コード例 #1
0
ファイル: TicTac.java プロジェクト: Sykess/Eastwood
  /** PaintComponent to draw everything. */
  @Override
  public void paintComponent(Graphics g) {
    super.paintComponent(g);
    setBackground(Color.WHITE);
    // If using images, use cool dragon background
    if (useImages) g.drawImage(background, 0, 0, 310, 300, null);

    // Use light gray to not overpower the background image
    g.setColor(Color.LIGHT_GRAY);
    for (int y = 1; y < ROWS; ++y)
      g.fillRoundRect(0, cellSize * y - 4, (cellSize * COLS) - 1, 8, 8, 8);
    for (int x = 1; x < COLS; ++x)
      g.fillRoundRect(cellSize * x - 4, 0, 8, (cellSize * ROWS) - 1, 8, 8);

    // Use graphics2d for when not using the images
    Graphics2D g2d = (Graphics2D) g;
    g2d.setStroke(new BasicStroke(4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
    for (int y = 0; y < ROWS; ++y) {
      for (int x = 0; x < COLS; ++x) {
        int x1 = x * cellSize + 16;
        int y1 = y * cellSize + 16;
        if (board[y][x] == Symbol.X) {
          // use image if set to true, otherwise use g2d
          // for thicker, better looking X's and O's
          if (useImages) g.drawImage(imageX, x1, y1, 75, 75, null);
          else {
            g2d.setColor(PURPLE);
            int x2 = (x + 1) * cellSize - 16;
            int y2 = (y + 1) * cellSize - 16;
            g2d.drawLine(x1, y1, x2, y2);
            g2d.drawLine(x2, y1, x1, y2);
          }
        } else if (board[y][x] == Symbol.O) {
          if (useImages) g.drawImage(imageO, x1, y1, 75, 75, null);
          else {
            g2d.setColor(Color.BLUE);
            g2d.drawOval(x1, y1, 70, 70);
          }
        }
      } // end for
    }

    // Set status bar based on gamestate.  If CONTINUE, show whose turn it is
    if (gameStatus == GameStatus.CONTINUE) {
      statusBar.setForeground(Color.BLACK);
      if (currentPlayer == Symbol.X) statusBar.setText("X's Turn");
      else statusBar.setText("O's Turn");
    } else if (gameStatus == GameStatus.DRAW) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("Draw! Click to play again!");
    } else if (gameStatus == GameStatus.X_WIN) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("X has won! Click to play again!");
    } else if (gameStatus == GameStatus.O_WIN) {
      statusBar.setForeground(Color.RED);
      statusBar.setText("O has won! Click to play again!");
    }
  }
コード例 #2
0
 @Override
 public void paintComponent(Graphics g) {
   if (selected) {
     g.setColor(selColor);
     g.fillRoundRect(0, 0, getWidth(), getHeight(), getWidth() / 10, getHeight() / 10);
     label.setForeground(Color.YELLOW);
   } else label.setForeground(Color.WHITE);
   super.paintComponent(g);
 }
コード例 #3
0
ファイル: BoggleGUI.java プロジェクト: nv23/Boggle
      /**
       * Draw one die including the letter centered in the middle of the die. If highlight is true,
       * we reverse the background and letter colors to highlight the die.
       */
      public void paintComponent(Graphics g) {
        super.paintComponent(g);

        int centeredXOffset, centeredYOffset;
        // Draw the blank die
        g.setColor((isHighlighted) ? FACECOLOR : DIECOLOR);
        g.fillRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2);

        // Outline the die with black
        g.setColor(Color.black);
        g.drawRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2);
        Graphics faceGraphics = faceLabel.getGraphics();
        faceGraphics.setColor(isHighlighted ? DIECOLOR : FACECOLOR);
        Color myColor = isHighlighted ? DIECOLOR : FACECOLOR;
        faceLabel.setForeground(myColor);
        faceLabel.setFont(FACEFONT);
        faceLabel.setText(face);
      }