コード例 #1
0
 public Item buildMyThing(MOB mob, Room room) {
   Area A = room.getArea();
   boolean bonusWorthy = (Druid_MyPlants.myPlant(room, mob, 0) == null);
   Vector V = Druid_MyPlants.myAreaPlantRooms(mob, room.getArea());
   int pct = 0;
   if (A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()] > 10)
     pct =
         (int)
             Math.round(
                 100.0
                     * CMath.div(
                         V.size(), A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()]));
   Item I = buildMyPlant(mob, room);
   if ((I != null)
       && ((mob.charStats().getCurrentClass().baseClass().equalsIgnoreCase("Druid"))
           || (CMSecurity.isASysOp(mob)))) {
     if (!CMLib.law().isACity(A)) {
       if (pct > 0) {
         int newPct =
             (int)
                 Math.round(
                     100.0
                         * CMath.div(
                             V.size(), A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()]));
         if ((newPct >= 50) && (A.fetchEffect("Chant_DruidicConnection") == null)) {
           Ability A2 = CMClass.getAbility("Chant_DruidicConnection");
           if (A2 != null) A2.invoke(mob, A, true, 0);
         }
       }
     } else if ((bonusWorthy) && (!mob.isMonster())) {
       long[] num = (long[]) plantBonuses.get(mob.Name() + "/" + room.getArea().Name());
       if ((num == null)
           || (System.currentTimeMillis() - num[1]
               > (room.getArea().getTimeObj().getDaysInMonth()
                   * room.getArea().getTimeObj().getHoursInDay()
                   * CMProps.getMillisPerMudHour()))) {
         num = new long[2];
         plantBonuses.remove(mob.Name() + "/" + room.getArea().Name());
         plantBonuses.put(mob.Name() + "/" + room.getArea().Name(), num);
         num[1] = System.currentTimeMillis();
       }
       if (V.size() >= num[0]) {
         num[0]++;
         if (num[0] < 19) {
           mob.tell("You have made this city greener.");
           CMLib.leveler().postExperience(mob, null, null, (int) num[0], false);
         }
       }
     }
   }
   return I;
 }
コード例 #2
0
  @Override
  public boolean okMessage(final Environmental myHost, final CMMsg msg) {
    if ((affected instanceof MOB)
        && (msg.amISource((MOB) affected))
        && (msg.targetMinor() == CMMsg.TYP_DAMAGE)
        && (msg.tool() instanceof Weapon)
        && (msg.value() > 0)
        && (msg.target() instanceof MOB)
        && (((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_THROWN)) {
      if (CMLib.dice().rollPercentage() < 25) helpProficiency((MOB) affected, 0);
      final CMMsg msg2 =
          CMClass.getMsg(
              (MOB) msg.target(),
              msg.tool(),
              this,
              CMMsg.MSG_OK_VISUAL,
              L("^F^<FIGHT^><T-NAME> fragment(s) in <S-NAME>!^</FIGHT^>^?"));
      CMLib.color().fixSourceFightColor(msg2);
      msg.addTrailerMsg(msg2);
      msg.setValue(
          msg.value()
              + (int)
                  Math.round(
                      CMath.mul(
                          3.0 * msg.value(),
                          CMath.div(proficiency(), 100.0 - (10.0 * getXLEVELLevel(invoker()))))));
    }

    return super.okMessage(myHost, msg);
  }
コード例 #3
0
 @Override
 public void affectCharStats(MOB affected, CharStats affectableStats) {
   super.affectCharStats(affected, affectableStats);
   affectableStats.setStat(
       CharStats.STAT_STRENGTH,
       (int) Math.round(CMath.div(affectableStats.getStat(CharStats.STAT_STRENGTH), 2.0)));
 }
コード例 #4
0
ファイル: Spell_IceLance.java プロジェクト: kingdavid127/MUD
  @Override
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    // now see if it worked
    final boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              somanticCastCode(mob, target, auto),
              L(
                      (auto ? "A " : "^S<S-NAME> incant(s) and point(s) at <T-NAMESELF>. A ")
                          + "long shard of ice streaks through the air!^?")
                  + CMLib.protocol().msp("spelldam2.wav", 40));
      final CMMsg msg2 =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MSK_CAST_MALICIOUS_VERBAL | CMMsg.TYP_COLD | (auto ? CMMsg.MASK_ALWAYS : 0),
              null);
      if ((mob.location().okMessage(mob, msg)) && (mob.location().okMessage(mob, msg2))) {
        mob.location().send(mob, msg);
        invoker = mob;

        int damage = 0;
        final int maxDie = (adjustedLevel(mob, asLevel) + (2 * super.getX1Level(mob))) / 2;
        damage += CMLib.dice().roll(maxDie, 6, 15);
        mob.location().send(mob, msg2);
        if ((msg2.value() > 0) || (msg.value() > 0))
          damage = (int) Math.round(CMath.div(damage, 2.0));

        if (target.location() == mob.location())
          CMLib.combat()
              .postDamage(
                  mob,
                  target,
                  this,
                  damage,
                  CMMsg.MASK_ALWAYS | CMMsg.TYP_COLD,
                  Weapon.TYPE_FROSTING,
                  L("The lance <DAMAGE> <T-NAME>!"));
      }
    } else
      return maliciousFizzle(
          mob,
          target,
          L("<S-NAME> incant(s) and point(s) at <T-NAMESELF>, but flub(s) the spell."));

    // return whether it worked
    return success;
  }
コード例 #5
0
ファイル: Deviations.java プロジェクト: bozimmerman/CoffeeMud
 protected String getDeviation(double val, double val2) {
   if (val == val2) return "0%";
   final double oval = val2 - val;
   final int pval =
       (int) Math.round(CMath.div((oval < 0) ? (oval * -1) : oval, val2 == 0 ? 1 : val2) * 100.0);
   if (oval > 0) return "-" + pval + "%";
   return "+" + pval + "%";
 }
コード例 #6
0
ファイル: Prancer.java プロジェクト: renokun/CoffeeMud
 @Override
 public void level(MOB mob, List<String> newAbilityIDs) {
   super.level(mob, newAbilityIDs);
   if (CMSecurity.isDisabled(CMSecurity.DisFlag.LEVELS)) return;
   final int attArmor =
       (((int) Math.round(CMath.div(mob.charStats().getStat(CharStats.STAT_DEXTERITY), 9.0))) + 1);
   mob.tell(L("^NYour grace grants you a defensive bonus of ^H@x1^?.^N", "" + attArmor));
 }
コード例 #7
0
 @Override
 public void affectCharState(MOB affected, CharState affectableState) {
   super.affectCharState(affected, affectableState);
   if (affected == null) return;
   affectableState.setMovement(
       (int)
           Math.round(
               CMath.div(
                   affectableState.getMovement(), drawups + (0.1 * super.getX1Level(invoker())))));
 }
コード例 #8
0
ファイル: Spell_AcidSpray.java プロジェクト: kingdavid127/MUD
  @Override
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB target = this.getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    Room R = CMLib.map().roomLocation(target);
    if (R == null) R = mob.location();

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    final boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              somanticCastCode(mob, target, auto),
              L(
                      auto
                          ? "<T-NAME> <T-IS-ARE> sprayed with acid."
                          : "^S<S-NAME> reach(es) for <T-NAMESELF>, spraying acid all over <T-HIM-HER>!^?")
                  + CMLib.protocol().msp("spelldam1.wav", 40));
      final CMMsg msg2 =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MSK_CAST_MALICIOUS_VERBAL | CMMsg.TYP_ACID | (auto ? CMMsg.MASK_ALWAYS : 0),
              null);
      if ((R.okMessage(mob, msg)) && ((R.okMessage(mob, msg2)))) {
        R.send(mob, msg);
        R.send(mob, msg2);
        invoker = mob;
        final int numDice = (adjustedLevel(mob, asLevel) + (2 * super.getX1Level(invoker()))) / 2;
        int damage = CMLib.dice().roll(2, numDice, 1);
        if ((msg2.value() > 0) || (msg.value() > 0))
          damage = (int) Math.round(CMath.div(damage, 2.0));
        CMLib.combat()
            .postDamage(
                mob,
                target,
                this,
                damage,
                CMMsg.MASK_ALWAYS | CMMsg.TYP_ACID,
                Weapon.TYPE_MELTING,
                L("The acid <DAMAGE> <T-NAME>!"));
        maliciousAffect(mob, target, asLevel, 3, -1);
      }
    } else
      return maliciousFizzle(
          mob, target, L("<S-NAME> reach(es) for <T-NAMESELF>, but nothing more happens."));

