public int countImagesInSector(Sector sector, int levelNumber) {
    if (sector == null) {
      String msg = Logging.getMessage("nullValue.SectorIsNull");
      Logging.logger().severe(msg);
      throw new IllegalArgumentException(msg);
    }

    Level targetLevel = this.levels.getLastLevel();
    if (levelNumber >= 0) {
      for (int i = levelNumber; i < this.getLevels().getLastLevel().getLevelNumber(); i++) {
        if (this.levels.isLevelEmpty(i)) continue;

        targetLevel = this.levels.getLevel(i);
        break;
      }
    }

    // Collect all the tiles intersecting the input sector.
    LatLon delta = targetLevel.getTileDelta();
    Angle latOrigin = this.levels.getTileOrigin().getLatitude();
    Angle lonOrigin = this.levels.getTileOrigin().getLongitude();
    final int nwRow = Tile.computeRow(delta.getLatitude(), sector.getMaxLatitude(), latOrigin);
    final int nwCol = Tile.computeColumn(delta.getLongitude(), sector.getMinLongitude(), lonOrigin);
    final int seRow = Tile.computeRow(delta.getLatitude(), sector.getMinLatitude(), latOrigin);
    final int seCol = Tile.computeColumn(delta.getLongitude(), sector.getMaxLongitude(), lonOrigin);

    int numRows = nwRow - seRow + 1;
    int numCols = seCol - nwCol + 1;

    return numRows * numCols;
  }
コード例 #2
1
ファイル: LevelTest.java プロジェクト: 1cy1c3/carrotsHunting
 /** Reads in the file and checks the expected values like the square and game parameters. */
 @Test
 public void normalLevelTest() throws FileNotFoundException {
   assertArrayEquals(square, level.getSquare());
   int[] params = level.getParams();
   assertEquals(1, params[0]);
   assertEquals(1, params[1]);
   assertEquals(8, params[2]);
   assertEquals(1, params[3]);
   assertEquals(1, params[4]);
 }
コード例 #3
0
  public VolatileImage renderBackgroundLayer(int LayerNumber) {
    // create hardware accellerated background layer (Volatile Image)
    backgroundLayer[LayerNumber] =
        this.getGraphicsConfiguration()
            .createCompatibleVolatileImage(
                loadedLevel.getWidth() * 16,
                loadedLevel.getHeight() * 16,
                Transparency.TRANSLUCENT);
    Graphics2D g2d = backgroundLayer[LayerNumber].createGraphics();
    g2d.setComposite(AlphaComposite.Src);

    // Clear the image.
    g2d.setColor(new Color(0, 0, 0, 0));
    g2d.fillRect(
        0, 0, backgroundLayer[LayerNumber].getWidth(), backgroundLayer[LayerNumber].getHeight());
    g2d.setBackground(new Color(0, 0, 0, 0));

    g2d.setColor(new Color(1f, 1f, 1f, 1f));
    for (int i = 0;
        i
            < backgroundLayer[LayerNumber].getWidth(this)
                / backgroundImage[LayerNumber].getWidth(this);
        i++) {
      g2d.drawImage(
          backgroundImage[LayerNumber], i * backgroundImage[LayerNumber].getWidth(this), 0, this);
    }
    return backgroundLayer[LayerNumber];
  }
  public int computeLevelForResolution(Sector sector, Globe globe, double resolution) {
    if (sector == null) {
      String message = Logging.getMessage("nullValue.SectorIsNull");
      Logging.logger().severe(message);
      throw new IllegalStateException(message);
    }

    if (globe == null) {
      String message = Logging.getMessage("nullValue.GlobeIsNull");
      Logging.logger().severe(message);
      throw new IllegalStateException(message);
    }

    double texelSize = 0;
    Level targetLevel = this.levels.getLastLevel();
    for (int i = 0; i < this.getLevels().getLastLevel().getLevelNumber(); i++) {
      if (this.levels.isLevelEmpty(i)) continue;

      texelSize = this.levels.getLevel(i).getTexelSize();
      if (texelSize > resolution) continue;

