
          }
        });
    frame.getContentPane().add(button, BorderLayout.SOUTH);

    try {
      FileReader fr = new FileReader("ScreenCapture.java");
      BufferedReader br = new BufferedReader(fr);
      textArea.read(br, null);
      br.close();
    } catch (Exception e) {
    }

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.pack();
    frame.setLocationRelativeTo(null);
    frame.setVisible(true);
  }
コード例 #8
0
ファイル: SampleApp.java プロジェクト: kdanninger/jac444a-3
  private void _displayImgInFrame() {

    final JFrame frame = new JFrame("Google Static Map");
    GUIUtils.setAppIcon(frame, "71.png");
    // frame.setDefaultCloseOperation(DISPOSE_ON_CLOSE);

    JLabel imgLbl = new JLabel(new ImageIcon(_img));
    imgLbl.setToolTipText(
        MessageFormat.format(
            "<html>Image downloaded from URI<br>size: w={0}, h={1}</html>",
            _img.getWidth(), _img.getHeight()));

    GUIUtils.centerOnScreen(frame);
    frame.setVisible(true);
    frame.setContentPane(imgLbl);
    frame.pack();
    frame.setResizable(false);

    imgLbl.addMouseListener(
        new MouseListener() {
          public void mouseClicked(MouseEvent e) {}

          public void mousePressed(MouseEvent e) {

            System.out.println("Mouse Listener:  Mouse Clicked!");
            mapIsUp = 1;
            sentX = 0.00;
            clickX = e.getX(); // Latitude
            clickY = e.getY(); // Longitude
            if ((clickX < (_img.getWidth() / 2))
                && (clickY < (_img.getHeight() / 2))) { // 1st quadrant positive values
              sentX =
                  Double.parseDouble(ttfLati.getText())
                      + (((-1 * (_img.getWidth() / 2)) + clickX) * pixelX); // Add to latitude
              sentY =
                  Double.parseDouble(ttfLongi.getText())
                      + (((_img.getHeight() / 2) - clickY) * pixelY); // Add to Longitude
              System.out.println("Top left");
            } else if ((clickX > (_img.getWidth() / 2))
                && (clickY > (_img.getHeight() / 2))) { // 2nd quadrant negative values
              sentX =
                  Double.parseDouble(ttfLati.getText())
                      + (((-1 * (_img.getHeight() / 2)) + clickX) * pixelX);
              sentY =
                  Double.parseDouble(ttfLongi.getText())
                      + (((_img.getHeight() / 2) - clickY) * pixelY);
              System.out.println("Bottom Right");
            } else if ((clickX < (_img.getWidth() / 2))
                && (clickY > (_img.getHeight() / 2))) { // 3rd quadrant 1 positive 1 negative
              sentX =
                  Double.parseDouble(ttfLati.getText())
                      + (((-1 * (_img.getWidth() / 2)) + clickX) * pixelX);
              sentY =
                  Double.parseDouble(ttfLongi.getText())
                      + (((_img.getHeight() / 2) - clickY) * pixelY);
              System.out.println("Bottom Left");
            } else { // 3rd quadrant 1 positive 1 negative
              sentX =
                  Double.parseDouble(ttfLati.getText())
                      + (((-1 * (_img.getHeight() / 2)) + clickX) * pixelX);
              sentY =
                  Double.parseDouble(ttfLongi.getText())
                      + (((_img.getHeight() / 2) - clickY) * pixelY);
              System.out.println("Top Right");
            }

            BigDecimal toCoordsX = new BigDecimal(sentX);
            BigDecimal toCoordsY = new BigDecimal(sentY);

            sentX =
                (toCoordsX.setScale(6, BigDecimal.ROUND_HALF_UP))
                    .doubleValue(); // allows values of up to 6 decimal places
            sentY = (toCoordsY.setScale(6, BigDecimal.ROUND_HALF_UP)).doubleValue();
            getCoords = sentX + " " + sentY;
            ttfLati.setText(Double.toString(sentX));
            ttfLongi.setText(Double.toString(sentY));

