コード例 #1
0
ファイル: StdAudio.java プロジェクト: jonathanlerner/Penn-Eng
 /** Play a sound file (in .wav or .au format) in a background thread. */
 public static void play(String filename) {
   prePlay();
   URL url = null;
   try {
     File file = new File(filename);
     if (file.canRead()) url = file.toURI().toURL();
   } catch (MalformedURLException e) {
     e.printStackTrace();
   }
   // URL url = StdAudio.class.getResource(filename);
   if (url == null) throw new RuntimeException("audio " + filename + " not found");
   AudioClip clip = Applet.newAudioClip(url);
   clip.play();
 }
コード例 #2
0
ファイル: StdAudio.java プロジェクト: jonathanlerner/Penn-Eng
 /** Loop a sound file (in .wav or .au format) in a background thread. */
 public static void loop(String filename) {
   if (muted) {
     return;
   }
   URL url = null;
   try {
     File file = new File(filename);
     if (file.canRead()) url = file.toURI().toURL();
   } catch (MalformedURLException e) {
     e.printStackTrace();
   }
   // URL url = StdAudio.class.getResource(filename);
   if (url == null) throw new RuntimeException("audio " + filename + " not found");
   AudioClip clip = Applet.newAudioClip(url);
   clip.loop();
   notifyListeners(new AudioEvent(AudioEvent.Type.LOOP));
 }
コード例 #3
0
ファイル: AppletPanel.java プロジェクト: FauxFaux/jdk9-jdk
  /**
   * Load the applet into memory. Runs in a seperate (and interruptible) thread from the rest of the
   * applet event processing so that it can be gracefully interrupted from things like HotJava.
   */
  @SuppressWarnings("deprecation")
  private void runLoader() {
    if (status != APPLET_DISPOSE) {
      showAppletStatus("notdisposed");
      return;
    }

    dispatchAppletEvent(APPLET_LOADING, null);

    // REMIND -- might be cool to visually indicate loading here --
    // maybe do animation?
    status = APPLET_LOAD;

    // Create a class loader
    loader = getClassLoader(getCodeBase(), getClassLoaderCacheKey());

    // Load the archives if present.
    // REMIND - this probably should be done in a separate thread,
    // or at least the additional archives (epll).

    String code = getCode();

    // setup applet AppContext
    // this must be called before loadJarFiles
    setupAppletAppContext();

    try {
      loadJarFiles(loader);
      applet = createApplet(loader);
    } catch (ClassNotFoundException e) {
      status = APPLET_ERROR;
      showAppletStatus("notfound", code);
      showAppletLog("notfound", code);
      showAppletException(e);
      return;
    } catch (InstantiationException e) {
      status = APPLET_ERROR;
      showAppletStatus("nocreate", code);
      showAppletLog("nocreate", code);
      showAppletException(e);
      return;
    } catch (IllegalAccessException e) {
      status = APPLET_ERROR;
      showAppletStatus("noconstruct", code);
      showAppletLog("noconstruct", code);
      showAppletException(e);
      // sbb -- I added a return here
      return;
    } catch (Exception e) {
      status = APPLET_ERROR;
      showAppletStatus("exception", e.getMessage());
      showAppletException(e);
      return;
    } catch (ThreadDeath e) {
      status = APPLET_ERROR;
      showAppletStatus("death");
      return;
    } catch (Error e) {
      status = APPLET_ERROR;
      showAppletStatus("error", e.getMessage());
      showAppletException(e);
      return;
    } finally {
      // notify that loading is no longer going on
      dispatchAppletEvent(APPLET_LOADING_COMPLETED, null);
    }