      targetLevel = this.levels.getLevel(i);
      break;
    }

    Logging.logger()
        .info(
            Logging.getMessage(
                "layers.TiledImageLayer.LevelSelection", targetLevel.getLevelNumber(), texelSize));
    return targetLevel.getLevelNumber();
  }
コード例 #5
0
ファイル: LevelTest.java プロジェクト: 1cy1c3/carrotsHunting
 /**
  * Reads in the file and checks the expected values like the square and game parameters based on
  * standing parameters back to back.
  */
 @Test
 public void normalLevelTest3() throws FileNotFoundException {
   fileName = "level11.txt";
   level = new Level(fileName);
   assertArrayEquals(square, level.getSquare());
   int[] params = level.getParams();
   assertEquals(1, params[0]);
   assertEquals(1, params[1]);
   assertEquals(8, params[2]);
   assertEquals(1, params[3]);
   assertEquals(1, params[4]);
 }
  private boolean atMaxLevel(DrawContext dc) {
    Position vpc = dc.getViewportCenterPosition();
    if (dc.getView() == null || this.getLevels() == null || vpc == null) return false;

    if (!this.getLevels().getSector().contains(vpc.getLatitude(), vpc.getLongitude())) return true;

    Level nextToLast = this.getLevels().getNextToLastLevel();
    if (nextToLast == null) return true;

    Sector centerSector =
        nextToLast.computeSectorForPosition(
            vpc.getLatitude(), vpc.getLongitude(), this.getLevels().getTileOrigin());
    return this.needToSplit(dc, centerSector);
  }
コード例 #7
0
 public static void loadMap(int layer, Player player, RandomAccessFile loadfile)
     throws IOException {
   Level level =
       new Level(Art.load("/res/map/layer_" + layer + ".png"), null, player, layer, true);
   for (int x = 0; x < level.w; x++) {
     for (int y = 0; y < level.h; y++) {
       if (x == 0 && y == 0) {
         System.out.printf("Entering first tile at %d!\n", loadfile.getFilePointer());
       }
       Tile tileToSave = level.getTile(x, y);
       tileToSave.loadTile(loadfile);
     }
   }
   level.init();
   loadedMaps.put(layer, level);
 }
コード例 #8
0
  public void initialize() {

    // openLevelFile images:
    try {
      boxSpriteSheet = ImageIO.read(new File("ItemContainer.png"));
      coinSpriteSheet = ImageIO.read(new File("Coin.png"));
    } catch (Exception e) {
    }

    if (openLevelFile == false) {
      try {
        loadLevel(initLevel);
      } catch (Exception e) {
        System.out.println(e);
      }
    } else {
      loadLevel(FileOpenDialog("Open ..."));
    }

    // create tile layer:
    renderTileLayer();

    // create bg layer:
    backgroundLayer = new VolatileImage[backgroundImage.length];

    // render layer:
    for (int i = 0; i < backgroundImage.length; i++) {
      renderBackgroundLayer(0);
      renderBackgroundLayer(1);
    }

    // create hardware accellerated rendering layer:
    renderImage =
        this.getGraphicsConfiguration()
            .createCompatibleVolatileImage(
                loadedLevel.getWidth() * 16,
                loadedLevel.getHeight() * 16,
                Transparency.TRANSLUCENT);
    Graphics2D g2d = renderImage.createGraphics();
    g2d.setComposite(AlphaComposite.Src);

    // Clear the image.
    g2d.setColor(new Color(0, 0, 0, 0));
    g2d.fillRect(0, 0, renderImage.getWidth(), renderImage.getHeight());
    g2d.setBackground(new Color(0, 0, 0, 0));
  }
コード例 #9
0
 public void saveMap(int layer, RandomAccessFile savefile) throws IOException {
   System.out.printf("Saving map %d at %d!\n", layer, savefile.getFilePointer());
   Level level = loadedMaps.get(layer);
   if (level == null) {
     return;
   }
   savefile.writeInt(layer);
   for (int x = 0; x < level.w; x++) {
     for (int y = 0; y < level.h; y++) {
       if (x == 0 && y == 0) {
         System.out.printf("Entering first tile at %d!\n", savefile.getFilePointer());
       }
       Tile tileToSave = level.getTile(x, y);
       tileToSave.saveTile(savefile);
     }
   }
 }
コード例 #10
0
  private void levelsCsv(Tournament tournament) {
    File levelsCSV = new File(names[2]);

    if (levelsCSV.isFile() && levelsCSV.canRead()) {
      levelsCSV.delete();
    }

    try {
      levelsCSV.createNewFile();