    return success;
  }
コード例 #9
0
 @Override
 public String ageName() {
   final int cat = ageCategory();
   if (cat < Race.AGE_ANCIENT) return Race.AGE_DESCS[cat];
   int age = getStat(STAT_AGE);
   final int[] chart = getMyRace().getAgingChart();
   final int diff = chart[Race.AGE_ANCIENT] - chart[Race.AGE_VENERABLE];
   age = age - chart[Race.AGE_ANCIENT];
   final int num = (diff > 0) ? (int) Math.abs(Math.floor(CMath.div(age, diff))) : 0;
   if (num <= 0) return Race.AGE_DESCS[cat];
   return Race.AGE_DESCS[cat] + " " + CMath.convertToRoman(num);
 }
コード例 #10
0
ファイル: Prancer.java プロジェクト: renokun/CoffeeMud
 @Override
 public void affectPhyStats(Physical affected, PhyStats affectableStats) {
   super.affectPhyStats(affected, affectableStats);
   if (affected instanceof MOB) {
     if (CMLib.flags().isStanding((MOB) affected)) {
       final MOB mob = (MOB) affected;
       final int attArmor =
           (((int) Math.round(CMath.div(mob.charStats().getStat(CharStats.STAT_DEXTERITY), 9.0)))
                   + 1)
               * (mob.charStats().getClassLevel(this) - 1);
       affectableStats.setArmor(affectableStats.armor() - attArmor);
     }
   }
 }
コード例 #11
0
ファイル: Plant.java プロジェクト: bozimmerman/CoffeeMud
  @Override
  public String healthText(MOB viewer, MOB mob) {
    final double pct = (CMath.div(mob.curState().getHitPoints(), mob.maxState().getHitPoints()));

    if (pct < .10) return L("^r@x1^r is near destruction!^N", mob.name(viewer));
    else if (pct < .20) return L("^r@x1^r is massively shredded and damaged.^N", mob.name(viewer));
    else if (pct < .30) return L("^r@x1^r is extremely shredded and damaged.^N", mob.name(viewer));
    else if (pct < .40) return L("^y@x1^y is very shredded and damaged.^N", mob.name(viewer));
    else if (pct < .50) return L("^y@x1^y is shredded and damaged.^N", mob.name(viewer));
    else if (pct < .60) return L("^p@x1^p is shredded and slightly damaged.^N", mob.name(viewer));
    else if (pct < .70) return L("^p@x1^p has lost numerous leaves.^N", mob.name(viewer));
    else if (pct < .80) return L("^g@x1^g has lost some leaves.^N", mob.name(viewer));
    else if (pct < .90) return L("^g@x1^g has lost a few leaves.^N", mob.name(viewer));
    else if (pct < .99) return L("^g@x1^g is no longer in perfect condition.^N", mob.name(viewer));
    else return L("^c@x1^c is in perfect condition.^N", mob.name(viewer));
  }
コード例 #12
0
ファイル: Stone.java プロジェクト: kingdavid127/MUD
  @Override
  public String healthText(MOB viewer, MOB mob) {
    final double pct = (CMath.div(mob.curState().getHitPoints(), mob.maxState().getHitPoints()));

    if (pct < .10) return L("^r@x1^r is almost broken!^N", mob.name(viewer));
    else if (pct < .20) return L("^r@x1^r is massively cracked and damaged.^N", mob.name(viewer));
    else if (pct < .30) return L("^r@x1^r is extremely cracked and damaged.^N", mob.name(viewer));
    else if (pct < .40) return L("^y@x1^y is very cracked and damaged.^N", mob.name(viewer));
    else if (pct < .50) return L("^y@x1^y is cracked and damaged.^N", mob.name(viewer));
    else if (pct < .60) return L("^p@x1^p is cracked and slightly damaged.^N", mob.name(viewer));
    else if (pct < .70) return L("^p@x1^p is showing numerous cracks.^N", mob.name(viewer));
    else if (pct < .80) return L("^g@x1^g is showing some crachs.^N", mob.name(viewer));
    else if (pct < .90) return L("^g@x1^g is showing small cracks.^N", mob.name(viewer));
    else if (pct < .99) return L("^g@x1^g is no longer in perfect condition.^N", mob.name(viewer));
    else return L("^c@x1^c is in perfect condition.^N", mob.name(viewer));
  }
コード例 #13
0
ファイル: MoneyChanger.java プロジェクト: kingdavid127/MUD
  protected final Map<String, Double> getRatesFor(final Environmental affecting, String currency) {
    if (spaceMaxCut <= 0.0) return rates;
    currency = currency.toUpperCase();
    if (rates.containsKey(currency)) return rates;
    String myCurrency = CMLib.beanCounter().getCurrency(affecting);
    if (myCurrency.equalsIgnoreCase(currency)) {
      rates.put(currency, Double.valueOf(cut));
      return rates;
    }
    SpaceObject homeO = CMLib.map().getSpaceObject(affecting, false);
    if (homeO != null) {
      myCurrency = CMLib.beanCounter().getCurrency(homeO);
      if (myCurrency.equalsIgnoreCase(currency)) {
        rates.put(currency, Double.valueOf(cut));
        return rates;
      }
    } else {
      // no space object, wtf? this SHOULD fail
      if (!complainedAboutSpaceError) {
        complainedAboutSpaceError = true;
        Log.errOut(
            "MoneyChanger", affecting.Name() + " is not on a planet, so space rates cannot apply!");
      }
      return rates;
    }
    for (Enumeration<Area> a = CMLib.map().spaceAreas(); a.hasMoreElements(); ) {
      Area A = a.nextElement();
      if ((A != null) && (A != homeO)) {
        myCurrency = CMLib.beanCounter().getCurrency(A);
        if (myCurrency.equalsIgnoreCase(currency)) {
          SpaceObject oA = (SpaceObject) A;
          long distance = CMLib.map().getDistanceFrom(homeO, oA);
          if ((distance < 0) || (distance > spaceMaxDistance)) {
            rates.put(currency, Double.valueOf(spaceMaxCut));
          } else {
            double pct = CMath.div(distance, spaceMaxDistance);
            double amt = spaceMaxCut * pct;
            if (amt < cut) amt = cut;
            rates.put(currency, Double.valueOf(cut));
          }
          return rates;
        }
      }
    }

    return rates;
  }
コード例 #14
0
ファイル: OozeMephit.java プロジェクト: bozimmerman/CoffeeMud
  @Override
  public String healthText(MOB viewer, MOB mob) {
    final double pct = (CMath.div(mob.curState().getHitPoints(), mob.maxState().getHitPoints()));

    if (pct < .10) return L("^r@x1^r is unstable and almost disintegrated!^N", mob.name(viewer));
    else if (pct < .20) return L("^r@x1^r is nearing disintegration.^N", mob.name(viewer));
    else if (pct < .30) return L("^r@x1^r is noticeably disintegrating.^N", mob.name(viewer));
    else if (pct < .40)
      return L("^y@x1^y is very damaged and slightly disintegrated.^N", mob.name(viewer));
    else if (pct < .50) return L("^y@x1^y is very damaged.^N", mob.name(viewer));
    else if (pct < .60) return L("^p@x1^p is starting to show major damage.^N", mob.name(viewer));
    else if (pct < .70) return L("^p@x1^p is definitely damaged.^N", mob.name(viewer));
    else if (pct < .80) return L("^g@x1^g is disheveled and mildly damaged.^N", mob.name(viewer));
    else if (pct < .90) return L("^g@x1^g is noticeably disheveled.^N", mob.name(viewer));
    else if (pct < .99) return L("^g@x1^g is slightly disheveled.^N", mob.name(viewer));
    else return L("^c@x1^c is in perfect condition.^N", mob.name(viewer));
  }
コード例 #15
0
ファイル: Orc.java プロジェクト: renokun/CoffeeMud
  @Override
  public String healthText(MOB viewer, MOB mob) {
    final double pct = (CMath.div(mob.curState().getHitPoints(), mob.maxState().getHitPoints()));

    if (pct < .10) return L("^r@x1^r is nearly defeated.^N", mob.name(viewer));
    else if (pct < .20) return L("^r@x1^r is covered in blood.^N", mob.name(viewer));
    else if (pct < .30)
      return L("^r@x1^r is bleeding badly from lots of wounds.^N", mob.name(viewer));
    else if (pct < .40)
      return L("^y@x1^y has numerous bloody wounds and gashes.^N", mob.name(viewer));
    else if (pct < .50) return L("^y@x1^y has some bloody wounds and gashes.^N", mob.name(viewer));
    else if (pct < .60) return L("^p@x1^p has a few bloody wounds.^N", mob.name(viewer));
    else if (pct < .70) return L("^p@x1^p is cut and bruised.^N", mob.name(viewer));
    else if (pct < .80) return L("^g@x1^g has some minor cuts and bruises.^N", mob.name(viewer));
    else if (pct < .90) return L("^g@x1^g has a few bruises and scratches.^N", mob.name(viewer));
    else if (pct < .99) return L("^g@x1^g has a few small bruises.^N", mob.name(viewer));
    else return L("^c@x1^c is in perfect health.^N", mob.name(viewer));
  }
コード例 #16
0
ファイル: Rodent.java プロジェクト: bozimmerman/CoffeeMud
  @Override
  public String healthText(MOB viewer, MOB mob) {
    final double pct = (CMath.div(mob.curState().getHitPoints(), mob.maxState().getHitPoints()));

