コード例 #1
1
ファイル: Table.java プロジェクト: swimfrog/beercell
 private Move solveMove(Move move) throws NoFreeCellException, AgainstTheRulesException {
   MoveMacro newMove = new MoveMacro();
   Iterator stackIterator = stacks[move.getFrom()].createIterator();
   FreeCellAllocator allocator = new FreeCellAllocator();
   {
     // Find out if any move would be possible before we go to the trouble of creating a movemacro.
     boolean found = false;
     while (stackIterator.hasNext()) {
       Card theCard = (Card) stackIterator.next();
       if (stacks[move.getTo()].canPush(theCard)) {
         found = true;
         break;
       }
       /*
        * TODO: A side effect of this is if the fromstack includes any
        * card that could be moved, the move will allocate free cells
        * until it runs out, even if the card is buried deep?
        * //int freeCells = allocator.getNumFreeCells();
        * //for (int i=0; i < freeCells; i++) {
        */
     }
     if (!found) {
       throw new AgainstTheRulesException("There are no valid moves possible.");
     }
   }
   // Go back to the beginning.
   stackIterator.reset();
   while (stackIterator.hasNext()) {
     Card theCard = (Card) stackIterator.next();
     // if this card can be moved, then create the move and end
     if (stacks[move.getTo()].canPush(theCard)) {
       newMove.addMove(move);
       break;
     } else {
       // if it can't be moved directly, then get a free cell and create a move to the free cell.
       int cell = allocator.getFreeCell();
       newMove.addMove(new Move(move.getFrom(), cell, this));
     } // If we get a NoFreeCellException here, it's passed back and newMove gets gc'ed.
   }
   // Now, go back through the moves and move everything to the destination stack in reverse order.
   Iterator moveIterator = newMove.createIterator();
   moveIterator.previous(); // Skip the very last move, we don't need to repeat that.
   while (moveIterator.hasPrevious()) {
     Move theMove = (Move) moveIterator.previous();
     newMove.addMove(new Move(theMove.getTo(), move.getTo(), this));
   }
   return newMove;
 }
コード例 #2
0
ファイル: Table.java プロジェクト: swimfrog/beercell
 public void unmove(Move move) {
   try {
     Card theCard = stacks[move.getTo()].getTopCard();
     stacks[move.getFrom()].deal(theCard);
     stacks[move.getTo()].pop();
   } catch (Exception e) {
     controller.alert("Sorry, I guess you're outta luck.");
   }
   this.repaint();
 }
コード例 #3
-17
ファイル: Table.java プロジェクト: swimfrog/beercell
 public void doMove(Move move)
     throws AgainstTheRulesException, NoFreeCellException, InvalidCardException {
   Card theCard = null;
   try {
     theCard = stacks[move.getFrom()].pop();
     stacks[move.getTo()].push(theCard);
   } catch (AgainstTheRulesException e1) {
     if (!theCard.equals(null)) {
       // If we managed to pop the card, deal it back.
       stacks[move.getFrom()].deal(theCard);
     }
     // TODO: If this move is already part of a movemacro, then we don't want to keep trying to
     // solve it.
     Move newMove = solveMove(move);
     newMove.execute();
     addToHistory(move);
   }
   this.repaint();
 }