      FileWriter fw = new FileWriter(levelsCSV.getAbsoluteFile());
      BufferedWriter bw = new BufferedWriter(fw);

      for (Level level : tournament.getLevelMap().values()) {
        bw.write("levelId;" + level.getLevelId() + separator);
        bw.write("levelName;" + level.getLevelName() + separator);
        bw.write("levelNr;" + level.getLevelNr() + separator);
        bw.write("nofWinners;" + level.getNofWinners() + separator);
        bw.write("startTime;" + Utils.dateToStringFull(level.getStartTime()) + separator);
        bw.write(separator);
        for (Round round : level.getRoundMap().values()) {
          Map<Broker, double[]> resultMap = round.determineWinner();
          singleRound(bw, ";", round, resultMap);
          bw.write(separator);
        }
      }

      bw.close();

      copyFile(levelsCSV, names[3]);
    } catch (Exception e) {
      e.printStackTrace();
    }
  }
コード例 #11
0
  private MercatorTextureTile[][] getTilesInSector(Sector sector, int levelNumber) {
    if (sector == null) {
      String msg = Logging.getMessage("nullValue.SectorIsNull");
      Logging.logger().severe(msg);
      throw new IllegalArgumentException(msg);
    }

    Level targetLevel = this.levels.getLastLevel();
    if (levelNumber >= 0) {
      for (int i = levelNumber; i < this.getLevels().getLastLevel().getLevelNumber(); i++) {
        if (this.levels.isLevelEmpty(i)) continue;

        targetLevel = this.levels.getLevel(i);
        break;
      }
    }

    // Collect all the tiles intersecting the input sector.
    LatLon delta = targetLevel.getTileDelta();
    Angle latOrigin = this.levels.getTileOrigin().getLatitude();
    Angle lonOrigin = this.levels.getTileOrigin().getLongitude();
    final int nwRow = Tile.computeRow(delta.getLatitude(), sector.getMaxLatitude(), latOrigin);
    final int nwCol = Tile.computeColumn(delta.getLongitude(), sector.getMinLongitude(), lonOrigin);
    final int seRow = Tile.computeRow(delta.getLatitude(), sector.getMinLatitude(), latOrigin);
    final int seCol = Tile.computeColumn(delta.getLongitude(), sector.getMaxLongitude(), lonOrigin);

    int numRows = nwRow - seRow + 1;
    int numCols = seCol - nwCol + 1;
    MercatorTextureTile[][] sectorTiles = new MercatorTextureTile[numRows][numCols];

    for (int row = nwRow; row >= seRow; row--) {
      for (int col = nwCol; col <= seCol; col++) {
        TileKey key =
            new TileKey(targetLevel.getLevelNumber(), row, col, targetLevel.getCacheName());
        Sector tileSector = this.levels.computeSectorForKey(key);
        MercatorSector mSector = MercatorSector.fromSector(tileSector); // TODO: check
        sectorTiles[nwRow - row][col - nwCol] =
            new MercatorTextureTile(mSector, targetLevel, row, col);
      }
    }

    return sectorTiles;
  }
コード例 #12
0
 /**
  * Construct a LogRecord with the given level and message values.
  *
  * <p>The sequence property will be initialized with a new unique value. These sequence values are
  * allocated in increasing order within a VM.
  *
  * <p>The millis property will be initialized to the current time.
  *
  * <p>The thread ID property will be initialized with a unique ID for the current thread.
  *
  * <p>All other properties will be initialized to "null".
  *
  * @param level a logging level value
  * @param msg the raw non-localized logging message (may be null)
  */
 public LogRecord(Level level, String msg) {
   // Make sure level isn't null, by calling random method.
   level.getClass();
   this.level = level;
   message = msg;
   // Assign a thread ID and a unique sequence number.
   sequenceNumber = globalSequenceNumber.getAndIncrement();
   threadID = defaultThreadID();
   millis = System.currentTimeMillis();
   needToInferCaller = true;
 }
コード例 #13
0
    // Package private method to get a Level property.
    // If the property is not defined or cannot be parsed
    // we return the given default value.
    Level getLevelProperty(String name, Level defaultValue) {
	String val = getProperty(name);
	if (val == null) {
	    return defaultValue;
	}
	try {
	    return Level.parse(val.trim());
	} catch (Exception ex) {
	    return defaultValue;
	}
    }
コード例 #14
0
  private void createTopLevelTiles() {
    MercatorSector sector = (MercatorSector) this.levels.getSector();

