@Override public Mission getMission(Sergeant s) { if (this.isEmpty()) return null; PriorityBlockingQueue<Mission> relevantQueue; Vector<Mission> temp = new Vector<Mission>(); if (s.getPriority().equals(Sergeant.SHORTEST)) relevantQueue = this.minLength; else if (s.getPriority().equals(Sergeant.LONGEST)) relevantQueue = this.maxLength; else if (s.getPriority().equals(Sergeant.MINITEMS)) relevantQueue = this.minItems; else relevantQueue = this.maxItems; while (!relevantQueue.isEmpty()) { Mission candidate = relevantQueue.poll(); temp.add(candidate); WarSim.LOG.fine("Testing Mission " + candidate.getName() + "(" + candidate.getSkill() + ")"); if (s.getSkills().contains(candidate.getSkill())) { for (Mission tm : temp) relevantQueue.put(tm); return candidate; } else WarSim.LOG.fine( "The sergeant " + s.getName() + " can't execute mission " + candidate.getName()); } for (Mission tm : temp) relevantQueue.put(tm); return null; }
private DataNodeIdentifier pickHeaviestLoad(DataNodeIdentifier otherNode) { DataNodeIdentifier replacementNode = null; PriorityBlockingQueue<DataNodeStatusPair> invertedStatusQueue = new PriorityBlockingQueue<DataNodeStatusPair>( datanodeStatuses.size(), new Comparator<DataNodeStatusPair>() { public int compare(DataNodeStatusPair a, DataNodeStatusPair b) { return -1 * a.compareTo(b); } }); for (DataNodeStatusPair each : datanodeStatuses) { invertedStatusQueue.put(each); } while (replacementNode == null) { DataNodeStatusPair next = invertedStatusQueue.poll(); DataNodeIdentifier nextId = next.getIdentifier(); if (!nextId.equals(otherNode)) { replacementNode = nextId; } } return replacementNode; }
public void putEvent(GameEvent gameEvent) { try { queue.put(gameEvent); } catch (Exception e) { logger.error("<putEvent> but catch exception " + e.toString(), e); } }
public void makeRequest(final CacheRequest request) { requests.put(request); }
private synchronized void startSplit(PrioritizedSplitRunner split) { allSplits.add(split); pendingSplits.put(split); }