コード例 #1
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void waitForOtherPlayers() throws IOException {

    Global.log("Waiting for other players to register...");

    int n = Integer.parseInt(mainServer.readLine());
    playerNames = new String[n];

    for (int i = 0; i < n; ++i) {
      String info = mainServer.readLine();
      playerNames[i] = info;
    }

    // ping back to server for an OK
    mainServer.println();
    mainServer.flush();

    Global.log("List of Players:");
    for (int i = 0; i < n; ++i) Global.log("\t" + (i + 1) + ": " + playerNames[i]);

    // get player ID
    for (int i = 0; i < n; ++i) {
      if (name.equals(playerNames[i])) {
        playerID = i;
        break;
      }
    }

    Global.log("Player ID: " + (playerID + 1));
  }
コード例 #2
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void turnOnFadeLog() throws IOException {
    Global.log("Connecting to fade log...");
    while (true) {
      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to port " + Global.fadeLogPort() + "...");
      try {
        fadeLog = new ClientByteStream(ip, Global.fadeLogPort(), 12);
        break;
      } catch (IOException ex) {
      }
    }
    Global.log("Connected!");
    timers.add(
        new FixedTimer(
            new FixedTask() {
              public boolean fixedRate() {
                return false;
              }

              public float FPS() {
                return Global.ReceiveFPS;
              }

              public void run() {
                String s = null;
                byte[] data = null;
                try {
                  data = fadeLog.read();
                  if (data == null) return;
                  s = fadeLog.readLine();
                } catch (IOException ex) {
                  System.err.println("Error reading from fade log: " + ex);
                  Global.onException();
                  stop();
                  return;
                }
                if (s == null) return;
                ByteBuffer bb = ByteBuffer.wrap(data);
                float x = bb.getFloat();
                float y = bb.getFloat();
                Color color = Global.IntToColor(bb.getInt());

                // if fade color is same as ship color, play power-up sound

                if (color.equals(getPlayerShip().fill)) Sounds.powerUp.play();

                fadeLog(s, x, y, color);
              }
            }));
  }
コード例 #3
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void turnOnBulletReceiver() throws IOException {
    Global.log("Turning on bullet receiver...");
    while (true) {
      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to port " + (Global.bulletPort()) + "...");
      try {
        bulletStream = new ClientByteStream(ip, Global.bulletPort(), Bullet.bufferSize());
        break;
      } catch (IOException ex) {
      }
    }
    Global.log("Connected!");
    timers.add(
        new FixedTimer(
            new FixedTask() {
              public boolean fixedRate() {
                return true;
              }

              public float FPS() {
                return Global.ReceiveFPS * 20;
              }

              public void run() {
                byte[] data = null;
                try {
                  data = bulletStream.read();
                } catch (IOException ex) {
                  System.err.println("Bullet receiver error: " + ex);
                  Global.onException();
                  stop();
                  return;
                }
                if (data == null) return;
                Bullet toSpawn = Bullet.fromBytes(data);
                Ship find = cShip.get(toSpawn.getFill());
                if (find == null) {
                  for (Ship s : turrets) {
                    if (s.fill.equals(toSpawn.getFill())) {
                      find = s;
                      break;
                    }
                  }
                }
                if (find == null) return;
                find.getBulletSet().add(toSpawn);
              }
            }));
  }
コード例 #4
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void connectToMainServer() throws IOException {

    while (true) {
      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to main server...");
      try {
        mainServer = new ClientStream(ip, Global.PORT);
        break;
      } catch (UnknownHostException ex) {
        throw ex;
      } catch (IOException ex) {
      }
    }

    Global.log("Connected to server [" + ip + " : " + Global.PORT + "]");
  }
コード例 #5
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  public ClientGame(String name, String ip) throws ClientNameException, IOException {

    super();
    this.name = name;
    this.ip = ip;

    // try {
    connectToMainServer();
    registerName();
    waitForOtherPlayers();
    createBytePorts();
    createShips();
    turnOnBulletReceiver();
    turnOnTurretReceiver();
    turnOnPowerReceiver();
    turnOnChatLog();
    turnOnFadeLog();
    turnOnServerTime();
    // turnOnEndGameReceiver();
    Global.log("Successfully created client game.");
    // }
    // catch (IOException ex) {
    // System.err.println("Exception occured: " + ex.toString());
    // Global.onException();
    // }

  }
コード例 #6
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void registerName() throws IOException, ClientNameException {