    // Fixed #4508194: NullPointerException thrown during
    // quick page switch
    //
    if (applet != null) {
      // Stick it in the frame
      applet.setStub(this);
      applet.hide();
      add("Center", applet);
      showAppletStatus("loaded");
      validate();
    }
  }
コード例 #4
0
ファイル: AppletPanel.java プロジェクト: FauxFaux/jdk9-jdk
  /**
   * Execute applet events. Here is the state transition diagram
   *
   * <pre>{@literal
   *   Note: (XXX) is the action
   *         APPLET_XXX is the state
   *  (applet code loaded) --> APPLET_LOAD -- (applet init called)--> APPLET_INIT --
   *  (applet start called) --> APPLET_START -- (applet stop called) --> APPLET_STOP --
   *  (applet destroyed called) --> APPLET_DESTROY --> (applet gets disposed) -->
   *   APPLET_DISPOSE --> ...
   * }</pre>
   *
   * In the legacy lifecycle model. The applet gets loaded, inited and started. So it stays in the
   * APPLET_START state unless the applet goes away(refresh page or leave the page). So the applet
   * stop method called and the applet enters APPLET_STOP state. Then if the applet is revisited, it
   * will call applet start method and enter the APPLET_START state and stay there.
   *
   * <p>In the modern lifecycle model. When the applet first time visited, it is same as legacy
   * lifecycle model. However, when the applet page goes away. It calls applet stop method and
   * enters APPLET_STOP state and then applet destroyed method gets called and enters APPLET_DESTROY
   * state.
   *
   * <p>This code is also called by AppletViewer. In AppletViewer "Restart" menu, the applet is jump
   * from APPLET_STOP to APPLET_DESTROY and to APPLET_INIT .
   *
   * <p>Also, the applet can jump from APPLET_INIT state to APPLET_DESTROY (in Netscape/Mozilla
   * case). Same as APPLET_LOAD to APPLET_DISPOSE since all of this are triggered by browser.
   */
  @Override
  public void run() {

    Thread curThread = Thread.currentThread();
    if (curThread == loaderThread) {
      // if we are in the loader thread, cause
      // loading to occur.  We may exit this with
      // status being APPLET_DISPOSE, APPLET_ERROR,
      // or APPLET_LOAD
      runLoader();
      return;
    }

    boolean disposed = false;
    while (!disposed && !curThread.isInterrupted()) {
      AppletEvent evt;
      try {
        evt = getNextEvent();
      } catch (InterruptedException e) {
        showAppletStatus("bail");
        return;
      }

      // showAppletStatus("EVENT = " + evt.getID());
      try {
        switch (evt.getID()) {
          case APPLET_LOAD:
            if (!okToLoad()) {
              break;
            }
            // This complexity allows loading of applets to be
            // interruptable.  The actual thread loading runs
            // in a separate thread, so it can be interrupted
            // without harming the applet thread.
            // So that we don't have to worry about
            // concurrency issues, the main applet thread waits
            // until the loader thread terminates.
            // (one way or another).
            if (loaderThread == null) {
              setLoaderThread(new Thread(null, this, "AppletLoader", 0, false));
              loaderThread.start();
              // we get to go to sleep while this runs
              loaderThread.join();
              setLoaderThread(null);
            } else {
              // REMIND: issue an error -- this case should never
              // occur.
            }
            break;

          case APPLET_INIT:
            // AppletViewer "Restart" will jump from destroy method to
            // init, that is why we need to check status w/ APPLET_DESTROY
            if (status != APPLET_LOAD && status != APPLET_DESTROY) {
              showAppletStatus("notloaded");
              break;
            }
            applet.resize(defaultAppletSize);

            if (PerformanceLogger.loggingEnabled()) {
              PerformanceLogger.setTime("Applet Init");
              PerformanceLogger.outputLog();
            }
            applet.init();

            // Need the default(fallback) font to be created in this AppContext
            Font f = getFont();
            if (f == null
                || "dialog".equals(f.getFamily().toLowerCase(Locale.ENGLISH))
                    && f.getSize() == 12
                    && f.getStyle() == Font.PLAIN) {
              setFont(new Font(Font.DIALOG, Font.PLAIN, 12));
            }

            // Validate the applet in event dispatch thread
            // to avoid deadlock.
            try {
              final AppletPanel p = this;
              Runnable r =
                  new Runnable() {
                    @Override
                    public void run() {
                      p.validate();
                    }
                  };
              AWTAccessor.getEventQueueAccessor().invokeAndWait(applet, r);
            } catch (InterruptedException ie) {
            } catch (InvocationTargetException ite) {
            }

            status = APPLET_INIT;
            showAppletStatus("inited");
            break;

          case APPLET_START:
            {
              if (status != APPLET_INIT && status != APPLET_STOP) {
                showAppletStatus("notinited");
                break;
              }
              applet.resize(currentAppletSize);
              applet.start();

