コード例 #1
0
ファイル: SoundManager.java プロジェクト: tmackgit/GameDev
 /** Signals that a PooledThread has stopped. Drains and closes the Thread's Line. */
 protected void threadStopped() {
   SourceDataLine line = (SourceDataLine) localLine.get();
   if (line != null) {
     line.drain();
     line.close();
   }
 }
コード例 #2
0
ファイル: Spaceship.java プロジェクト: LukeJHarvey/SpaceShip
  public void run() {
    try {
      AudioInputStream ais = AudioSystem.getAudioInputStream(soundFile);
      AudioFormat format = ais.getFormat();
      //    System.out.println("Format: " + format);
      DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
      SourceDataLine source = (SourceDataLine) AudioSystem.getLine(info);
      source.open(format);
      source.start();
      int read = 0;
      byte[] audioData = new byte[16384];
      while (read > -1) {
        read = ais.read(audioData, 0, audioData.length);
        if (read >= 0) {
          source.write(audioData, 0, read);
        }
      }
      donePlaying = true;

      source.drain();
      source.close();
    } catch (Exception exc) {
      System.out.println("error: " + exc.getMessage());
      exc.printStackTrace();
    }
  }
コード例 #3
0
ファイル: MusicPlayer.java プロジェクト: redclock/Adv-Game
  // 播放au,aiff,wav音乐流, 这个函数基本完全为帖子上的代码
  private synchronized void play() {
    ByteArrayInputStream aMusicInputStream;
    AudioFormat format;
    AudioInputStream musicInputStream;
    byte[] audioSamples;
    SourceDataLine line;
    try {
      File MusicFile = new File(m_filename);

      musicInputStream = AudioSystem.getAudioInputStream(MusicFile); // 取得文件的音频输入流
      format = musicInputStream.getFormat(); // 取得音频输入流的格式
      audioSamples = getAudioSamples(musicInputStream, format); // 取得音频样本

      aMusicInputStream = new ByteArrayInputStream(audioSamples);
      int bufferSize = format.getFrameSize() * Math.round(format.getSampleRate() / 10);
      byte[] buffer = new byte[bufferSize];
      try {
        DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
        line = (SourceDataLine) AudioSystem.getLine(info);
        line.open(format, bufferSize);
      } catch (LineUnavailableException e) {
        e.printStackTrace();
        return;
      }

      if (!line.isRunning()) {
        line.start();
      }

      int numBytesRead = 0;
      while (numBytesRead != -1 && !m_stopped) {
        numBytesRead = aMusicInputStream.read(buffer, 0, buffer.length);
        if (numBytesRead != -1) {
          line.write(buffer, 0, numBytesRead);
        }
      }
      line.drain();
      line.close();
    } catch (Exception e) {
      e.printStackTrace();
    }
  }
コード例 #4
0
ファイル: StdAudio.java プロジェクト: jonathanlerner/Penn-Eng
 /** Close standard audio. */
 public static void close() {
   line.drain();
   line.stop();
 }