    // send name of player to main server
    Global.log("Sending player information [" + name + "]...");
    mainServer.out.println(name);
    mainServer.out.flush();
    Global.log("Checking if name already exists...");

    // check if registered
    String s = mainServer.readLine();
    if (!s.equals("OK")) {
      Global.log("Error! Name already exists. ClientNameException thrown.");
      throw new ClientNameException("Client name [" + name + "] already exists in server");
    }

    Global.log("Successfully registered as [" + name + "]");
  }
コード例 #7
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void turnOnTurretReceiver() throws IOException {
    Global.log("Turning on turret receiver...");
    while (true) {
      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to port " + Global.turretPort() + "...");
      try {
        turretStream = new ClientByteStream(ip, Global.turretPort(), Ship.bufferSize());
        break;
      } catch (IOException ex) {
      }
    }
    Global.log("Connected!");
    timers.add(
        new FixedTimer(
            new FixedTask() {
              public boolean fixedRate() {
                return false;
              }

              public float FPS() {
                return Global.ReceiveFPS;
              }

              public void run() {
                byte[] data = null;
                String name = null;
                try {
                  data = turretStream.read();
                  name = turretStream.readLine();
                } catch (IOException ex) {
                  System.err.println("Cannot read info from turret stream");
                  Global.onException();
                  stop();
                  return;
                }
                if (data == null) return;
                Ship s = new Ship(name, Global.transparent);
                s.setDesign(new Design.Turret(s));
                s.fromBytes(data, false);
                addShip(s);
              }
            }));
  }
コード例 #8
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void turnOnServerTime() throws IOException {
    Global.log("Turning on server time...");
    while (true) {
      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to port " + Global.serverTimePort() + "...");
      try {
        serverTime = new ClientByteStream(ip, Global.serverTimePort(), 2);
        break;
      } catch (IOException ex) {
      }
    }
    Global.log("Connected!");
    timers.add(
        new FixedTimer(
            new FixedTask() {
              public boolean fixedRate() {
                return false;
              }

              public float FPS() {
                return Global.ReceiveFPS;
              }

              public void run() {
                byte[] data = null;
                try {
                  data = serverTime.read();
                } catch (IOException ex) {
                  System.err.println("Error reading from server time: " + ex);
                  Global.onException();
                  stop();
                  return;
                }
                if (data == null) return;
                ByteBuffer bb = ByteBuffer.wrap(data);
                short time = bb.getShort();
                Game.activeGame().getHud().setTime(time);
              }
            }));
  }
コード例 #9
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  @Override
  public void startTheGame() {

    gameType = "";

    try {
      // receive ping from server
      gameType = mainServer.readLine();
    } catch (IOException ex) {
      System.err.println("Could not communicate with server: " + ex);
      Global.onException();
    }

    super.startTheGame();

    for (FixedTimer timer : timers) timer.start();

    startMarquee(getGameType(), 1000);
    startMarquee("3");
    startMarquee("2");
    startMarquee("1");

    // receive ping that the game is starting

    try {
      // ping back that client is ready
      mainServer.println();
      mainServer.flush();
      // wait for if server is ready
      mainServer.readLine();
    } catch (IOException ex) {
      System.err.println("Could not communicate with server: " + ex);
      Global.onException();
    }

    turnOnEndGameReceiver();
    startMarquee("START!");
  }
コード例 #10
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void turnOnChatLog() throws IOException {
    Global.log("Connecting to chat log...");
    while (true) {
      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to port " + Global.chatLogPort() + "...");
      try {
        chatLog = new ClientByteStream(ip, Global.chatLogPort(), 1);
        break;
      } catch (IOException ex) {
      }
    }
    Global.log("Connected!");
    timers.add(
        new FixedTimer(
            new FixedTask() {
              public boolean fixedRate() {
                return false;
              }

              public float FPS() {
                return Global.ReceiveFPS;
              }

              public void run() {
                String s = null;
                try {
                  s = chatLog.readLine();
                } catch (IOException ex) {
                  System.err.println("Error reading from chat log: " + ex);
                  Global.onException();
                  stop();
                  return;
                }
                if (s == null) return;
                log(s);
              }
            }));
  }
コード例 #11
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void createBytePorts() throws IOException {

    Global.log("Creating byte ports...");

    int n = numPlayers();
    playerByteStreams = new ClientByteStream[n];

    for (int i = 0; i < n; ++i) {

      ClientByteStream stream = null;

      while (true) {

        if (isDisposed()) throw new IOException("Client game disposed");
        Global.log("Connecting to port " + Global.playerPort(i) + "...");
        try {
          stream =
              playerByteStreams[i] =
                  new ClientByteStream(ip, Global.playerPort(i), Ship.bufferSize());
          break;
        } catch (IOException ex) {
        }
      }