    Level level = levels.getFirstLevel();
    Angle dLat = level.getTileDelta().getLatitude();
    Angle dLon = level.getTileDelta().getLongitude();

    Angle latOrigin = this.levels.getTileOrigin().getLatitude();
    Angle lonOrigin = this.levels.getTileOrigin().getLongitude();

    // Determine the row and column offset from the common World Wind global tiling origin.
    int firstRow = Tile.computeRow(dLat, sector.getMinLatitude(), latOrigin);
    int firstCol = Tile.computeColumn(dLon, sector.getMinLongitude(), lonOrigin);
    int lastRow = Tile.computeRow(dLat, sector.getMaxLatitude(), latOrigin);
    int lastCol = Tile.computeColumn(dLon, sector.getMaxLongitude(), lonOrigin);

    int nLatTiles = lastRow - firstRow + 1;
    int nLonTiles = lastCol - firstCol + 1;

    this.topLevels = new ArrayList<MercatorTextureTile>(nLatTiles * nLonTiles);

    // Angle p1 = Tile.computeRowLatitude(firstRow, dLat);
    double deltaLat = dLat.degrees / 90;
    double d1 = -1.0 + deltaLat * firstRow;
    for (int row = firstRow; row <= lastRow; row++) {
      // Angle p2;
      // p2 = p1.add(dLat);
      double d2 = d1 + deltaLat;

      Angle t1 = Tile.computeColumnLongitude(firstCol, dLon, lonOrigin);
      for (int col = firstCol; col <= lastCol; col++) {
        Angle t2;
        t2 = t1.add(dLon);

        this.topLevels.add(
            new MercatorTextureTile(new MercatorSector(d1, d2, t1, t2), level, row, col));
        t1 = t2;
      }
      d1 = d2;
    }
  }
コード例 #15
0
ファイル: OCSSWRuntimeConfig.java プロジェクト: mg1989/seadas
  private void initLogLevel() {
    String logLevelStr = getProperty(logLevelKey, Level.OFF.getName());
    Level[] validLevels =
        new Level[] {
          Level.SEVERE,
          Level.WARNING,
          Level.INFO,
          Level.CONFIG,
          Level.FINE,
          Level.FINER,
          Level.FINEST,
          Level.ALL,
          Level.OFF,
        };

    logLevel = Level.OFF;
    for (Level level : validLevels) {
      if (level.getName().equalsIgnoreCase(logLevelStr)) {
        logLevel = level;
        break;
      }
    }
  }
コード例 #16
0
  public VolatileImage renderTileLayer() {
    // create hardware accellerated tile layer (Volatile Image)
    tileLayer =
        this.getGraphicsConfiguration()
            .createCompatibleVolatileImage(
                loadedLevel.getWidth() * 16,
                loadedLevel.getHeight() * 16,
                Transparency.TRANSLUCENT);
    Graphics2D g2d = tileLayer.createGraphics();
    g2d.setComposite(AlphaComposite.Src);

    // Clear the image.
    g2d.setColor(new Color(0, 0, 0, 0));
    g2d.fillRect(0, 0, tileLayer.getWidth(), tileLayer.getHeight());
    g2d.setBackground(new Color(0, 0, 0, 0));

    g2d.setColor(new Color(1f, 1f, 1f, 1f));

    for (int i = 0; i < numberOfTiles; i++) {
      tile[i].draw(g2d, this);
    }

    return tileLayer;
  }
コード例 #17
0
  private void tournamentCsv(Tournament tournament) {
    File tournamentCSV = new File(names[0]);

    if (tournamentCSV.isFile() && tournamentCSV.canRead()) {
      tournamentCSV.delete();
    }

    // Create new CSVs
    try {
      tournamentCSV.createNewFile();

