コード例 #1
0
    @Override
    public void run() {

      List<Socket> inProgress = new ArrayList<>();
      ServerSocketFactory factory = ServerSocketFactory.getDefault();

      try {
        ss = factory.createServerSocket(0);
        ss.setSoTimeout(5000);

        socketReadyLatch.countDown();
        while (!interrupted()) {
          inProgress.add(ss.accept()); // eat socket
        }
      } catch (java.net.SocketTimeoutException expected) {
      } catch (Exception e) {
        e.printStackTrace();
      } finally {
        try {
          ss.close();
        } catch (IOException ignored) {
        }
        for (Socket s : inProgress) {
          try {
            s.close();
          } catch (IOException ignored) {
          }
        }
      }
    }
コード例 #2
0
ファイル: AbstractServer.java プロジェクト: michaelrpg/chat
  /**
   * Begins the thread that waits for new clients. If the server is already in listening mode, this
   * call has no effect.
   *
   * @exception IOException if an I/O error occurs when creating the server socket.
   */
  public final void listen() throws IOException {
    if (!isListening()) {
      if (serverSocket == null) {
        serverSocket = new ServerSocket(getPort(), backlog);
      }

      serverSocket.setSoTimeout(timeout);

      connectionListener = new Thread(this);
      connectionListener.start();
    }
  }
コード例 #3
0
  public void buttonPressed(Button button) {
    if (button.getId() == TitleMenu.RESTART_GAME_ID) {
      clearMenus();
      TitleMenu menu = new TitleMenu(GAME_WIDTH, GAME_HEIGHT);
      addMenu(menu);

    } else if (button.getId() == TitleMenu.START_GAME_ID) {
      clearMenus();
      isMultiplayer = false;

      localId = 0;
      synchronizer = new TurnSynchronizer(this, null, 0, 1);
      synchronizer.setStarted(true);

      createLevel(TitleMenu.level);
    } else if (button.getId() == TitleMenu.SELECT_LEVEL_ID) {
      addMenu(new LevelSelect(false));
    } else if (button.getId() == TitleMenu.SELECT_HOST_LEVEL_ID) {
      addMenu(new LevelSelect(true));
    } else if (button.getId() == TitleMenu.HOST_GAME_ID) {
      addMenu(new HostingWaitMenu());
      isMultiplayer = true;
      isServer = true;
      try {
        if (isServer) {
          localId = 0;
          serverSocket = new ServerSocket(3000);
          serverSocket.setSoTimeout(1000);

          hostThread =
              new Thread() {

                public void run() {
                  boolean fail = true;
                  try {
                    while (!isInterrupted()) {
                      Socket socket = null;
                      try {
                        socket = serverSocket.accept();
                      } catch (SocketTimeoutException e) {

                      }
                      if (socket == null) {
                        System.out.println("asdf");
                        continue;
                      }
                      fail = false;

                      packetLink = new NetworkPacketLink(socket);

                      createServerState = 1;
                      break;
                    }
                  } catch (Exception e) {
                    e.printStackTrace();
                  }
                  if (fail) {
                    try {
                      serverSocket.close();
                    } catch (IOException e) {
                    }
                  }
                };
              };
          hostThread.start();
        }
      } catch (Exception e) {
        e.printStackTrace();
      }
    } else if (button.getId() == TitleMenu.JOIN_GAME_ID) {
      addMenu(new JoinGameMenu());
    } else if (button.getId() == TitleMenu.CANCEL_JOIN_ID) {
      popMenu();
      if (hostThread != null) {
        hostThread.interrupt();
        hostThread = null;
      }
    } else if (button.getId() == TitleMenu.PERFORM_JOIN_ID) {
      menuStack.clear();
      isMultiplayer = true;
      isServer = false;

      try {
        localId = 1;
        packetLink = new ClientSidePacketLink(TitleMenu.ip, 3000);
        synchronizer = new TurnSynchronizer(this, packetLink, localId, 2);
        packetLink.setPacketListener(this);
      } catch (Exception e) {
        e.printStackTrace();
        // System.exit(1);
        addMenu(new TitleMenu(GAME_WIDTH, GAME_HEIGHT));
      }
    } else if (button.getId() == TitleMenu.SELECT_DIFFICULTY_ID) {
      addMenu(new DifficultySelect());
    } else if (button.getId() == TitleMenu.EXIT_GAME_ID) {
      System.exit(0);
    }
  }