              // Validate and show the applet in event dispatch thread
              // to avoid deadlock.
              try {
                final AppletPanel p = this;
                final Applet a = applet;
                Runnable r =
                    new Runnable() {
                      @Override
                      public void run() {
                        p.validate();
                        a.setVisible(true);

                        // Fix for BugTraq ID 4041703.
                        // Set the default focus for an applet.
                        if (hasInitialFocus()) {
                          setDefaultFocus();
                        }
                      }
                    };
                AWTAccessor.getEventQueueAccessor().invokeAndWait(applet, r);
              } catch (InterruptedException ie) {
              } catch (InvocationTargetException ite) {
              }

              status = APPLET_START;
              showAppletStatus("started");
              break;
            }

          case APPLET_STOP:
            if (status != APPLET_START) {
              showAppletStatus("notstarted");
              break;
            }
            status = APPLET_STOP;

            // Hide the applet in event dispatch thread
            // to avoid deadlock.
            try {
              final Applet a = applet;
              Runnable r =
                  new Runnable() {
                    @Override
                    public void run() {
                      a.setVisible(false);
                    }
                  };
              AWTAccessor.getEventQueueAccessor().invokeAndWait(applet, r);
            } catch (InterruptedException ie) {
            } catch (InvocationTargetException ite) {
            }

            // During Applet.stop(), any AccessControlException on an involved Class remains in
            // the "memory" of the AppletClassLoader.  If the same instance of the ClassLoader is
            // reused, the same exception will occur during class loading.  Set the
            // AppletClassLoader's
            // exceptionStatusSet flag to allow recognition of what had happened
            // when reusing AppletClassLoader object.
            try {
              applet.stop();
            } catch (java.security.AccessControlException e) {
              setExceptionStatus(e);
              // rethrow exception to be handled as it normally would be.
              throw e;
            }
            showAppletStatus("stopped");
            break;

          case APPLET_DESTROY:
            if (status != APPLET_STOP && status != APPLET_INIT) {
              showAppletStatus("notstopped");
              break;
            }
            status = APPLET_DESTROY;

            // During Applet.destroy(), any AccessControlException on an involved Class remains in
            // the "memory" of the AppletClassLoader.  If the same instance of the ClassLoader is
            // reused, the same exception will occur during class loading.  Set the
            // AppletClassLoader's
            // exceptionStatusSet flag to allow recognition of what had happened
            // when reusing AppletClassLoader object.
            try {
              applet.destroy();
            } catch (java.security.AccessControlException e) {
              setExceptionStatus(e);
              // rethrow exception to be handled as it normally would be.
              throw e;
            }
            showAppletStatus("destroyed");
            break;

          case APPLET_DISPOSE:
            if (status != APPLET_DESTROY && status != APPLET_LOAD) {
              showAppletStatus("notdestroyed");
              break;
            }
            status = APPLET_DISPOSE;

            try {
              final Applet a = applet;
              Runnable r =
                  new Runnable() {
                    @Override
                    public void run() {
                      remove(a);
                    }
                  };
              AWTAccessor.getEventQueueAccessor().invokeAndWait(applet, r);
            } catch (InterruptedException ie) {
            } catch (InvocationTargetException ite) {
            }
            applet = null;
            showAppletStatus("disposed");
            disposed = true;
            break;

          case APPLET_QUIT:
            return;
        }
      } catch (Exception e) {
        status = APPLET_ERROR;
        if (e.getMessage() != null) {
          showAppletStatus("exception2", e.getClass().getName(), e.getMessage());
        } else {
          showAppletStatus("exception", e.getClass().getName());
        }
        showAppletException(e);
      } catch (ThreadDeath e) {
        showAppletStatus("death");
        return;
      } catch (Error e) {
        status = APPLET_ERROR;
        if (e.getMessage() != null) {
          showAppletStatus("error2", e.getClass().getName(), e.getMessage());
        } else {
          showAppletStatus("error", e.getClass().getName());
        }
        showAppletException(e);
      }
      clearLoadAbortRequest();
    }
  }
コード例 #5
0
ファイル: AppletPanel.java プロジェクト: FauxFaux/jdk9-jdk
  /** Determine JDK level of an applet. */
  private void findAppletJDKLevel(Applet applet) {
    // To determine the JDK level of an applet, the
    // most reliable way is to check the major version
    // of the applet class file.