    if (pct < .10) return L("^r@x1^r is one unhappy little critter!^N", mob.name(viewer));
    else if (pct < .20)
      return L("^r@x1^r is covered in blood and matted hair.^N", mob.name(viewer));
    else if (pct < .30)
      return L("^r@x1^r is bleeding badly from lots of wounds.^N", mob.name(viewer));
    else if (pct < .40)
      return L("^y@x1^y has large patches of bloody matted fur.^N", mob.name(viewer));
    else if (pct < .50) return L("^y@x1^y has some bloody matted fur.^N", mob.name(viewer));
    else if (pct < .60) return L("^p@x1^p has a lot of cuts and gashes.^N", mob.name(viewer));
    else if (pct < .70) return L("^p@x1^p has a few cut patches.^N", mob.name(viewer));
    else if (pct < .80) return L("^g@x1^g has a cut patch of fur.^N", mob.name(viewer));
    else if (pct < .90) return L("^g@x1^g has some disheveled fur.^N", mob.name(viewer));
    else if (pct < .99) return L("^g@x1^g has some misplaced hairs.^N", mob.name(viewer));
    else return L("^c@x1^c is in perfect health.^N", mob.name(viewer));
  }
コード例 #17
0
  public String healthText(MOB viewer, MOB mob) {
    double pct = (CMath.div(mob.curState().getHitPoints(), mob.maxState().getHitPoints()));

    if (pct < .10) return "^r" + mob.displayName(viewer) + "^r is hovering on deaths door!^N";
    else if (pct < .20)
      return "^r" + mob.displayName(viewer) + "^r is covered in blood and matted hair.^N";
    else if (pct < .30)
      return "^r" + mob.displayName(viewer) + "^r is bleeding badly from lots of wounds.^N";
    else if (pct < .40)
      return "^y" + mob.displayName(viewer) + "^y has large patches of bloody matted fur.^N";
    else if (pct < .50) return "^y" + mob.displayName(viewer) + "^y has some bloody matted fur.^N";
    else if (pct < .60)
      return "^p" + mob.displayName(viewer) + "^p has a lot of cuts and gashes.^N";
    else if (pct < .70) return "^p" + mob.displayName(viewer) + "^p has a few cut patches.^N";
    else if (pct < .80) return "^g" + mob.displayName(viewer) + "^g has a cut patch of fur.^N";
    else if (pct < .90) return "^g" + mob.displayName(viewer) + "^g has some disheveled fur.^N";
    else if (pct < .99) return "^g" + mob.displayName(viewer) + "^g has some misplaced hairs.^N";
    else return "^c" + mob.displayName(viewer) + "^c is in perfect health.^N";
  }
コード例 #18
0
ファイル: Lizard.java プロジェクト: Cocanuta/Marble
  public String healthText(MOB viewer, MOB mob) {
    double pct = (CMath.div(mob.curState().getHitPoints(), mob.maxState().getHitPoints()));

    if (pct < .10) return "^r" + mob.displayName(viewer) + "^r is facing a cold death!^N";
    else if (pct < .20) return "^r" + mob.displayName(viewer) + "^r is covered in blood.^N";
    else if (pct < .30)
      return "^r" + mob.displayName(viewer) + "^r is bleeding badly from lots of wounds.^N";
    else if (pct < .40)
      return "^y" + mob.displayName(viewer) + "^y has numerous bloody wounds and gashes.^N";
    else if (pct < .50)
      return "^y" + mob.displayName(viewer) + "^y has some bloody wounds and gashes.^N";
    else if (pct < .60) return "^p" + mob.displayName(viewer) + "^p has a few bloody wounds.^N";
    else if (pct < .70) return "^p" + mob.displayName(viewer) + "^p is cut and bruised heavily.^N";
    else if (pct < .80)
      return "^g" + mob.displayName(viewer) + "^g has some minor cuts and bruises.^N";
    else if (pct < .90)
      return "^g" + mob.displayName(viewer) + "^g has a few bruises and scratched scales.^N";
    else if (pct < .99) return "^g" + mob.displayName(viewer) + "^g has a few small bruises.^N";
    else return "^c" + mob.displayName(viewer) + "^c is in perfect health.^N";
  }
コード例 #19
0
 @Override
 public boolean okMessage(Environmental host, CMMsg msg) {
   if (msg.amITarget(this)) {
     switch (msg.targetMinor()) {
       case CMMsg.TYP_ACTIVATE:
         if (!isInstalled()) {
           if (!CMath.bset(msg.targetMajor(), CMMsg.MASK_CNTRLMSG))
             msg.source().tell(L("@x1 is not installed or connected.", name()));
           return false;
         } else if (!isAllWiringHot(this)) {
           if (!CMath.bset(msg.targetMajor(), CMMsg.MASK_CNTRLMSG))
             msg.source()
                 .tell(L("The panel containing @x1 is not activated or connected.", name()));
           return false;
         }
         break;
       case CMMsg.TYP_DEACTIVATE:
         break;
       case CMMsg.TYP_LOOK:
         break;
       case CMMsg.TYP_POWERCURRENT:
         if ((!(this instanceof FuelConsumer))
             && (!(this instanceof PowerGenerator))
             && activated()
             && (powerNeeds() > 0)
             && (msg.value() > 0)) {
           double amtToTake = Math.min((double) powerNeeds(), (double) msg.value());
           msg.setValue(msg.value() - (int) Math.round(amtToTake));
           amtToTake *= getFinalManufacturer().getEfficiencyPct();
           if (subjectToWearAndTear() && (usesRemaining() <= 200))
             amtToTake *= CMath.div(usesRemaining(), 100.0);
           setPowerRemaining(Math.min(powerCapacity(), Math.round(amtToTake) + powerRemaining()));
         }
         break;
     }
   }
   return super.okMessage(host, msg);
 }
コード例 #20
0
  @Override
  public boolean okMessage(final Environmental myHost, final CMMsg msg) {
    if (!super.okMessage(myHost, msg)) return false;

    if (!(affected instanceof MOB)) return true;

    final MOB mob = (MOB) affected;
    if ((msg.amITarget(mob))
        && (msg.sourceMinor() == CMMsg.TYP_FIRE)
        && (msg.targetMinor() == CMMsg.TYP_DAMAGE)) {
      final int recovery = (int) Math.round(CMath.div((msg.value()), 2.0));
      mob.location()
          .show(
              mob,
              null,
              CMMsg.MSG_OK_VISUAL,
              L("The flame attack heals <S-NAME> @x1 points.", "" + recovery));
      CMLib.combat()
          .postHealing(mob, mob, this, recovery, CMMsg.MASK_ALWAYS | CMMsg.TYP_CAST_SPELL, null);
      return false;
    }
    return true;
  }
コード例 #21
0
ファイル: WeatherAffects.java プロジェクト: Cocanuta/Marble
  public boolean tick(Tickable ticking, int tickID) {
    int realLastWeather = super.lastWeather;
    if (!super.tick(ticking, tickID)) return false;
    Area A = CMLib.map().areaLocation(ticking);
    if (A == null) return false;
    Climate C = A.getClimateObj();
    if (C == null) return false;
    lastWeather = realLastWeather;

