public void run() { ClientHandler cl = null; while (!done) { try { Socket s = server.accept(); cl = new ClientHandler(s); cl.start(); } catch (IOException ex) { if (cl != null) cl.interrupt(); } } }
public void BroadcastMessage(String message) { for (ClientHandler client : clientFramework) { // gameController.Print("Enviat un Missatge Broadcast al client: " + client); client.SendMessage(message); } }