@FXML private void handleP4SitLeave() { int iPlayerPosition = 4; btnP4SitLeave.setDisable(true); bP4Sit = handleSitLeave(bP4Sit, iPlayerPosition, lblP4Name, txtP4Name, btnP4SitLeave, hBoxP4Cards); btnP4SitLeave.setDisable(false); }
@FXML private void handleP2SitLeave() { int iPlayerPosition = 2; btnP2SitLeave.setDisable(true); bP2Sit = handleSitLeave(bP2Sit, iPlayerPosition, lblP2Name, txtP2Name, btnP2SitLeave, hBoxP2Cards); btnP2SitLeave.setDisable(false); }
@FXML private void handleP3SitLeave() { int iPlayerPosition = 3; btnP3SitLeave.setDisable(true); bP3Sit = handleSitLeave(bP3Sit, iPlayerPosition, lblP3Name, txtP3Name, btnP3SitLeave, hBoxP3Cards); btnP3SitLeave.setDisable(false); }
@FXML private void handleP1SitLeave() { int iPlayerPosition = 1; btnP1SitLeave.setDisable(true); bP1Sit = handleSitLeave(bP1Sit, iPlayerPosition, lblP1Name, txtP1Name, btnP1SitLeave, hBoxP1Cards); btnP1SitLeave.setDisable(false); }
@FXML private void handleP4SitLeave() { if (this.iCardDrawn != 0) { displayWarning("Players must wait until the current game is over."); return; } int iPlayerPosition = 4; btnP4SitLeave.setDisable(true); bP4Sit = handleSitLeave(bP4Sit, iPlayerPosition, lblP4Name, txtP4Name, btnP4SitLeave, hBoxP4Cards); btnP4SitLeave.setDisable(false); }