    // handle freeze overs
    if ((coldWeather(lastWeather))
        && (coldWeather(C.weatherType(null)))
        && (lastWeather != C.weatherType(null))
        && (A.getTimeObj().getSeasonCode() == TimeClock.SEASON_WINTER)
        && (CMLib.dice().rollPercentage() < freezeOverChance)) {
      if (ticking instanceof Room) {
        Room R = (Room) ticking;
        if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)
            && (CMLib.dice().rollPercentage() < freezeOverChance)
            && (R instanceof Drink)
            && (((Drink) R).liquidType() == RawMaterial.RESOURCE_FRESHWATER)) {
          Ability A2 = CMClass.getAbility("Spell_IceSheet");
          if (A2 != null) {
            MOB mob = CMLib.map().getFactoryMOB(R);
            A2.invoke(mob, R, true, 0);
            mob.destroy();
          }
        }
      } else
        for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
          Room R = (Room) e.nextElement();
          if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE)
              && (CMLib.dice().rollPercentage() < freezeOverChance)) {
            Ability A2 = CMClass.getAbility("Spell_IceSheet");
            if (A2 != null) {
              MOB mob = CMLib.map().getFactoryMOB(R);
              A2.invoke(mob, R, true, 0);
              mob.destroy();
            }
          }
        }
    }
    if ((botherDown--) == 1) {
      resetBotherTicks();
      switch (C.weatherType(null)) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SLEET:
        case Climate.WEATHER_SNOW:
        case Climate.WEATHER_HAIL:
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_RAIN:
          for (Enumeration<Room> r = A.getProperMap(); r.hasMoreElements(); ) {
            Room R = (Room) r.nextElement();
            if (CMLib.map().hasASky(R))
              for (int i = 0; i < R.numInhabitants(); i++) {
                MOB mob = R.fetchInhabitant(i);
                if ((mob != null)
                    && (!mob.isMonster())
                    && (CMLib.flags().aliveAwakeMobile(mob, true))
                    && (CMath.bset(mob.getBitmap(), MOB.ATT_AUTOWEATHER)))
                  mob.tell(C.getWeatherDescription(A));
              }
          }
          break;
      }
    }
    if ((diseaseDown--) == 1) {
      resetDiseaseTicks();
      int coldChance = 0;
      int fluChance = 0;
      int frostBiteChance = 0;
      int heatExhaustionChance = 0;
      switch (C.weatherType(null)) {
        case Climate.WEATHER_BLIZZARD:
        case Climate.WEATHER_SLEET:
        case Climate.WEATHER_SNOW:
          coldChance = 99;
          fluChance = 25;
          frostBiteChance = 15;
          break;
        case Climate.WEATHER_HAIL:
          coldChance = 50;
          frostBiteChance = 10;
          break;
        case Climate.WEATHER_THUNDERSTORM:
        case Climate.WEATHER_RAIN:
          coldChance = 25;
          break;
        case Climate.WEATHER_WINTER_COLD:
          coldChance = 75;
          fluChance = 10;
          frostBiteChance = 5;
          break;
        case Climate.WEATHER_HEAT_WAVE:
          heatExhaustionChance = 15;
          break;
        case Climate.WEATHER_DROUGHT:
          heatExhaustionChance = 20;
          break;
      }

      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())) continue;

        MOB M = S.mob();
        Room R = M.location();