      Global.log("Connected!");
      Global.log("Sending client information...");

      // first byte is player ID

      stream.out.write((byte) playerID);
      stream.out.flush();
      Global.log("Done!");
    }

    Global.log("Done creating byte ports!");
  }
コード例 #12
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void turnOnPowerReceiver() throws IOException {
    Global.log("Turning on power receiver...");
    while (true) {

      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to port " + (Global.powerPort()) + "...");
      try {
        powerStream = new ClientByteStream(ip, Global.powerPort(), Power.bufferSize());
        break;
      } catch (IOException ex) {
      }
    }
    Global.log("Connected!");
    timers.add(
        new FixedTimer(
            new FixedTask() {
              public boolean fixedRate() {
                return false;
              }

              public float FPS() {
                return Global.ReceiveFPS;
              }

              public void run() {
                byte[] data = null;
                try {
                  data = powerStream.read();
                } catch (IOException ex) {
                  Global.onException();
                  stop();
                  return;
                }
                if (data == null) return;
                addPower(Power.fromBytes(data));
              }
            }));
    Global.log("Turning on power remover...");
    while (true) {
      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to port " + Global.powerRemoverPort() + "...");
      try {
        powerRemover = new ClientByteStream(ip, Global.powerRemoverPort(), 2);
        break;
      } catch (IOException ex) {
      }
    }
    Global.log("Connected!");
    timers.add(
        new FixedTimer(
            new FixedTask() {
              public boolean fixedRate() {
                return false;
              }

              public float FPS() {
                return Global.ReceiveFPS;
              }

              public void run() {
                byte[] data = null;
                try {
                  data = powerRemover.read();
                } catch (IOException ex) {
                  System.err.println("Cannot read info from power remover");
                  Global.onException();
                  stop();
                  return;
                }
                if (data == null) return;
                ByteBuffer bb = ByteBuffer.wrap(data);
                short id = bb.getShort();
                for (Power power : powers) {
                  if (power.ID == id) {
                    removePower(power);
                    break;
                  }
                }
              }
            }));
  }
コード例 #13
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void createShips() {

    Global.log("Creating ships...");
    int n = numPlayers();

    for (int i = 0; i < n; ++i) {

      Global.log("Creating ship for Player " + (i + 1) + " [" + playerNames[i] + "]...");

      final int I = i;

      if (i == playerID) {
        final PlayerShip ship = new PlayerShip(name, nextColor(), this, new Controls());
        ship.getControls().enabled = false;
        timers.add(
            new FixedTimer(
                new FixedTask() {
                  public boolean fixedRate() {
                    return true;
                  }

                  public float FPS() {
                    return Global.SendFPS;
                  }

                  public void run() {
                    try {
                      sendMessage(ship.getControlBytes());
                    } catch (IOException ex) {
                      System.err.println(
                          "An exception occured via the ship of Player "
                              + (I + 1)
                              + " ["
                              + playerNames[I]
                              + "]: "
                              + ex.toString());
                      Global.onException();
                      stop();
                    }
                  }
                }));
        timers.add(
            new FixedTimer(
                new FixedTask() {
                  public boolean fixedRate() {
                    return true;
                  }

                  public float FPS() {
                    return Global.ReceiveFPS;
                  }

                  public void run() {
                    byte[] data = null;
                    try {
                      data = playerByteStreams[I].read();
                    } catch (IOException ex) {
                      System.err.println("Error reading ship from server: " + ex);
                      Global.onException();
                      stop();
                      return;
                    }
                    if (data == null) return;
                    ship.fromBytes(data);
                  }
                }));
        addShip(ship);
      } else {
        final Ship ship = new Ship(playerNames[i], nextColor());
        timers.add(
            new FixedTimer(
                new FixedTask() {
                  public boolean fixedRate() {
                    return true;
                  }

                  public float FPS() {
                    return Global.ReceiveFPS;
                  }

                  public void run() {
                    byte[] data = null;
                    try {
                      data = playerByteStreams[I].read();
                    } catch (IOException ex) {
                      System.err.println("Error reading ship from server: " + ex);
                      Global.onException();
                      stop();
                      return;
                    }
                    if (data == null) return;
                    ship.fromBytes(data);
                  }
                }));
        addShip(ship);
      }

      Global.log("Done!");
    }

    Global.log("Done creating ships!");
  }