      FileWriter fw = new FileWriter(tournamentCSV.getAbsoluteFile());
      BufferedWriter bw = new BufferedWriter(fw);

      bw.write("tournamentId;" + tournament.getTournamentId() + separator);
      bw.write("tournamentName;" + tournament.getTournamentName() + separator);
      bw.write("status;" + tournament.getState() + separator);
      bw.write("pomId;" + tournament.getPomId() + separator);
      bw.write("MaxAgents;" + tournament.getMaxAgents() + separator);

      bw.write(separator);

      bw.write("levelId;levelName;levelNr;nofRounds;nofWinners;startTime" + separator);
      for (Level level : tournament.getLevelMap().values()) {
        bw.write(
            String.format(
                "%s;%s;%s;%s;%s;%s%s",
                level.getLevelId(),
                level.getLevelName(),
                level.getLevelNr(),
                level.getNofRounds(),
                level.getNofWinners(),
                Utils.dateToStringFull(level.getStartTime()),
                separator));
      }

      bw.close();

      copyFile(tournamentCSV, names[1]);
    } catch (Exception e) {
      e.printStackTrace();
    }
  }
コード例 #18
0
ファイル: OCSSWRuntimeConfig.java プロジェクト: mg1989/seadas
  private void initLogger() {
    ConsoleHandler consoleHandler = null;

    Logger rootLogger = LogManager.getLogManager().getLogger("");
    Handler[] handlers = rootLogger.getHandlers();
    for (Handler handler : handlers) {
      if (handler instanceof ConsoleHandler) {
        consoleHandler = (ConsoleHandler) handler;
        rootLogger.removeHandler(handler);
      }
    }

    logger = Logger.getLogger(contextId);
    logger.setLevel(logLevel);
    if (!logLevel.equals(Level.OFF)) {
      LogFormatter formatter = new LogFormatter();
      if (consoleLog) {
        if (consoleHandler == null) {
          consoleHandler = new ConsoleHandler();
        }
        consoleHandler.setFormatter(formatter);
        consoleHandler.setLevel(logLevel);
        logger.addHandler(consoleHandler);
      }
      String userHomePath = getProperty("user.home", ".");
      File logDir = new File(userHomePath, '.' + contextId + "/log");
      logDir.mkdirs();
      String logFilePattern = new File(logDir, contextId + "-%g.log").getPath();
      try {
        FileHandler fileHandler = new FileHandler(logFilePattern);
        fileHandler.setFormatter(formatter);
        fileHandler.setLevel(logLevel);
        logger.addHandler(fileHandler);
      } catch (IOException e) {
        System.err.println("Error: Failed to create log file: " + logFilePattern);
      }
    }
  }
コード例 #19
0
  public static void loadLevel(File levelFile) {

    // clean up old loads:
    loadedLevel.clean();

    if (levelFile != null) {
      GameObject[] go = new GameObject[0];

      try {
        loadedLevel = new Level(levelFile.getPath());
        camera = loadedLevel.getCamera();
        go = loadedLevel.getGameObjects();
      } catch (Exception e) {
        System.out.println(e);
      }

      // Reset numberOf ...
      numberOfBoxes = 0;
      numberOfSprites = 0;
      numberOfTiles = 0;

      for (int i = 0; i < actor.length; i++) {
        actor[i] = null;
      }

      backgroundImage = new Image[2];

      try {
        tileSheet = ImageIO.read(new File(loadedLevel.levelName + "/tilesheet.png"));
        backgroundImage[0] = ImageIO.read(new File(loadedLevel.levelName + "/bg0.png"));
        backgroundImage[1] = ImageIO.read(new File(loadedLevel.levelName + "/bg1.png"));
      } catch (Exception e) {
        System.out.println("ERROR loading images: " + e);
      }

      int MapWidth = loadedLevel.getWidth();
      int MapHeight = loadedLevel.getHeight();

      for (int y = 0; y < MapHeight; y++) {
        for (int x = 0; x < MapWidth; x++) {
          // Number entered in the position represents tileNumber;
          // position of the sprite x*16, y*16

          // get char at position X/Y in the levelLoaded string
          char CharAtXY =
              loadedLevel.level.substring(MapWidth * y, loadedLevel.level.length()).charAt(x);

          // Load objects into the engine/game
          for (int i = 0; i < go.length; i++) {
            if (CharAtXY == go[i].objectChar) {
              try {
                invoke(
                    "game.objects." + go[i].name,
                    "new" + go[i].name,
                    new Class[] {Point.class},
                    new Object[] {new Point(x * 16, y * 16)});
              } catch (Exception e) {
                System.out.println("ERROR trying to invoke method: " + e);
              }
            }
          }