        if ((R.domainConditions() & Room.CONDITION_COLD) > 0) {
          if (coldChance > 0) coldChance += 10;
          if (coldChance > 0) fluChance += 5; // yes, cold is related this way to flu
          if (frostBiteChance > 0)
            frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.5));
        }
        if ((R.domainConditions() & Room.CONDITION_HOT) > 0) {
          if (heatExhaustionChance > 0) heatExhaustionChance += 10;
        }
        if ((R.domainConditions() & Room.CONDITION_WET) > 0) {
          if (coldChance > 0) coldChance += 5;
          if (heatExhaustionChance > 5) heatExhaustionChance -= 5;
          if (frostBiteChance > 0)
            frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.25));
        }
        int save =
            (M.charStats().getSave(CharStats.STAT_SAVE_COLD)
                    + M.charStats().getSave(CharStats.STAT_SAVE_WATER))
                / 2;
        if ((CMLib.dice().rollPercentage() < (coldChance - save))
            && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) {
          long coveredPlaces = 0;
          for (int l = 0; l < ALL_COVERED_SPOTS.length; l++)
            if (M.getWearPositions(ALL_COVERED_SPOTS[l]) == 0)
              coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l];
          Item I = null;
          for (int i = 0; i < M.numItems(); i++) {
            I = M.getItem(i);
            if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue;
            if (I.amWearingAt(Wearable.WORN_ABOUT_BODY))
              coveredPlaces = coveredPlaces | Wearable.WORN_TORSO | Wearable.WORN_LEGS;
            for (int l = 0; l < ALL_COVERED_SPOTS.length; l++)
              if (I.amWearingAt(ALL_COVERED_SPOTS[l]))
                coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l];
          }
          if ((coveredPlaces != ALL_COVERED_CODE)
              && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
            Ability COLD = CMClass.getAbility("Disease_Cold");
            if (CMLib.dice().rollPercentage()
                < (fluChance
                    + (((M.location().domainConditions() & Room.CONDITION_WET) > 0) ? 10 : 0)))
              COLD = CMClass.getAbility("Disease_Flu");
            if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
          }
        }
        if ((CMLib.dice().rollPercentage() < (frostBiteChance - save))
            && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) {
          long unfrostedPlaces = 0;
          for (int l = 0; l < ALL_FROST_SPOTS.length; l++)
            if (M.getWearPositions(ALL_FROST_SPOTS[l]) == 0)
              unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l];
          Item I = null;
          for (int i = 0; i < M.numItems(); i++) {
            I = M.getItem(i);
            if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue;
            for (int l = 0; l < ALL_FROST_SPOTS.length; l++)
              if (I.amWearingAt(ALL_FROST_SPOTS[l]))
                unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l];
          }
          if ((unfrostedPlaces != ALL_FROST_CODE)
              && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
            Ability COLD = CMClass.getAbility("Disease_FrostBite");
            if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
          }
        }
        if ((heatExhaustionChance > 0)
            && (CMLib.dice().rollPercentage()
                < (heatExhaustionChance - M.charStats().getSave(CharStats.STAT_SAVE_FIRE)))
            && (C.weatherType(M.location()) != Climate.WEATHER_CLEAR)
            && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) {
          Ability COLD = CMClass.getAbility("Disease_HeatExhaustion");
          if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0);
        }
      }
    }
    if ((rumbleDown--) == 1) {
      resetRumbleTicks();
      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())
            || (!CMath.bset(S.mob().getBitmap(), MOB.ATT_AUTOWEATHER))) continue;
        Room R = S.mob().location();
        if (R != null) {
          switch (C.weatherType(null)) {
            case Climate.WEATHER_THUNDERSTORM:
              {
                if (C.weatherType(R) != Climate.WEATHER_THUNDERSTORM) {
                  if ((R.domainType() & Room.INDOORS) > 0) {
                    if ((R.getArea() != null)
                        && CMath.div(
                                R.getArea().getAreaIStats()[Area.Stats.INDOOR_ROOMS.ordinal()],
                                R.getArea().properSize())
                            < 0.90)
                      S.mob()
                          .tell(
                              "^JA thunderous rumble and CRACK of lightning can be heard outside.^?"
                                  + CMProps.msp("thunder.wav", 40));
                  } else
                    S.mob()
                        .tell(
                            "^JA thunderous rumble and CRACK of lightning can be heard.^?"
                                + CMProps.msp("thunder.wav", 40));
                } else if (R.getArea().getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  S.mob()
                      .tell(
                          "^JA thunderous rumble and CRACK of lightning can be heard as the pounding rain soaks you.^?"
                              + CMProps.msp("thunderandrain.wav", 40));
                else
                  S.mob()
                      .tell(
                          "^JA bolt of lightning streaks across the sky as the pounding rain soaks you!^?"
                              + CMProps.msp("thunderandrain.wav", 40));
                break;
              }
            case Climate.WEATHER_BLIZZARD:
              if (C.weatherType(R) == Climate.WEATHER_BLIZZARD)
                S.mob()
                    .tell(
                        "^JSwirling clouds of snow buffet you.^?"
                            + CMProps.msp("blizzard.wav", 40));
              break;
            case Climate.WEATHER_SNOW:
              if (C.weatherType(R) == Climate.WEATHER_SNOW)
                S.mob().tell("^JSnowflakes fall lightly on you.^?");
              break;
            case Climate.WEATHER_DUSTSTORM:
              if (C.weatherType(R) == Climate.WEATHER_DUSTSTORM)
                S.mob()
                    .tell(
                        "^JSwirling clouds of dust assault you.^?" + CMProps.msp("windy.wav", 40));
              break;
            case Climate.WEATHER_HAIL:
              if (C.weatherType(R) == Climate.WEATHER_HAIL)
                S.mob()
                    .tell(
                        "^JYou are being pelleted by hail! Ouch!^?" + CMProps.msp("hail.wav", 40));
              break;
            case Climate.WEATHER_RAIN:
              if (C.weatherType(R) == Climate.WEATHER_RAIN)
                S.mob().tell("^JThe rain is soaking you!^?" + CMProps.msp("rainlong.wav", 40));
              break;
            case Climate.WEATHER_SLEET:
              if (C.weatherType(R) == Climate.WEATHER_SLEET)
                S.mob()
                    .tell(
                        "^JCold and blistering sleet is soaking you numb!^?"
                            + CMProps.msp("rain.wav", 40));
              break;
            case Climate.WEATHER_WINDY:
              if (C.weatherType(R) == Climate.WEATHER_WINDY)
                S.mob().tell("^JThe wind gusts around you.^?" + CMProps.msp("wind.wav", 40));
              break;
          }
        }
      }
    }
    if ((lightningDown--) == 1) {
      resetLightningTicks();
      if (C.weatherType(null) == Climate.WEATHER_THUNDERSTORM) {
        boolean playerAround = false;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue;
          playerAround = true;
        }
        if (playerAround) {
          Room R = A.getRandomProperRoom();
          MOB M = R.fetchRandomInhabitant();
          if (M != null) {
            Ability A2 = CMClass.getAbility("Chant_SummonLightning");
            if (A2 != null) {
              A2.setMiscText("RENDER MUNDANE");
              A2.invoke(M, M, true, M.phyStats().level());
            }
          } else R = null;
          Room R2 = null;
          for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
            R2 = (Room) e.nextElement();
            if ((R2 != R) && (R2.numInhabitants() > 0))
              if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) {
                if ((R2.domainType() & Room.INDOORS) > 0)
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JA thunderous rumble and crack of lightning can be heard outside.^?"
                          + CMProps.msp("thunder2.wav", 40));
                else
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JA thunderous rumble and crack of lightning can be heard.^?"
                          + CMProps.msp("thunder2.wav", 40));
              } else
                R2.showHappens(
                    CMMsg.MSG_OK_ACTION,
                    "^JYou hear a thunderous rumble as a bolt of lightning streaks across the sky!^?"
                        + CMProps.msp("thunder3.wav", 40));
          }
        }
      }
    }
    if ((tornadoDown--) == 1) {
      resetTornadoTicks();
      if ((C.weatherType(null) == Climate.WEATHER_THUNDERSTORM)
          || (C.weatherType(null) == Climate.WEATHER_WINDY)) {
        boolean playerAround = false;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue;
          playerAround = true;
        }
        if (playerAround) {
          Room R = A.getRandomProperRoom();
          MOB M = R.fetchRandomInhabitant();
          if (M != null) {
            Ability A2 = CMClass.getAbility("Chant_SummonTornado");
            if (A2 != null) {
              A2.setMiscText("RENDER MUNDANE");
              MOB mob = CMLib.map().getFactoryMOB(R);
              A2.invoke(mob, null, true, 0);
              mob.destroy();
            }
          } else R = null;
          Room R2 = null;
          for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) {
            R2 = (Room) e.nextElement();
            if ((R2 != R) && (R2.numInhabitants() > 0))
              if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY)
                  || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) {
                if ((R2.domainType() & Room.INDOORS) > 0)
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JThe terrible rumble of a tornado can be heard outside.^?"
                          + CMProps.msp("tornado.wav", 40));
                else
                  R2.showHappens(
                      CMMsg.MSG_OK_ACTION,
                      "^JThe terrible rumble of a tornado can be heard.^?"
                          + CMProps.msp("tornado.wav", 40));
              } else
                R2.showHappens(
                    CMMsg.MSG_OK_ACTION,
                    "^JA huge and terrible tornado touches down somewhere near by.^?"
                        + CMProps.msp("tornado.wav", 40));
          }
        }
      }
    }
    if ((dustDown--) == 1) {
      resetDustTicks();
      if (C.weatherType(null) == Climate.WEATHER_DUSTSTORM) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM)) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = R.fetchRandomInhabitant();
          if ((M != null)
              && (C.weatherType(R) == Climate.WEATHER_DUSTSTORM)
              && (!CMLib.flags().isSleeping(M))) {
            Ability A2 = CMClass.getAbility("Skill_Dirt");
            if (A2 != null) A2.invoke(M, M, true, 0);
          }
        }
      }
    }
    if ((hailDown--) == 1) {
      resetHailTicks();
      if (C.weatherType(null) == Climate.WEATHER_HAIL) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || (C.weatherType(S.mob().location()) != Climate.WEATHER_HAIL)) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = R.fetchRandomInhabitant();
          Ability A2 = CMClass.getAbility("Chant_SummonHail");
          if ((A2 != null) && (C.weatherType(R) == Climate.WEATHER_HAIL)) {
            A2.setMiscText("RENDER MUNDANE");
            A2.invoke(M, M, true, M.phyStats().level());
          }
        }
      }
    }
    if ((C.weatherType(null) == Climate.WEATHER_DROUGHT)
        && (CMLib.dice().rollPercentage() < droughtFireChance)) {
      Room R = CMLib.map().roomLocation((Environmental) ticking);
      if ((R == null) && (ticking instanceof Area)) R = ((Area) ticking).getRandomProperRoom();
      if ((R != null)
          && ((R.domainType() & Room.INDOORS) == 0)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_SWAMP)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER)
          && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE)
          && ((R.domainConditions() & Room.CONDITION_WET) == 0)) {
        Item I = R.getRandomItem();
        if ((I != null) && (CMLib.flags().isGettable(I)))
          switch (I.material() & RawMaterial.MATERIAL_MASK) {
            case RawMaterial.MATERIAL_CLOTH:
            case RawMaterial.MATERIAL_LEATHER:
            case RawMaterial.MATERIAL_PAPER:
            case RawMaterial.MATERIAL_VEGETATION:
            case RawMaterial.MATERIAL_WOODEN:
              {
                Ability A2 = CMClass.getAbility("Burning");
                MOB mob = CMLib.map().getFactoryMOB(R);
                R.showHappens(
                    CMMsg.MSG_OK_VISUAL,
                    I.Name()
                        + " spontaneously combusts in the seering heat!"
                        + CMProps.msp("fire.wav", 40));
                A2.invoke(mob, I, true, 0);
                mob.destroy();
              }
              break;
          }
      }
    }
    if ((gustDown--) == 1) {
      resetGustTicks();
      if ((C.weatherType(null) == Climate.WEATHER_WINDY)
          || (C.weatherType(null) == Climate.WEATHER_BLIZZARD)
          || (C.weatherType(null) == Climate.WEATHER_DUSTSTORM)) {
        Vector choices = new Vector();
        Room R = null;
        for (Session S : CMLib.sessions().localOnlineIterable()) {
          if ((S.mob() == null)
              || (S.mob().location() == null)
              || (S.mob().location().getArea() != A)
              || (S.mob().isMonster())
              || ((C.weatherType(S.mob().location()) != Climate.WEATHER_WINDY)
                  && (C.weatherType(S.mob().location()) != Climate.WEATHER_BLIZZARD)
                  && (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM))) continue;
          R = S.mob().location();
          if ((R != null) && (!choices.contains(R))) choices.addElement(R);
        }
        if (choices.size() > 0) {
          R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1));
          MOB M = CMLib.map().getFactoryMOB(R);
          Ability A2 = CMClass.getAbility("Chant_WindGust");
          if (A2 != null) {
            A2.setMiscText("RENDER MUNDANE");
            A2.invoke(M, M, true, M.phyStats().level());
          }
          M.destroy();
        }
      }
    }
    if ((rustDown--) == 1) {
      resetRustTicks();
      for (Session S : CMLib.sessions().localOnlineIterable()) {
        if ((S.mob() == null)
            || (S.mob().location() == null)
            || (S.mob().location().getArea() != A)
            || (S.mob().isMonster())) continue;
        int rustChance = 0;
        switch (C.weatherType(S.mob().location())) {
          case Climate.WEATHER_BLIZZARD:
          case Climate.WEATHER_SLEET:
          case Climate.WEATHER_SNOW:
            rustChance = 5;
            break;
          case Climate.WEATHER_HAIL:
            rustChance = 5;
            break;
          case Climate.WEATHER_THUNDERSTORM:
          case Climate.WEATHER_RAIN:
            rustChance = 5;
            break;
        }

        MOB M = S.mob();
        Room R = M.location();