    // synchronized on applet class object, so calling from
    // different instances of the same applet will be
    // serialized.
    Class<?> appletClass = applet.getClass();

    synchronized (appletClass) {
      // Determine if the JDK level of an applet has been
      // checked before.
      Boolean jdk11Target = loader.isJDK11Target(appletClass);
      Boolean jdk12Target = loader.isJDK12Target(appletClass);

      // if applet JDK level has been checked before, retrieve
      // value and return.
      if (jdk11Target != null || jdk12Target != null) {
        jdk11Applet = (jdk11Target == null) ? false : jdk11Target.booleanValue();
        jdk12Applet = (jdk12Target == null) ? false : jdk12Target.booleanValue();
        return;
      }

      String name = appletClass.getName();

      // first convert any '.' to '/'
      name = name.replace('.', '/');

      // append .class
      final String resourceName = name + ".class";

      byte[] classHeader = new byte[8];

      try (InputStream is =
          AccessController.doPrivileged(
              (PrivilegedAction<InputStream>) () -> loader.getResourceAsStream(resourceName))) {

        // Read the first 8 bytes of the class file
        int byteRead = is.read(classHeader, 0, 8);

        // return if the header is not read in entirely
        // for some reasons.
        if (byteRead != 8) return;
      } catch (IOException e) {
        return;
      }

      // Check major version in class file header
      int major_version = readShort(classHeader, 6);

      // Major version in class file is as follows:
      //   45 - JDK 1.1
      //   46 - JDK 1.2
      //   47 - JDK 1.3
      //   48 - JDK 1.4
      //   49 - JDK 1.5
      if (major_version < 46) jdk11Applet = true;
      else if (major_version == 46) jdk12Applet = true;

      // Store applet JDK level in AppContext for later lookup,
      // e.g. page switch.
      loader.setJDK11Target(appletClass, jdk11Applet);
      loader.setJDK12Target(appletClass, jdk12Applet);
    }
  }
コード例 #6
0
  public GamePanel(String name, int l) {
    setFocusable(true);
    grabFocus();
    addMouseListener(this);
    addMouseMotionListener(this);
    addKeyListener(this);
    keys = new boolean[10000];

    try {
      scoreFont =
          Font.createFont(Font.TRUETYPE_FONT, new FileInputStream(new File("BRLNSB.ttf")))
              .deriveFont(0, 32);
    } catch (IOException ioe) {
      System.out.println("error loading BRLNSB.tff");
    } catch (FontFormatException ffe) {
      System.out.println("Something went wrong with the font.");
    }

    gameBckgrnd = new ImageIcon("Backgroundimage.png").getImage();
    for (int i = 1; i < 7; i++) {
      magnetList.add(new ImageIcon("gamelayerstuff/powerups/magnet" + i + ".png").getImage());
    }

    coinPic = new ImageIcon("gamelayerstuff/coins/byellowcoin1.png").getImage();
    player1 = new Player(200, 300, 100, "sheldon");

    click = false;
    ground = true;
    pause = false;
    lvlClear = false;
    die = false;
    musicOn = true;

    player1.setVelo(150);
    player1.setInvi(true);
    // ------------------------------------------------------------------------------------------------------------------------------------
    // Sound
    coinSound = Applet.newAudioClip(getClass().getResource("coin_pickup_2.wav"));
    clicked = Applet.newAudioClip(getClass().getResource("menu_deselect.wav"));
    starSound = Applet.newAudioClip(getClass().getResource("star.wav"));
    bounce = Applet.newAudioClip(getClass().getResource("grav_step_4.wav"));
    bckGrndMusic = Applet.newAudioClip(getClass().getResource("bgmusic00.wav"));
    bckGrndMusic.loop();
    // ------------------------------------------------------------------------------------------------------------------------------------

    // distance=0;
    score = 0;
    coins = 0;
    level = 1;
    prevLvl = level;
    backy = 0;
    height = backy;
    dieHeight = 0;
    dieMenuHeight = 0;

    pauseB = new SButton(400, 670, "pause", "");
    resumeB = new SButton(100, 500, "resume", "");
    menuB = new SButton(100, 620, "back", "");
    muteB = new SButton(400, 600, "mute", "");
    unmuteB = new SButton(400, 600, "unmute", "");
    // System.out.println("characters/"+name+"/"+name+"35.png");
  }