          // Load tiles into engine/game
          // 48 = '0' , 57 = '9'
          if ((int) CharAtXY >= 48 && (int) CharAtXY <= 57) {
            tileObject[gameMain.numberOfTiles] = new WorldTile(Integer.parseInt(CharAtXY + ""));
            tileObject[gameMain.numberOfTiles - 1].sprite.setPosition(x * 16, y * 16);
          }
        }
      }

      // clean up:
      loadedLevel.clean();

      // additional game-specific loading options:
      camera.forceSetPosition(new Point(mario.spawn.x, camera.prefHeight));
      pCoin = new PopupCoin(new Point(-80, -80));

      levelLoaded = true;
    } else {
      System.out.println("Loading cancelled...");
    }
  }
コード例 #20
0
  public VolatileImage render() {

    Graphics2D g2d = renderImage.createGraphics();

    try {

      // Draw background layer:
      for (int i = 0; i < backgroundLayer.length; i++) {
        g2d.drawImage(
            backgroundLayer[i],
            -(int) (camera.position.x * Math.pow(0.5, backgroundLayer.length - i)),
            -(int) (camera.position.y * Math.pow(0.5, backgroundLayer.length - i))
                + backgroundLayer[i].getHeight(this)
                - backgroundLayer[i].getHeight(this) / (i + 1),
            this);
      }

    } catch (Exception e) {
    }

    // Draw Tiles: (new)
    try {
      g2d.drawImage(
          tileLayer,
          camera.center.x - camera.position.x,
          camera.center.y - camera.position.y,
          this);
    } catch (Exception e) {
    }

    // Draw all kinds of Sprites:

    try {
      int a = 0;

      while (sprite[a] != null) {
        // Play Animation for sprite:
        if (sprite[a].animation.plays == true) {
          sprite[a].getAnimation().nextFrame();
        }

        // -- Draw sprite:
        g2d.drawImage(
            sprite[a].img,
            /*X1*/ sprite[a].posx
                + ((sprite[a].flipH - 1) / (-2)) * sprite[a].size.width /*camera*/
                - camera.position.x
                + camera.center.x, /*Y1*/
            sprite[a].posy
                + ((sprite[a].flipV - 1) / (-2)) * sprite[a].size.height /*camera*/
                - camera.position.y
                + camera.center.y,
            /*X2*/ sprite[a].posx
                + sprite[a].size.width * sprite[a].flipH
                + ((sprite[a].flipH - 1) / (-2)) * sprite[a].size.width /*camera*/
                - camera.position.x
                + camera.center.x, /*Y2*/
            sprite[a].posy
                + sprite[a].size.height * sprite[a].flipV
                + ((sprite[a].flipV - 1) / (-2)) * sprite[a].size.height /*camera*/
                - camera.position.y
                + camera.center.y, // destination
            sprite[a].getAnimation().col * sprite[a].size.width,
            sprite[a].getAnimation().row * sprite[a].size.height, // source
            (sprite[a].getAnimation().col + 1) * sprite[a].size.width,
            (sprite[a].getAnimation().row + 1) * sprite[a].size.height,
            this);

        a++;
      }
    } catch (Exception e) {
      g2d.drawString("Error drawing a Sprite", 20, 20);
    }

    // Draw "GUI":
    g2d.drawImage(coinSpriteSheet, 16, 16, 32, 32, 0, 0, 16, 16, this);
    g2d.setColor(Color.BLACK);
    g2d.drawString("x " + collectedCoins, 32, 30);
    g2d.setColor(Color.WHITE);
    g2d.drawString("x " + collectedCoins, 32, 29);

    if (showSpritePos == true) {
      for (int i = 0; i < numberOfSprites; i++) {
        g2d.setColor(Color.red);
        g2d.drawRect(
            /*X1*/ sprite[i].posx /*camera*/ - camera.position.x + camera.center.x, /*Y1*/
            sprite[i].posy /*camera*/ - camera.position.y + camera.center.y,
            1,
            1);
        g2d.setColor(Color.black);
      }
    }