        switch (R.domainType()) {
          case Room.DOMAIN_INDOORS_UNDERWATER:
          case Room.DOMAIN_INDOORS_WATERSURFACE:
          case Room.DOMAIN_OUTDOORS_WATERSURFACE:
          case Room.DOMAIN_OUTDOORS_UNDERWATER:
            rustChance += 5;
            break;
          default:
            break;
        }
        if ((R.domainConditions() & Room.CONDITION_WET) > 0) rustChance += 2;
        if (CMLib.dice().rollPercentage() < rustChance) {
          int weatherType = C.weatherType(R);
          Vector rustThese = new Vector();
          for (int i = 0; i < M.numItems(); i++) {
            Item I = M.getItem(i);
            if (I == null) continue;
            if ((!I.amWearingAt(Wearable.IN_INVENTORY))
                && (((I.material() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_METAL))
                && (I.subjectToWearAndTear())
                && ((CMLib.dice().rollPercentage() > I.phyStats().ability() * 25)))
              rustThese.addElement(I);
            else if (I.amWearingAt(Wearable.WORN_ABOUT_BODY)
                && (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL))) {
              rustThese.clear();
              break;
            }
          }
          if (R != null)
            for (int i = 0; i < rustThese.size(); i++) {
              Item I = (Item) rustThese.elementAt(i);
              CMMsg msg =
                  CMClass.getMsg(
                      M,
                      I,
                      null,
                      CMMsg.MASK_ALWAYS | CMMsg.TYP_WATER,
                      (weatherType != 0) ? "<T-NAME> rusts." : "<T-NAME> rusts in the water.",
                      CMMsg.TYP_WATER,
                      null,
                      CMMsg.NO_EFFECT,
                      null);
              if (R.okMessage(M, msg)) {
                R.send(M, msg);
                if (msg.value() <= 0) {
                  I.setUsesRemaining(I.usesRemaining() - 1);
                  if (I.usesRemaining() <= 0) {
                    msg =
                        CMClass.getMsg(
                            M,
                            null,
                            null,
                            CMMsg.MSG_OK_VISUAL,
                            I.name() + " is destroyed!",
                            null,
                            I.name() + " carried by " + M.name() + " is destroyed!");
                    if (R.okMessage(M, msg)) R.send(M, msg);
                    I.destroy();
                  }
                }
              }
            }
        }
      }
    }
    if (ticking instanceof Room) lastWeather = C.weatherType((Room) ticking);
    else lastWeather = C.weatherType(null);
    return true;
  }
コード例 #22
0
 @Override
 public int getSave(int which) {
   switch (which) {
     case STAT_SAVE_PARALYSIS:
       return getStat(STAT_SAVE_PARALYSIS)
           + (int) Math.round(CMath.div(getStat(STAT_CONSTITUTION) + getStat(STAT_STRENGTH), 2.0));
     case STAT_SAVE_FIRE:
       return getStat(STAT_SAVE_FIRE)
           + (int)
               Math.round(CMath.div(getStat(STAT_CONSTITUTION) + getStat(STAT_DEXTERITY), 2.0));
     case STAT_SAVE_COLD:
       return getStat(STAT_SAVE_COLD)
           + (int)
               Math.round(CMath.div(getStat(STAT_CONSTITUTION) + getStat(STAT_DEXTERITY), 2.0));
     case STAT_SAVE_WATER:
       return getStat(STAT_SAVE_WATER)
           + (int)
               Math.round(CMath.div(getStat(STAT_CONSTITUTION) + getStat(STAT_DEXTERITY), 2.0));
     case STAT_SAVE_GAS:
       return getStat(STAT_SAVE_GAS)
           + (int) Math.round(CMath.div(getStat(STAT_CONSTITUTION) + getStat(STAT_STRENGTH), 2.0));
     case STAT_SAVE_MIND:
       return getStat(STAT_SAVE_MIND)
           + (int)
               Math.round(
                   CMath.div(
                       getStat(STAT_WISDOM) + getStat(STAT_INTELLIGENCE) + getStat(STAT_CHARISMA),
                       3.0));
     case STAT_SAVE_GENERAL:
       return getStat(STAT_SAVE_GENERAL) + getStat(STAT_CONSTITUTION);
     case STAT_SAVE_JUSTICE:
       return getStat(STAT_SAVE_JUSTICE) + getStat(STAT_CHARISMA);
     case STAT_SAVE_ACID:
       return getStat(STAT_SAVE_ACID)
           + (int)
               Math.round(CMath.div(getStat(STAT_CONSTITUTION) + getStat(STAT_DEXTERITY), 2.0));
     case STAT_SAVE_ELECTRIC:
       return getStat(STAT_SAVE_ELECTRIC)
           + (int)
               Math.round(CMath.div(getStat(STAT_CONSTITUTION) + getStat(STAT_DEXTERITY), 2.0));
     case STAT_SAVE_POISON:
       return getStat(STAT_SAVE_POISON) + getStat(STAT_CONSTITUTION);
     case STAT_SAVE_UNDEAD:
       return getStat(STAT_SAVE_UNDEAD) + getStat(STAT_WISDOM) + getStat(STAT_FAITH);
     case STAT_SAVE_DISEASE:
       return getStat(STAT_SAVE_DISEASE) + getStat(STAT_CONSTITUTION);
     case STAT_SAVE_MAGIC:
       return getStat(STAT_SAVE_MAGIC) + getStat(STAT_INTELLIGENCE);
     case STAT_SAVE_TRAPS:
       return getStat(STAT_SAVE_TRAPS) + getStat(STAT_DEXTERITY);
     case STAT_SAVE_OVERLOOKING:
       return getStat(STAT_SAVE_OVERLOOKING);
     case STAT_SAVE_DETECTION:
       return getStat(STAT_SAVE_DETECTION);
     case STAT_FAITH:
       return getStat(STAT_FAITH);
     case STAT_SAVE_BLUNT:
       return getStat(STAT_SAVE_BLUNT);
     case STAT_SAVE_PIERCE:
       return getStat(STAT_SAVE_PIERCE);
     case STAT_SAVE_SLASH:
       return getStat(STAT_SAVE_SLASH);
     case STAT_SAVE_SPELLS:
       return getStat(STAT_SAVE_SPELLS);
     case STAT_SAVE_PRAYERS:
       return getStat(STAT_SAVE_PRAYERS);
     case STAT_SAVE_SONGS:
       return getStat(STAT_SAVE_SONGS);
     case STAT_SAVE_CHANTS:
       return getStat(STAT_SAVE_CHANTS);
   }
   return getStat(which);
 }
コード例 #23
0
ファイル: PlayerData.java プロジェクト: bbailey/ewok
 public static String getBasic(MOB M, int i) {
   StringBuffer str = new StringBuffer("");
   switch (i) {
     case 0:
       str.append(M.Name() + ", ");
       break;
     case 1:
       str.append(M.description() + ", ");
       break;
     case 2:
       if (M.playerStats() != null)
         str.append(CMLib.time().date2String(M.playerStats().lastDateTime()) + ", ");
       break;
     case 3:
       if (M.playerStats() != null) str.append(M.playerStats().getEmail() + ", ");
       break;
     case 4:
       str.append(M.baseCharStats().getMyRace().name() + ", ");
       break;
     case 5:
       str.append(
           M.baseCharStats().getCurrentClass().name(M.baseCharStats().getCurrentClassLevel())
               + ", ");
       break;
     case 6:
       str.append(M.baseEnvStats().level() + ", ");
       break;
     case 7:
       str.append(M.baseCharStats().displayClassLevel(M, true) + ", ");
       break;
     case 8:
       str.append(M.baseCharStats().getClassLevel(M.baseCharStats().getCurrentClass()) + ", ");
       break;
     case 9:
       {
         for (int c = M.charStats().numClasses() - 1; c >= 0; c--) {
           CharClass C = M.charStats().getMyClass(c);
           str.append(
               C.name(M.baseCharStats().getCurrentClassLevel())
                   + " ("
                   + M.charStats().getClassLevel(C)
                   + ") ");
         }
         str.append(", ");
         break;
       }
     case 10:
       if (M.maxCarry() > (Integer.MAX_VALUE / 3)) str.append("NA, ");
       else str.append(M.maxCarry() + ", ");
       break;
     case 11:
       str.append(CMStrings.capitalizeAndLower(CMLib.combat().fightingProwessStr(M)) + ", ");
       break;
     case 12:
       str.append(CMStrings.capitalizeAndLower(CMLib.combat().armorStr(M)) + ", ");
       break;
     case 13:
       str.append(CMLib.combat().adjustedDamage(M, null, null) + ", ");
       break;
     case 14:
       str.append(Math.round(CMath.div(M.getAgeHours(), 60.0)) + ", ");
       break;
     case 15:
       str.append(M.getPractices() + ", ");
       break;
     case 16:
       str.append(M.getExperience() + ", ");
       break;
     case 17:
       if (M.getExpNeededLevel() == Integer.MAX_VALUE) str.append("N/A, ");
       else str.append(M.getExpNextLevel() + ", ");
       break;
     case 18:
       str.append(M.getTrains() + ", ");
       break;
     case 19:
       str.append(CMLib.beanCounter().getMoney(M) + ", ");
       break;
     case 20:
       str.append(M.getWorshipCharID() + ", ");
       break;
     case 21:
       str.append(M.getLiegeID() + ", ");
       break;
     case 22:
       str.append(M.getClanID() + ", ");
       break;
     case 23:
       if (M.getClanID().length() > 0) {
         Clan C = CMLib.clans().getClan(M.getClanID());
         if (C != null)
           str.append(
               CMLib.clans().getRoleName(C.getGovernment(), M.getClanRole(), true, false) + ", ");
       }
       break;
     case 24:
       str.append(M.fetchFaction(CMLib.factions().AlignID()) + ", ");
       break;
     case 25:
       {
         Faction.FactionRange FR =
             CMLib.factions()
                 .getRange(CMLib.factions().AlignID(), M.fetchFaction(CMLib.factions().AlignID()));
         if (FR != null) str.append(FR.name() + ", ");
         else str.append(M.fetchFaction(CMLib.factions().AlignID()));
         break;
       }
     case 26:
       str.append(M.getWimpHitPoint() + ", ");
       break;
     case 27:
       if (M.getStartRoom() != null) str.append(M.getStartRoom().displayText() + ", ");
       break;
     case 28:
       if (M.location() != null) str.append(M.location().displayText() + ", ");
       break;
     case 29:
       if (M.getStartRoom() != null) str.append(M.getStartRoom().roomID() + ", ");
       break;
     case 30:
       if (M.location() != null) str.append(M.location().roomID() + ", ");
       break;
     case 31:
       {
         for (int inv = 0; inv < M.inventorySize(); inv++) {
           Item I = M.fetchInventory(inv);
           if ((I != null) && (I.container() == null)) str.append(I.name() + ", ");
         }
         break;
       }
     case 32:
       str.append(M.baseEnvStats().weight() + ", ");
       break;
     case 33:
       str.append(M.envStats().weight() + ", ");
       break;
     case 34:
       str.append(CMStrings.capitalizeAndLower(M.baseCharStats().genderName()) + ", ");
       break;
     case 35:
       if (M.playerStats() != null) str.append(M.playerStats().lastDateTime() + ", ");
       break;
     case 36:
       str.append(M.curState().getHitPoints() + ", ");
       break;
     case 37:
       str.append(M.curState().getMana() + ", ");
       break;
     case 38:
       str.append(M.curState().getMovement() + ", ");
       break;
     case 39:
       if (M.riding() != null) str.append(M.riding().name() + ", ");
       break;
     case 40:
       str.append(M.baseEnvStats().height() + ", ");
       break;
     case 41:
       if (!M.isMonster()) str.append(M.session().getAddress() + ", ");
       else if (M.playerStats() != null) str.append(M.playerStats().lastIP() + ", ");
       break;
     case 42:
       str.append(M.getQuestPoint() + ", ");
       break;
     case 43:
       str.append(M.maxState().getHitPoints() + ", ");
       break;
     case 44:
       str.append(M.maxState().getMana() + ", ");
       break;
     case 45:
       str.append(M.maxState().getMovement() + ", ");
       break;
     case 46:
       str.append(M.rawImage() + ", ");
       break;
     case 47:
       str.append(M.maxItems() + ", ");
       break;
     case 48:
       {
         String[] paths = CMProps.mxpImagePath(M.image());
         if (paths[0].length() > 0) str.append(paths[0] + paths[1] + ", ");
         break;
       }
     case 49:
       if (CMProps.mxpImagePath(M.image())[0].length() > 0) str.append("true, ");
       else str.append("false, ");
       break;
     case 50:
       if (M.playerStats() != null) str.append(M.playerStats().notes() + ", ");
       break;
     case 51:
       if (M.playerStats() != null) {
         long lastDateTime = -1;
         for (int level = 0; level <= M.envStats().level(); level++) {
           long dateTime = M.playerStats().leveledDateTime(level);
           if ((dateTime > 1529122205) && (dateTime != lastDateTime)) {
             str.append("<TR>");
             if (level == 0) str.append("<TD><FONT COLOR=WHITE>Created</FONT></TD>");
             else str.append("<TD><FONT COLOR=WHITE>" + level + "</FONT></TD>");
             str.append(
                 "<TD><FONT COLOR=WHITE>"
                     + CMLib.time().date2String(dateTime)
                     + "</FONT></TD></TR>");
           }
         }
         str.append(", ");
       }
       break;
     case 52:
       str.append(M.baseEnvStats().attackAdjustment() + ", ");
       break;
     case 53:
       str.append(M.baseEnvStats().damage() + ", ");
       break;
     case 54:
       str.append(M.baseEnvStats().armor() + ", ");
       break;
     case 55:
       str.append(M.envStats().speed() + ", ");
       break;
     case 56:
       str.append(M.baseEnvStats().speed() + ", ");
       break;
     case 57:
       {
         for (int e = 0; e < M.numExpertises(); e++) {
           String E = M.fetchExpertise(e);
           ExpertiseLibrary.ExpertiseDefinition X = CMLib.expertises().getDefinition(E);
           if (X == null) str.append(E + ", ");
           else str.append(X.name + ", ");
         }
         break;
       }
     case 58:
       {
         for (int t = 0; t < M.numTattoos(); t++) {
           String E = M.fetchTattoo(t);
           str.append(E + ", ");
         }
         break;
       }
     case 59:
       {
         if (M.playerStats() != null)
           for (int b = 0; b < M.playerStats().getSecurityGroups().size(); b++) {
             String B = (String) M.playerStats().getSecurityGroups().elementAt(b);
             if (B != null) str.append(B + ", ");
           }
         break;
       }
     case 60:
       {
         if (M.playerStats() != null)
           for (int b = 0; b < M.playerStats().getTitles().size(); b++) {
             String B = (String) M.playerStats().getTitles().elementAt(b);
             if (B != null) str.append(B + ", ");
           }
         break;
       }
     case 61:
       {
         for (Enumeration e = M.fetchFactions(); e.hasMoreElements(); ) {
           String FID = (String) e.nextElement();
           Faction F = CMLib.factions().getFaction(FID);
           int value = M.fetchFaction(FID);
           if (F != null) str.append(F.name() + " (" + value + "), ");
         }
         break;
       }
     case 62:
       str.append(CMProps.getBoolVar(CMProps.SYSTEMB_ACCOUNTEXPIRATION) ? "true" : "false");
       break;
     case 63:
       if (M.playerStats() != null)
         str.append(CMLib.time().date2String(M.playerStats().getAccountExpiration()));
       break;
     case 64:
       {
         for (int f = 0; f < M.numFollowers(); f++)
           str.append(M.fetchFollower(f).name()).append(", ");
         // Vector V=CMLib.database().DBScanFollowers(M);
         // for(int v=0;v<V.size();v++)
         //    str.append(((MOB)V.elementAt(v)).name()).append(", ");
         break;
       }
     case 65:
       if ((M.playerStats() != null) && (M.playerStats().getAccount() != null))
         str.append(M.playerStats().getAccount().accountName());
       break;
   }
   return str.toString();
 }
コード例 #24
0
 public double actionsCost(MOB mob, Vector cmds) {
   return CMath.div(CMProps.getIntVar(CMProps.SYSTEMI_DEFCMDTIME), 100.0);
 }
コード例 #25
0
ファイル: Chant_WarpWood.java プロジェクト: kingdavid127/MUD
  @Override
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB mobTarget = getTarget(mob, commands, givenTarget, true, false);
    Item target = getPossibility(mobTarget);
    if (target == null)
      target = getTarget(mob, mob.location(), givenTarget, commands, Wearable.FILTER_ANY);
    if (target == null) return false;
    if (((target.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_WOODEN)
        || (!target.subjectToWearAndTear())) {
      mob.tell(L("That can't be warped."));
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    final boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? L("<T-NAME> starts warping!") : L("^S<S-NAME> chant(s) at <T-NAMESELF>.^?"));
      final CMMsg msg2 =
          CMClass.getMsg(mob, mobTarget, this, verbalCastCode(mob, mobTarget, auto), null);
      if ((mob.location().okMessage(mob, msg))
          && ((mobTarget == null) || (mob.location().okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if (mobTarget != null) mob.location().send(mob, msg2);
        if (msg.value() <= 0) {
          int damage =
              100
                  + (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)))
                  - target.phyStats().level();
          if (CMLib.flags().isABonusItems(target))
            damage = (int) Math.round(CMath.div(damage, 2.0));
          target.setUsesRemaining(target.usesRemaining() - damage);
          if (mobTarget == null)
            mob.location()
                .show(mob, target, CMMsg.MSG_OK_VISUAL, L("<T-NAME> begin(s) to twist and warp!"));
          else
            mob.location()
                .show(
                    mobTarget,
                    target,
                    CMMsg.MSG_OK_VISUAL,
                    L("<T-NAME>, possessed by <S-NAME>, twists and warps!"));
          if (target.usesRemaining() > 0) target.recoverPhyStats();
          else {
            target.setUsesRemaining(100);
            mob.location().show(mob, target, CMMsg.MSG_OK_VISUAL, L("<T-NAME> is destroyed!"));
            target.unWear();
            target.destroy();
            mob.location().recoverRoomStats();
          }
        }
      }
    } else return maliciousFizzle(mob, null, L("<S-NAME> chant(s), but nothing happens."));