            System.out.println("... saving Coordinates");
            saveLocation(
                getCoords); // pass getCoords through saveLocation. this string is appended to the
                            // savedLocations file.
            System.out.println("... savedCoordinates");

            // Update the Locations ComboBox with new additions
            ttfSave.removeAllItems(); // re-populate the ComboBox
            System.out.println("removed items");

            getSavedLocations(); // run through file to get all locations
            for (int i = 0; i < loc.size(); i++) ttfSave.addItem(loc.get(i));
            System.out.println("update combobox");
            mapIsUp = 0;
            frame.dispose(); // closes window
            startTaskAction(); // pops up a new window
          }

          public void saveLocation(String xy) {
            BufferedWriter f = null; // created a bufferedWriter object

            try {
              f =
                  new BufferedWriter(
                      new FileWriter(
                          "savedLocations.txt",
                          true)); // evaluated true if file has not been created yet
              f.write(xy); // append passed coordinates and append to file if exists
              f.newLine();
              f.flush();
            } catch (IOException ioe) {
              ioe.printStackTrace();
            } finally { // close the file
              if (f != null) {

                try {
                  f.close();
                } catch (IOException e) { // any error, catch exception
                  System.err.println("Error: " + e.getMessage());
                }
              }
            }
          }

          public void mouseReleased(MouseEvent e) {}

          public void mouseEntered(MouseEvent e) {}

          public void mouseExited(MouseEvent e) {}
        });
  }
コード例 #9
0
ファイル: TicTac.java プロジェクト: Sykess/Eastwood
  /** Constructor to set everything up */
  public TicTac() {
    // Set defaults before settings are changed via menus
    // (defaults are vs AI, play as X, with graphics on)
    multiPlayers = false;
    temp = false;
    currentPlayer = Symbol.X;
    ai = Symbol.O;
    difficulty = Difficulty.IMPOSSIBLE;

    frame = new JFrame("Tic Tac Toe");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setVisible(true);
    // Set preferred size so game fills window nicely
    this.setPreferredSize(new Dimension(cellSize * ROWS, cellSize * COLS));
    frame.add(this);

    // Load images
    try {
      sword = ImageIO.read(new File("swordsBlue.png"));
      saber = ImageIO.read(new File("saber2.png"));
      skull = ImageIO.read(new File("skull.png"));
      ring = ImageIO.read(new File("ring.png"));
      smiley = ImageIO.read(new File("smiley.png"));
      hydra = ImageIO.read(new File("hydra.png"));
      finalfantasy = ImageIO.read(new File("finalfantasy.jpg"));
      dragon = ImageIO.read(new File("dargon.jpg"));
      night = ImageIO.read(new File("night.jpg"));
    } catch (IOException e) {
      System.out.println("Could not open image files, turning images off!");
      useImages = false;
    }

    imageX = saber;
    imageO = ring;
    background = dragon;

    // Create menu bars.  Each one item will need a listener
    menuBar = new JMenuBar();
    JMenu menu = new JMenu("Mode");
    JMenu menu2 = new JMenu("Side");
    JMenu menu3 = new JMenu("Graphics");
    JMenu menu4 = new JMenu("Other");
    JMenu menu5 = new JMenu("Difficulty");
    JMenu xImageMenu = new JMenu("Image for X");
    JMenu oImageMenu = new JMenu("Image for O");
    JMenu backgroundMenu = new JMenu("Set Background");
    menuBar.add(menu);
    menuBar.add(menu2);
    menuBar.add(menu5);
    menuBar.add(menu3);
    menuBar.add(menu4);

