private void optimizeTexCoords() { int total = 0, duplicates = 0, check = 0; Map<Point2D, Integer> pp = new HashMap<>(); ObservableIntegerArray reindex = FXCollections.observableIntegerArray(); ObservableFloatArray newTexCoords = FXCollections.observableFloatArray(); for (MeshView meshView : meshViews) { TriangleMesh mesh = (TriangleMesh) meshView.getMesh(); ObservableFloatArray texcoords = mesh.getTexCoords(); int texcoordElementSize = mesh.getTexCoordElementSize(); int os = texcoords.size() / texcoordElementSize; pp.clear(); newTexCoords.clear(); newTexCoords.ensureCapacity(texcoords.size()); reindex.clear(); reindex.resize(os); for (int i = 0, oi = 0, ni = 0; i < texcoords.size(); i += texcoordElementSize, oi++) { float x = texcoords.get(i); float y = texcoords.get(i + 1); Point2D p = new Point2D(x, y); Integer index = pp.get(p); if (index == null) { pp.put(p, ni); reindex.set(oi, ni); newTexCoords.addAll(x, y); ni++; } else { reindex.set(oi, index); } } int ns = newTexCoords.size() / texcoordElementSize; int d = os - ns; duplicates += d; total += os; texcoords.setAll(newTexCoords); texcoords.trimToSize(); ObservableIntegerArray faces = mesh.getFaces(); for (int i = 1; i < faces.size(); i += 2) { faces.set(i, reindex.get(faces.get(i))); } // System.out.printf("There are %d (%.2f%%) duplicate texcoords out of %d total for // mesh '%s'.\n", // d, 100d * d / os, os, meshView.getId()); check += mesh.getTexCoords().size() / texcoordElementSize; } System.out.printf( "There are %d (%.2f%%) duplicate texcoords out of %d total.\n", duplicates, 100d * duplicates / total, total); System.out.printf("Now we have %d texcoords.\n", check); }
private void optimizeFaces() { int total = 0, sameIndexes = 0, samePoints = 0, smallArea = 0; ObservableIntegerArray newFaces = FXCollections.observableIntegerArray(); ObservableIntegerArray newFaceSmoothingGroups = FXCollections.observableIntegerArray(); for (MeshView meshView : meshViews) { TriangleMesh mesh = (TriangleMesh) meshView.getMesh(); ObservableIntegerArray faces = mesh.getFaces(); ObservableIntegerArray faceSmoothingGroups = mesh.getFaceSmoothingGroups(); ObservableFloatArray points = mesh.getPoints(); newFaces.clear(); newFaces.ensureCapacity(faces.size()); newFaceSmoothingGroups.clear(); newFaceSmoothingGroups.ensureCapacity(faceSmoothingGroups.size()); int pointElementSize = mesh.getPointElementSize(); int faceElementSize = mesh.getFaceElementSize(); for (int i = 0; i < faces.size(); i += faceElementSize) { total++; int i1 = faces.get(i) * pointElementSize; int i2 = faces.get(i + 2) * pointElementSize; int i3 = faces.get(i + 4) * pointElementSize; if (i1 == i2 || i1 == i3 || i2 == i3) { sameIndexes++; continue; } Point3D p1 = new Point3D(points.get(i1), points.get(i1 + 1), points.get(i1 + 2)); Point3D p2 = new Point3D(points.get(i2), points.get(i2 + 1), points.get(i2 + 2)); Point3D p3 = new Point3D(points.get(i3), points.get(i3 + 1), points.get(i3 + 2)); if (p1.equals(p2) || p1.equals(p3) || p2.equals(p3)) { samePoints++; continue; } double a = p1.distance(p2); double b = p2.distance(p3); double c = p3.distance(p1); double p = (a + b + c) / 2; double sqarea = p * (p - a) * (p - b) * (p - c); final float DEAD_FACE = 1.f / 1024 / 1024 / 1024 / 1024; // taken from MeshNormal code if (sqarea < DEAD_FACE) { smallArea++; // System.out.printf("a = %e, b = %e, c = %e, sqarea = %e\n" // + "p1 = %s\np2 = %s\np3 = %s\n", a, b, c, sqarea, // p1.toString(), p2.toString(), p3.toString()); continue; } newFaces.addAll(faces, i, faceElementSize); int fIndex = i / faceElementSize; if (fIndex < faceSmoothingGroups.size()) { newFaceSmoothingGroups.addAll(faceSmoothingGroups.get(fIndex)); } } faces.setAll(newFaces); faceSmoothingGroups.setAll(newFaceSmoothingGroups); faces.trimToSize(); faceSmoothingGroups.trimToSize(); } int badTotal = sameIndexes + samePoints + smallArea; System.out.printf( "Removed %d (%.2f%%) faces with same point indexes, " + "%d (%.2f%%) faces with same points, " + "%d (%.2f%%) faces with small area. " + "Total %d (%.2f%%) bad faces out of %d total.\n", sameIndexes, 100d * sameIndexes / total, samePoints, 100d * samePoints / total, smallArea, 100d * smallArea / total, badTotal, 100d * badTotal / total, total); }