    // return whether it worked
    return success;
  }
コード例 #26
0
 @Override
 public void executeMsg(Environmental host, CMMsg msg) {
   if (msg.amITarget(this)) {
     switch (msg.targetMinor()) {
       case CMMsg.TYP_ACTIVATE:
         if ((msg.source().location() != null)
             && (!CMath.bset(msg.targetMajor(), CMMsg.MASK_CNTRLMSG)))
           msg.source()
               .location()
               .show(msg.source(), this, CMMsg.MSG_OK_VISUAL, L("<S-NAME> activate(s) <T-NAME>."));
         this.activate(true);
         break;
       case CMMsg.TYP_DEACTIVATE:
         if ((msg.source().location() != null)
             && (!CMath.bset(msg.targetMajor(), CMMsg.MASK_CNTRLMSG)))
           msg.source()
               .location()
               .show(
                   msg.source(), this, CMMsg.MSG_OK_VISUAL, L("<S-NAME> deactivate(s) <T-NAME>."));
         this.activate(false);
         break;
       case CMMsg.TYP_LOOK:
         super.executeMsg(host, msg);
         if (CMLib.flags().canBeSeenBy(this, msg.source()))
           msg.source()
               .tell(
                   L(
                       "@x1 is currently @x2",
                       name(),
                       (activated() ? "connected.\n\r" : "deactivated/disconnected.\n\r")));
         return;
       case CMMsg.TYP_REPAIR:
         if (CMLib.dice().rollPercentage() < msg.value()) {
           setUsesRemaining(usesRemaining() < 100 ? 100 : usesRemaining());
           msg.source().tell(L("@x1 is now repaired.\n\r", name()));
         } else {
           final int repairRequired = 100 - usesRemaining();
           if (repairRequired > 0) {
             int repairApplied =
                 (int) Math.round(CMath.mul(repairRequired, CMath.div(msg.value(), 100)));
             if (repairApplied < 0) repairApplied = 1;
             setUsesRemaining(usesRemaining() + repairApplied);
             msg.source().tell(L("@x1 is now @x2% repaired.\n\r", name(), "" + usesRemaining()));
           }
         }
         break;
       case CMMsg.TYP_ENHANCE:
         if ((CMLib.dice().rollPercentage() < msg.value())
             && (CMLib.dice().rollPercentage() < 50)) {
           float addAmt = 0.01f;
           if (getInstalledFactor() < 1.0) {
             addAmt = (float) (CMath.div(100.0, msg.value()) * 0.1);
             if (addAmt < 0.1f) addAmt = 0.1f;
           }
           setInstalledFactor(this.getInstalledFactor() + addAmt);
           msg.source().tell(msg.source(), this, null, L("<T-NAME> is now enhanced.\n\r"));
         } else {
           msg.source()
               .tell(
                   msg.source(),
                   this,
                   null,
                   L("Your attempt to enhance <T-NAME> has failed.\n\r"));
         }
         break;
     }
   }
   super.executeMsg(host, msg);
 }
コード例 #27
0
 public double combatCastingTime(final MOB mob, final List<String> cmds) {
   return CMProps.getCombatActionSkillCost(
       ID(), CMath.div(CMProps.getIntVar(CMProps.SYSTEMI_DEFCOMABLETIME), 50.0));
 }
コード例 #28
0
ファイル: Falling.java プロジェクト: bozimmerman/CoffeeMud
 protected boolean stopFalling(MOB mob) {
   final Room R = mob.location();
   if (reversed()) {
     if (!hitTheCeiling) {
       hitTheCeiling = true;
       if (R != null)
         R.show(
             mob,
             null,
             CMMsg.MSG_OK_ACTION,
             L("<S-NAME> hit(s) the ceiling.@x1", CMLib.protocol().msp("splat.wav", 50)));
       CMLib.combat()
           .postDamage(
               mob, mob, this, damageToTake, CMMsg.MASK_ALWAYS | CMMsg.TYP_JUSTICE, -1, null);
     }
     return true;
   }
   hitTheCeiling = false;
   unInvoke();
   if (R != null) {
     if (isAirRoom(R))
       R.show(
           mob,
           null,
           CMMsg.MSG_OK_ACTION,
           L("<S-NAME> stop(s) falling.@x1", CMLib.protocol().msp("splat.wav", 50)));
     else if (CMLib.flags().isWaterySurfaceRoom(R) || CMLib.flags().isUnderWateryRoom(R))
       R.show(
           mob,
           null,
           CMMsg.MSG_OK_ACTION,
           L("<S-NAME> hit(s) the water.@x1", CMLib.protocol().msp("splat.wav", 50)));
     else {
       R.show(
           mob,
           null,
           CMMsg.MSG_OK_ACTION,
           L("<S-NAME> hit(s) the ground.@x1", CMLib.protocol().msp("splat.wav", 50)));
       if (CMath.div(damageToTake, mob.maxState().getHitPoints()) > 0.05) {
         LimbDamage damage = (LimbDamage) mob.fetchEffect("BrokenLimbs");
         if (damage == null) {
           damage = (LimbDamage) CMClass.getAbility("BrokenLimbs");
           damage.setAffectedOne(mob);
         }
         List<String> limbs = damage.unaffectedLimbSet();
         if (limbs.size() > 0) {
           if (mob.fetchEffect(damage.ID()) == null) {
             mob.addEffect(damage);
             damage.makeLongLasting();
           }
           damage.damageLimb(limbs.get(CMLib.dice().roll(1, limbs.size(), -1)));
         }
       }
     }
     CMLib.combat()
         .postDamage(
             mob, mob, this, damageToTake, CMMsg.MASK_ALWAYS | CMMsg.TYP_JUSTICE, -1, null);
   }
   mob.delEffect(this);
   return false;
 }
コード例 #29
0
ファイル: Falling.java プロジェクト: bozimmerman/CoffeeMud
  @Override
  public boolean tick(Tickable ticking, int tickID) {
    if (!super.tick(ticking, tickID)) return false;