    // Create checkbox menu items for choices
    final JCheckBoxMenuItem item = new JCheckBoxMenuItem("2 Player");
    final JCheckBoxMenuItem item2 = new JCheckBoxMenuItem("VS Computer");
    final JCheckBoxMenuItem item3 = new JCheckBoxMenuItem("Play as X");
    final JCheckBoxMenuItem item4 = new JCheckBoxMenuItem("Play as O");
    final JCheckBoxMenuItem item5 = new JCheckBoxMenuItem("On");
    final JCheckBoxMenuItem item6 = new JCheckBoxMenuItem("Off");
    JMenuItem item7 = new JMenuItem("Restart");
    JMenuItem item8 = new JMenuItem("Exit");
    final JCheckBoxMenuItem item9 = new JCheckBoxMenuItem("Easy");
    final JCheckBoxMenuItem item10 = new JCheckBoxMenuItem("Hard");
    final JCheckBoxMenuItem item11 = new JCheckBoxMenuItem("Impossible");
    final JCheckBoxMenuItem itemSword = new JCheckBoxMenuItem("Sword");
    final JCheckBoxMenuItem itemSaber = new JCheckBoxMenuItem("Sabers");
    final JCheckBoxMenuItem itemSkull = new JCheckBoxMenuItem("Skull");
    final JCheckBoxMenuItem itemRing = new JCheckBoxMenuItem("One Ring");
    final JCheckBoxMenuItem itemSmiley = new JCheckBoxMenuItem("Red Smiley");
    final JCheckBoxMenuItem itemHydra = new JCheckBoxMenuItem("Hydra");
    final JCheckBoxMenuItem itemDragon = new JCheckBoxMenuItem("Dragon");
    final JCheckBoxMenuItem itemFinalFantasy = new JCheckBoxMenuItem("Final Fantasy 7");
    final JCheckBoxMenuItem itemNight = new JCheckBoxMenuItem("Nighttime");

    // Set the initial checkboxes to true (for play vs ai, as X, with graphics on)
    item2.setSelected(true);
    item3.setSelected(true);
    item5.setSelected(true);
    item11.setSelected(true);
    itemSaber.setSelected(true);
    itemRing.setSelected(true);
    itemDragon.setSelected(true);

    // Play against friend
    item.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item.setSelected(true);
            item2.setSelected(false);
            multiPlayers = true;
            repaint();
          }
        });
    menu.add(item);

    // Checkbox for Selecting to play against AI
    item2.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item2.setSelected(true);
            item.setSelected(false);
            if (currentPlayer == Symbol.X) ai = Symbol.O;
            else ai = Symbol.X;
            item3.setSelected(true);
            item4.setSelected(false);
            multiPlayers = false;
          }
        });
    menu.add(item2);

    // Play as X
    item3.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            // use temp variable to move after assigning symbols
            if (item4.getState() && !multiPlayers) temp = true;
            item3.setSelected(true);
            item4.setSelected(false);
            currentPlayer = Symbol.X;
            ai = Symbol.O;
            if (temp) aiMove();
            repaint();
            temp = false;
          }
        });
    menu2.add(item3);

    // Play as O
    item4.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            if (item3.getState() && !multiPlayers) temp = true;
            item4.setSelected(true);
            item3.setSelected(false);
            currentPlayer = Symbol.O;
            ai = Symbol.X;
            if (temp) aiMove();
            repaint();
            temp = false;
          }
        });
    menu2.add(item4);

    // Turn Graphics on
    item5.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item5.setSelected(true);
            item6.setSelected(false);
            useImages = true;
            repaint();
          }
        });
    menu3.add(item5);

    // Turn Graphics off
    item6.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item5.setSelected(false);
            item6.setSelected(true);
            useImages = false;
            repaint();
          }
        });
    menu3.add(item6);
    menu3.addSeparator();
    menu3.add(xImageMenu);
    menu3.add(oImageMenu);
    menu3.add(backgroundMenu);

    // Choose Saber for X
    itemSaber.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(false);
            itemSaber.setSelected(true);
            itemSkull.setSelected(false);
            imageX = saber;
            repaint();
          }
        });
    xImageMenu.add(itemSaber);

    // Choose Sword for X
    itemSword.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(true);
            itemSaber.setSelected(false);
            itemSkull.setSelected(false);
            imageX = sword;
            repaint();
          }
        });
    xImageMenu.add(itemSword);

    // Choose Skull for X
    itemSkull.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(false);
            itemSaber.setSelected(false);
            itemSkull.setSelected(true);
            imageX = skull;
            repaint();
          }
        });
    xImageMenu.add(itemSkull);

