@Override public boolean tick(Tickable ticking, int tickID) { if (!super.tick(ticking, tickID)) return false; if (tickID != Tickable.TICKID_MOB) return true; if (affected == null) return false; if (--fallTickDown > 0) return true; fallTickDown = 1; int direction = Directions.DOWN; String addStr = L("down"); if (reversed()) { direction = Directions.UP; addStr = L("upwards"); } if (affected instanceof MOB) { final MOB mob = (MOB) affected; if (mob == null) return false; if (mob.location() == null) return false; if (CMLib.flags().isInFlight(mob)) { damageToTake = 0; unInvoke(); return false; } else if (!canFallFrom(mob.location(), direction)) return stopFalling(mob); else { if (mob.phyStats().weight() < 1) { mob.tell(L("\n\r\n\rYou are floating gently @x1.\n\r\n\r", addStr)); } else { mob.tell(L("\n\r\n\rYOU ARE FALLING @x1!!\n\r\n\r", addStr.toUpperCase())); int damage = CMLib.dice() .roll( 1, (int) Math.round( CMath.mul( CMath.mul(mob.maxState().getHitPoints(), 0.1), CMath.div(mob.baseWeight(), 150.0))), 0); if (damage > (mob.maxState().getHitPoints() / 3)) damage = (mob.maxState().getHitPoints() / 3); damageToTake = reversed() ? damage : (damageToTake + damage); } temporarilyDisable = true; CMLib.tracking().walk(mob, direction, false, false); temporarilyDisable = false; if (!canFallFrom(mob.location(), direction)) return stopFalling(mob); return true; } } else if (affected instanceof Item) { final Item item = (Item) affected; if ((room == null) && (item.owner() != null) && (item.owner() instanceof Room)) room = (Room) item.owner(); if ((room == null) || ((room != null) && (!room.isContent(item))) || (!CMLib.flags().isGettable(item)) || (item.container() != null) || (CMLib.flags().isInFlight(item.ultimateContainer(null))) || (room.getRoomInDir(direction) == null)) { unInvoke(); return false; } if (room.numItems() > 100) { fallTickDown = CMLib.dice().roll(1, room.numItems() / 50, 0); if ((--fallTickDown) > 0) return true; } final Room nextRoom = room.getRoomInDir(direction); if (canFallFrom(room, direction)) { room.show(invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls @x1.", addStr)); nextRoom.moveItemTo(item, ItemPossessor.Expire.Player_Drop); room = nextRoom; nextRoom.show( invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls in from @x1.", (reversed() ? "below" : "above"))); return true; } if (reversed()) return true; unInvoke(); return false; } return false; }
@Override public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { final Vector areas = new Vector(); if (commands.size() == 0) areas.addElement(mob.location().getArea()); else if (((String) commands.lastElement()).equalsIgnoreCase("far")) { commands.removeElementAt(commands.size() - 1); for (final Enumeration e = CMLib.map().areas(); e.hasMoreElements(); ) areas.addElement(e.nextElement()); } else if (((String) commands.lastElement()).equalsIgnoreCase("near")) { commands.removeElementAt(commands.size() - 1); areas.addElement(mob.location().getArea()); } else areas.addElement(mob.location().getArea()); final MOB mobTarget = getTarget(mob, commands, givenTarget, true, false); Item target = null; if (mobTarget != null) { target = getItem(mobTarget); if (target == null) return maliciousFizzle( mob, mobTarget, L("<S-NAME> attempt(s) a scattering spell at <T-NAMESELF>, but nothing happens.")); } List<Item> targets = new Vector(); if (givenTarget instanceof Item) targets.add((Item) givenTarget); else if (target != null) targets.add(target); else { targets = CMLib.english().fetchItemList(mob, mob, null, commands, Wearable.FILTER_ANY, true); if (targets.size() == 0) mob.tell(L("You don't seem to be carrying that.")); } if (targets.size() == 0) return false; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; final boolean success = proficiencyCheck(mob, 0, auto); if (success) { String str = null; if (mobTarget == null) str = auto ? L("<S-NAME> <S-IS-ARE> enveloped in a scattering field!") : L("^S<S-NAME> utter(s) a scattering spell!^?"); else str = auto ? L("<T-NAME> <T-IS-ARE> enveloped in a scattering field!") : L("^S<S-NAME> utter(s) a scattering spell, causing <T-NAMESELF> to resonate.^?"); CMMsg msg = CMClass.getMsg(mob, mobTarget, this, verbalCastCode(mob, target, auto), str); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); if (msg.value() <= 0) { for (int i = 0; i < targets.size(); i++) { target = targets.get(i); msg = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null); Room room = null; for (int x = 0; (x < 10) && (room == null); x++) room = ((Area) areas.elementAt(CMLib.dice().roll(1, areas.size(), -1))) .getRandomMetroRoom(); if (mob.location().okMessage(mob, msg) && (room != null)) { mob.location().send(mob, msg); if (msg.value() <= 0) { target.unWear(); if (target.owner() instanceof MOB) { final MOB owner = (MOB) target.owner(); mob.location() .show( owner, room, target, CMMsg.MASK_ALWAYS | CMMsg.MSG_THROW, L("<O-NAME> vanishes from <S-YOUPOSS> inventory!")); room.showOthers( owner, room, target, CMMsg.MASK_ALWAYS | CMMsg.MSG_THROW, L("<O-NAME> appears from out of nowhere!")); } else { mob.location() .show( mob, room, target, CMMsg.MASK_ALWAYS | CMMsg.MSG_THROW, L("<O-NAME> vanishes!")); room.showOthers( mob, room, target, CMMsg.MASK_ALWAYS | CMMsg.MSG_THROW, L("<O-NAME> appears from out of nowhere!")); } if (!room.isContent(target)) room.moveItemTo( target, ItemPossessor.Expire.Player_Drop, ItemPossessor.Move.Followers); room.recoverRoomStats(); } } } } } } else return maliciousFizzle( mob, mobTarget, L("<S-NAME> attempt(s) a scattering spell, but nothing happens.")); // return whether it worked return success; }