    if (tickID != Tickable.TICKID_MOB) return true;

    if (affected == null) return false;
    if (--fallTickDown > 0) return true;
    fallTickDown = 1;

    int direction = Directions.DOWN;
    String addStr = L("down");
    if (reversed()) {
      direction = Directions.UP;
      addStr = L("upwards");
    }
    if (affected instanceof MOB) {
      final MOB mob = (MOB) affected;
      if (mob == null) return false;
      if (mob.location() == null) return false;

      if (CMLib.flags().isInFlight(mob)) {
        damageToTake = 0;
        unInvoke();
        return false;
      } else if (!canFallFrom(mob.location(), direction)) return stopFalling(mob);
      else {
        if (mob.phyStats().weight() < 1) {
          mob.tell(L("\n\r\n\rYou are floating gently @x1.\n\r\n\r", addStr));
        } else {
          mob.tell(L("\n\r\n\rYOU ARE FALLING @x1!!\n\r\n\r", addStr.toUpperCase()));
          int damage =
              CMLib.dice()
                  .roll(
                      1,
                      (int)
                          Math.round(
                              CMath.mul(
                                  CMath.mul(mob.maxState().getHitPoints(), 0.1),
                                  CMath.div(mob.baseWeight(), 150.0))),
                      0);
          if (damage > (mob.maxState().getHitPoints() / 3))
            damage = (mob.maxState().getHitPoints() / 3);
          damageToTake = reversed() ? damage : (damageToTake + damage);
        }
        temporarilyDisable = true;
        CMLib.tracking().walk(mob, direction, false, false);
        temporarilyDisable = false;
        if (!canFallFrom(mob.location(), direction)) return stopFalling(mob);
        return true;
      }
    } else if (affected instanceof Item) {
      final Item item = (Item) affected;
      if ((room == null) && (item.owner() != null) && (item.owner() instanceof Room))
        room = (Room) item.owner();

      if ((room == null)
          || ((room != null) && (!room.isContent(item)))
          || (!CMLib.flags().isGettable(item))
          || (item.container() != null)
          || (CMLib.flags().isInFlight(item.ultimateContainer(null)))
          || (room.getRoomInDir(direction) == null)) {
        unInvoke();
        return false;
      }
      if (room.numItems() > 100) {
        fallTickDown = CMLib.dice().roll(1, room.numItems() / 50, 0);
        if ((--fallTickDown) > 0) return true;
      }
      final Room nextRoom = room.getRoomInDir(direction);
      if (canFallFrom(room, direction)) {
        room.show(invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls @x1.", addStr));
        nextRoom.moveItemTo(item, ItemPossessor.Expire.Player_Drop);
        room = nextRoom;
        nextRoom.show(
            invoker,
            null,
            item,
            CMMsg.MSG_OK_ACTION,
            L("<O-NAME> falls in from @x1.", (reversed() ? "below" : "above")));
        return true;
      }
      if (reversed()) return true;
      unInvoke();
      return false;
    }

    return false;
  }
コード例 #30
0
ファイル: Spell_Slow.java プロジェクト: bozimmerman/CoffeeMud
 @Override
 public void affectPhyStats(Physical affected, PhyStats affectableStats) {
   super.affectPhyStats(affected, affectableStats);
   affectableStats.setSpeed(CMath.div(affectableStats.speed(), 2.0));
 }