    // Choose ring for O
    itemRing.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(true);
            itemSmiley.setSelected(false);
            itemHydra.setSelected(false);
            imageO = ring;
            repaint();
          }
        });
    oImageMenu.add(itemRing);

    // Choose red smiley for O
    itemSmiley.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(false);
            itemSmiley.setSelected(true);
            itemHydra.setSelected(false);
            imageO = smiley;
            repaint();
          }
        });
    oImageMenu.add(itemSmiley);

    // Choose hydra for O
    itemHydra.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(false);
            itemSmiley.setSelected(false);
            itemHydra.setSelected(true);
            imageO = hydra;
            repaint();
          }
        });
    oImageMenu.add(itemHydra);

    // Set dragon as background
    itemDragon.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(true);
            itemFinalFantasy.setSelected(false);
            itemNight.setSelected(false);
            background = dragon;
            repaint();
          }
        });
    backgroundMenu.add(itemDragon);

    // Set final fantasy 7 as background
    itemFinalFantasy.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(false);
            itemFinalFantasy.setSelected(true);
            itemNight.setSelected(false);
            background = finalfantasy;
            repaint();
          }
        });
    backgroundMenu.add(itemFinalFantasy);

    // Set night as background
    itemNight.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(false);
            itemFinalFantasy.setSelected(false);
            itemNight.setSelected(true);
            background = night;
            repaint();
          }
        });
    backgroundMenu.add(itemNight);

    // Reset game
    item7.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            initialize();
          }
        });
    menu4.add(item7);

    // Exit game
    item8.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            System.exit(0);
          }
        });
    menu4.add(item8);

    // Difficulty easy
    item9.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.EASY;
            item9.setSelected(true);
            item10.setSelected(false);
            item11.setSelected(false);
          }
        });
    menu5.add(item9);

    // Difficulty hard
    item10.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.HARD;
            item10.setSelected(true);
            item9.setSelected(false);
            item11.setSelected(false);
          }
        });
    menu5.add(item10);

    // Difficulty impossible
    item11.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.IMPOSSIBLE;
            item11.setSelected(true);
            item9.setSelected(false);
            item10.setSelected(false);
          }
        });
    menu5.add(item11);

    // Add Whole menu bar to frame
    frame.setJMenuBar(menuBar);

    // Create statusBar (updates will take place in paintComponent)
    statusBar = new JLabel("  ");
    statusBar.setFont(new Font(Font.DIALOG_INPUT, Font.BOLD, 15));
    statusBar.setBorder(BorderFactory.createEmptyBorder(2, 5, 4, 5));
    // Use container variable to set layout and pack everything nicely
    Container cp = frame.getContentPane();
    cp.setLayout(new BorderLayout());
    cp.add(this, BorderLayout.CENTER);
    cp.add(statusBar, BorderLayout.SOUTH);
    frame.pack();

    board = new Symbol[ROWS][COLS];
    initialize();

    // Add the mouse listener.  Use MouseAdapter rather than implement it
    this.addMouseListener(
        new MouseAdapter() {
          @Override
          public void mouseClicked(MouseEvent e) {
            int currentCol = e.getX() / cellSize;
            int currentRow = e.getY() / cellSize;

            if (gameStatus == GameStatus.CONTINUE) {
              // If valid click, and spot is empty, make the move.  Then check
              // to see if game is won. If not, and facing AI, ai moves.
              // Otherwise switch X and O
              if (currentRow >= 0
                  && currentRow < ROWS
                  && currentCol >= 0
                  && currentCol < COLS
                  && board[currentRow][currentCol] == Symbol.EMPTY) {
                board[currentRow][currentCol] = currentPlayer;
                checkState(currentPlayer);

                if (multiPlayers) currentPlayer = (currentPlayer == Symbol.X) ? Symbol.O : Symbol.X;

                if (gameStatus == GameStatus.CONTINUE && !multiPlayers) aiMove();
              }
            } else {
              // Game is over, so re-initialize everything
              initialize();
            }
            repaint();
          }
        });
  }