    if (showSpriteNum == true) {
      for (int i = 0; i < numberOfSprites; i++) {
        g2d.setColor(Color.black);
        g2d.drawString(
            "" + i, /*X1*/
            sprite[i].posx /*camera*/ - camera.position.x + camera.center.x, /*Y1*/
            sprite[i].posy /*camera*/ - camera.position.y + camera.center.y);
        g2d.setColor(Color.white);
        g2d.drawString(
            "" + i, /*X1*/
            sprite[i].posx /*camera*/ - camera.position.x + camera.center.x, /*Y1*/
            sprite[i].posy /*camera*/ - camera.position.y + camera.center.y - 1);
      }
    }

    if (showSpritePos == true) {
      for (int i = 0; i < numberOfTiles; i++) {
        g2d.setColor(Color.red);
        g2d.drawRect(
            /*X1*/ tile[i].posx
                + ((tile[i].flipH - 1) / (-2)) * tile[i].size.width /*camera*/
                - camera.position.x
                + camera.center.x, /*Y1*/
            tile[i].posy
                + ((tile[i].flipV - 1) / (-2)) * tile[i].size.height /*camera*/
                - camera.position.y
                + camera.center.y,
            1,
            1);
        g2d.setColor(Color.black);
      }
    }

    if (showCamera == true) {
      g2d.setColor(Color.red);
      g2d.drawLine(
          0,
          camera.prefHeight - camera.position.y + camera.center.y,
          loadedLevel.getWidth() * 16,
          camera.prefHeight - camera.position.y + camera.center.y);
      g2d.setColor(new Color(1, 0, 0, 0.33f));
      g2d.fillRect(
          0,
          camera.prefHeight - camera.position.y + camera.tolerance,
          loadedLevel.getWidth() * 16,
          camera.tolerance);
      g2d.setColor(new Color(0, 1, 0, 0.33f));
      g2d.fillRect(
          camera.center.x - camera.position.x + camera.center.x,
          camera.center.y - camera.position.y + camera.center.y,
          camera.bounds.width - 2 * camera.center.x,
          camera.bounds.height);
      g2d.setColor(Color.green);
      g2d.drawLine(
          camera.center.x - camera.position.x + camera.center.x,
          0,
          camera.center.x - camera.position.x + camera.center.x,
          999);
      g2d.drawLine(
          camera.bounds.width - camera.center.x - camera.position.x + camera.center.x,
          0,
          camera.bounds.width - camera.center.x - camera.position.x + camera.center.x,
          999);
    }

    return renderImage;
  }
コード例 #21
0
  // -- Main Loop
  public void run() {

    // called only once:
    initialize();

    // create me a timer
    Timer t = new Timer();

    // start main loop:
    while (true) {

      if (levelLoaded == true) {

        camera.follow(mario.sprite);

        // act() all actors that are actable:
        int a = 0;
        while (actor[a] != null && actor[a] instanceof Actable) {
          Actable actable = (Actable) actor[a];
          actable.act();
          a++;
        }

        pCoin.fly();

        for (int i = 0; i < numberOfBoxes; i++) {
          try {
            box[i].open();
          } catch (Exception e) {
            System.out.println("ERROR: " + e);
          }
        }
        for (int i = 0; i < numberOfCoins; i++) {
          try {
            coin[i].collect();
          } catch (Exception e) {
            System.out.println("ERROR: " + e);
          }
        }

        // reset mario if fallen off from screen:
        if (mario.sprite.posy > loadedLevel.getHeight() * 16) {
          camera.position = new Point(width / 2, camera.prefHeight + camera.tolerance);
          mario.sprite.setPosition(new Point(gameMain.mario.spawn.x, gameMain.mario.spawn.y));
        }
      }

      try {

        // Draw to panel if not Fullscreen
        if (fullscreen == false) {

          t.start();

          render();
          repaint();

          System.out.println("FPS: " + (int) (((100 / (double) t.stop())) * 2));

        } else {

          t.start();

          long sleeptime = 5 - t.stop();

          // calculate sleep time (max fps)
          if (sleeptime < 0) {
            sleeptime = 0;
          }

          main.sleep(1L + sleeptime);

          fps = (int) (((100 / (double) t.stop())) * 2);

          System.out.println("FPS: " + fps);
        }
      } catch (Exception e) {

      }
    }
  }